Compare Wrench prices across 50+ stores and find the best deal. Developed by Missing Digit. Published by Missing Digit. Released on 12/19/2018. Available on PC. Genres: Indie, Racing, Simulation, Early Access.

If Car Mechanic Simulator feels like painting by numbers, Wrench is the one that makes you read the torque spec before tightening a single bolt. Serious, patient players only.

I have spent a lot of time around racing sims, kart racers, and sports games, so when a title lands in the motorsport space that refuses to let you drive anything, it gets my attention fast. Wrench is a race-car prep simulator built by a two-person indie team, and its entire pitch is that the wrench turning matters more than the lap times. You never get behind the wheel. You get underneath the car instead. The depth here is not marketing language. The game models individual fasteners down to thread pitch and installation torque, and if you install a part incorrectly, the car reflects that consequence. You pick correct socket sizes from a real socket set, reach into tight spaces with extensions, use an impact wrench for stubborn bolts, handle fluid bottles for oil changes and brake flushes, and manage a gantry crane when you yank an engine. There is no auto-inventory system catching your dropped parts - you physically manage your garage space using customizable workbenches, pegboards, and storage bins. Lose your 10mm socket and, well, welcome to the club. Currently the game offers three chassis to work on: a hatchback streetcar and two licensed kit cars, the Bauer LTD Catfish and the Exomotive Exocet. The garage environment is serviceable in desktop keyboard-and-mouse mode, but the VR implementation on Oculus, Index, Vive, and WMR headsets is where the spatial reality of turning a ratchet in a confined space genuinely clicks. Where Wrench struggles is in the places you would expect from a long-running Early Access title. After six-plus years in development, the game loop remains in an active transition period. The current stable build skews heavily sandbox, meaning there is no structured career mode or job queue guiding you from task to task with meaningful stakes. A more organized game loop is in progress, and a beta branch is live on Steam with co-op multiplayer support for both desktop and VR players, which is genuinely promising. Community feedback has shaped development direction, and the two-person team at Missing Digit is clearly listening, but patience is required. Sound design has been noted as an area still finding its footing, with a limited palette of mechanical audio that the game itself does not supplement with music, leaving you to queue up your own playlist. Casual players looking for a Forza Horizon-style pick-up-and-play vibe will bounce off this hard and fast. The audience for Wrench is specific: gearheads who want the closest thing to real shop experience without buying a donor car, sim enthusiasts who think Car Mechanic Simulator is too forgiving, VR owners hungry for something that justifies the hardware investment, and anyone curious whether they could actually replace brake pads in real life after a few sessions. That last use case is genuinely credible. Steam reviewers with real mechanic backgrounds consistently call out the disassembly and reassembly logic as accurate, and the in-game service manuals are thorough enough to follow like real documentation. It is not a game for a Saturday night group session or for someone who wants immediate feedback loops. Riley, Scout Team

Wrench
IndieRacingSimulationEarly Access

Wrench

Dec 19, 2018Missing Digit
GamerScout Says

If Car Mechanic Simulator feels like painting by numbers, Wrench is the one that makes you read the torque spec before tightening a single bolt. Serious, patient players only.

PC
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About Wrench

I have spent a lot of time around racing sims, kart racers, and sports games, so when a title lands in the motorsport space that refuses to let you drive anything, it gets my attention fast. Wrench is a race-car prep simulator built by a two-person indie team, and its entire pitch is that the wrench turning matters more than the lap times. You never get behind the wheel. You get underneath the car instead. The depth here is not marketing language. The game models individual fasteners down to thread pitch and installation torque, and if you install a part incorrectly, the car reflects that consequence. You pick correct socket sizes from a real socket set, reach into tight spaces with extensions, use an impact wrench for stubborn bolts, handle fluid bottles for oil changes and brake flushes, and manage a gantry crane when you yank an engine. There is no auto-inventory system catching your dropped parts - you physically manage your garage space using customizable workbenches, pegboards, and storage bins. Lose your 10mm socket and, well, welcome to the club. Currently the game offers three chassis to work on: a hatchback streetcar and two licensed kit cars, the Bauer LTD Catfish and the Exomotive Exocet. The garage environment is serviceable in desktop keyboard-and-mouse mode, but the VR implementation on Oculus, Index, Vive, and WMR headsets is where the spatial reality of turning a ratchet in a confined space genuinely clicks. Where Wrench struggles is in the places you would expect from a long-running Early Access title. After six-plus years in development, the game loop remains in an active transition period. The current stable build skews heavily sandbox, meaning there is no structured career mode or job queue guiding you from task to task with meaningful stakes. A more organized game loop is in progress, and a beta branch is live on Steam with co-op multiplayer support for both desktop and VR players, which is genuinely promising. Community feedback has shaped development direction, and the two-person team at Missing Digit is clearly listening, but patience is required. Sound design has been noted as an area still finding its footing, with a limited palette of mechanical audio that the game itself does not supplement with music, leaving you to queue up your own playlist. Casual players looking for a Forza Horizon-style pick-up-and-play vibe will bounce off this hard and fast. The audience for Wrench is specific: gearheads who want the closest thing to real shop experience without buying a donor car, sim enthusiasts who think Car Mechanic Simulator is too forgiving, VR owners hungry for something that justifies the hardware investment, and anyone curious whether they could actually replace brake pads in real life after a few sessions. That last use case is genuinely credible. Steam reviewers with real mechanic backgrounds consistently call out the disassembly and reassembly logic as accurate, and the in-game service manuals are thorough enough to follow like real documentation. It is not a game for a Saturday night group session or for someone who wants immediate feedback loops. Riley, Scout Team

Tags

steamMechanic SimulatorVR-CompatibleEarly AccessTorque SimulationCo-op BetaNo DrivingHardcore SimGarage Management

System Requirements

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Reviews & Ratings

Steam
86%(1,982)

Game Info

Developer
Missing Digit
Publisher
Missing Digit
Release Date
Dec 19, 2018

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