X-Blades
X-Blades puts you in the boots of Ayumi, a dual-blade-and-gun-wielding heroine hacking through waves of enemies in a mid-2000s action-RPG that wears its jank proudly.
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About X-Blades
X-Blades is a hack-and-slash action-RPG from 2009 that casts you as Ayumi, a relic hunter with a pair of blade-pistols and a wardrobe that clearly prioritizes combat mobility over practicality. The core loop is straightforward: slice through arenas packed with fantasy creatures, collect souls from fallen enemies, and spend those souls on unlocking spells and upgrading your combat kit. If you have played any of the mid-era character action games that flooded the market around that period, you will recognize the formula immediately. The camera is fixed, the arenas are small, and the combat is button-heavy in the way that felt acceptable at the time but shows its age now. The upgrade system is the closest thing X-Blades has to genuine RPG depth. Ayumi can unlock a range of elemental spells alongside her melee and ranged attacks, and there is a light alignment system tied to how aggressively you play. Push too far into the dark side and the ending changes. That is not Planescape-level reactivity, but it is something, and it gives a second run a minor reason to exist beyond trophy hunting. The build variety is shallow by modern standards, but for a six-to-eight hour action romp, it holds together adequately. Do not come in expecting meaningful choice architecture or branching dialogue. The story is decorative at best. What does not hold up is almost everything else. The writing is thin, the voice acting lands somewhere between forgettable and actively distracting, and the level design consists almost entirely of repeated arena fights with minimal environmental variety. The difficulty spikes erratically, and some boss encounters feel like they were tuned by someone who had a grudge. The camera, fixed as it is, frequently conspires against you in tighter spaces. None of these are new criticisms - the 54 Metacritic score and Mixed Steam rating reflect a consensus that formed shortly after release and has not softened with age. Who is this actually for in the current market? Honestly, a narrow audience. If you are a completionist working through a specific era of PC action-RPGs, or you have a genuine fondness for this exact flavor of mid-budget 2009 jank, X-Blades delivers its short runtime without overstaying its welcome. It is also occasionally fun in a brainless, palette-cleanser way when you just want to watch numbers fly off enemies without committing to a sixty-hour epic. Ayumi herself has a certain scrappy energy that is hard to fully dislike, even when the game around her is letting her down. If you are an RPG player who cares about narrative payoff, meaningful character builds, or writing that rewards a second look, X-Blades will feel like a detour with no destination. The RPG label on the tin is generous. This is a character action game with a thin skill tree stapled on. Approach it as a time capsule of a specific era in PC gaming and you might come out moderately satisfied. Approach it expecting anything resembling modern RPG craft and you will bounce off it inside the first hour. Monika, Scout Team
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Game Info
- Developer
- Gaijin Entertainment
- Publisher
- TopWare Interactive
- Release Date
- Apr 30, 2009