
XTHRUST
Rocket drone racing with a low skill floor and a brutally high skill ceiling - worth a look if you want something fast, physics-driven, and genuinely punishing to master.
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About XTHRUST
I went in expecting a lightweight indie time-waster and came out with a genuine respect for how unforgiving the physics feel once you push past the tutorial. XTHRUST puts you in the cockpit of a rocket drone and asks you to race it through obstacle-heavy tracks at speeds that make your inputs feel simultaneously too sensitive and not sensitive enough. That gap between "controls feel obvious" and "controls feel right" is where the whole game lives, and it takes real hours to close it. The core loop splits between round-based online PvP races and solo time-trial challenges. On the solo side, you are chasing ghost times - your personal best, the next tier up, and world record holders. That asynchronous pressure works well for a small-playerbase indie: you always have something to beat even when lobbies are thin. On the PvP side, the round-based structure keeps sessions snappy, which I appreciate, but the elephant in the room is population. This is a niche title with no visible review volume and no Metacritic score, which means finding a live lobby at off-peak hours is a genuine gamble. If you are buying this for competitive online play, you need friends bringing it with you or you will spend time in solo challenges by default. Progression gives you XP from clean flying, coins from wins, and a drone upgrade and customization layer on top. Difficulty classes range from beginner through to master, so there is a structured path rather than a raw difficulty wall drop. The Steam tags include "experimental flight" and "physics," and both labels earn their place - this handles nothing like a kart racer and nothing like a flight sim. It sits in that uncomfortable-but-addictive space where your inputs are direct and the consequences are immediate, similar in spirit to Redout or Distance but with a drone-physics twist that makes recovery feel like a skill of its own. What it lacks: any real community infrastructure that would tell you whether the competitive side is alive or dead right now, polish signals that would justify confidence for a hesitant buyer, and any word-of-mouth from critics or outlets. What it has going for it is a genuinely distinct movement feel, a structured solo mode that can carry you through thin multiplayer nights, and a price point that sits in the "low-risk experiment" bracket. If you already own something like Trackmania and want physics-based aerial chaos as a side obsession, the value case is reasonable. If online PvP is your only goal, verify the server health before committing. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- 2 GB VRAM
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 2 GB available space
- Graphics
- 4 GB VRAM
Reviews & Ratings
No ratings available
Game Info
- Developer
- njb design llc
- Publisher
- njb design llc
- Release Date
- Mar 12, 2021