
Wrestling Cardboard Championship
Cardboard boxes throwing hands in Madison Square Garden sounds like a laugh, and for one couch session it genuinely is. Solo, though, the cracks show fast.
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About Wrestling Cardboard Championship
My first thought loading this up was that the concept earns its keep on premise alone. Twelve cardboard box fighters, arenas modelled on Madison Square Garden, the Tokyo Dome and Arena Mexico, physics-driven wrestling chaos with up to four players going at it in 1v1, 2v2, 3v1 or all-out brawl modes. On paper that is a perfectly respectable party game pitch, and with a group of people sharing a couch and controllers it can hit that narrow window of chaotic fun. The problems start the second you go in solo. The AI does not hold up. Opponents have a tendency to eat light attacks in a loop without mounting any real counter-pressure, which means the single-player career mode becomes a patience exercise rather than a skill one. The camera compounds this, occasionally deciding a wall or foreground object is more interesting than the match you are actually playing, and leaving you swinging blind until it sorts itself out. These are not small polish issues. They are the kind of thing that kills replay value before it starts. Each of the twelve box characters does carry a distinct style and its own theme song, which is a genuine bright spot. The physics layer adds some unpredictability to the hitting, and in a local multiplayer session that unpredictability works in the game's favour because everyone is suffering equally and laughing about it. The roster being built around real wrestling and brand inspirations means character variety is visually legible even to people who do not follow the sport closely. Post-launch, the developer has continued to push updates, adding a King of Boxes mode that runs you through the full roster, cinematic skipping in career, Steam achievements, and engine vulnerability patches. The game is not abandoned. That counts for something at this price tier. The online multiplayer question is where this gets uncomfortable for anyone outside a couch situation. The game is built around local play, and the concurrent player count is effectively zero, which means finding a random online match is a non-starter. If you do not have people physically in the room, the game collapses to its weakest mode pretty quickly. For a shooter-adjacent arcade brawler crowd who are used to finding lobbies in under a minute, that dead online population will feel immediately deflating. Bottom line: this is a one-developer indie that knows its lane. The lane is couch multiplayer, ideally with people who have had a drink and do not need depth. It has no ranked system, no meaningful online community, no mechanical ceiling to push against. As a curio or a cheap filler for a small local gaming night, it earns its place. As anything beyond that, it runs out of reasons to keep you around after the first hour. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 (64-bits)
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Graphics
- Intel HD graphics 400
- Processor
- Intel Celeron 1.6 GHz
- Sound Card
- Integrated or Dedicated
Recommended
- OS
- Windows 10 (64-bits)
- Memory
- 16 GB RAM
- Storage
- 2 GB available space
- Graphics
- NVIDIA GTX 1050 VRAM 4GB
- Processor
- Intel Core i7-8750H 2.20 GHz
- Sound Card
- Integrated or Dedicated
Reviews & Ratings
No ratings available
Game Info
- Developer
- Evil Geometry
- Publisher
- Evil Geometry
- Release Date
- Mar 26, 2024