Compare Wolfenstein II: The Freedom Chronicles - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Machine Games. Published by Bethesda Softworks. Released on 11/7/2017. Available on PC, Xbox. Genres: Action, Single Player, Multiplayer, First Person, Horror.

Three short FPS mini-campaigns set in the Wolfenstein II universe, each built around a different character and contraption ability. Good gunplay, recycled assets, uneven execution.

The Freedom Chronicles season pass drops you into three separate mini-campaigns running alongside the events of Wolfenstein II: The New Colossus. You are not playing BJ Blazkowicz. Instead, MachineGames rotates in three new protagonists: Gunslinger Joe, a former professional quarterback smashing through Nazi-occupied Chicago with Ram Shackles; Agent Silent Death, an OSS assassin squeezing through vents with the Constrictor Harness and swapping hatchets for knives; and Captain Gerald Wilkins, an aging WWII vet clomping around on Battle Walker stilts to neutralise a Nazi superweapon called the Sonnengewehr. Each character has their own RPG-lite skill set too, so Joe can regen armor on kills while Silent Death can briefly slow time when spotted. That is a decent hook on paper. The issue is that the delivery does not match the concept. The level design leans heavily on recycled assets from the base game. Familiar-looking map layouts show up in supposedly new locations, and you will spend a fair amount of time in rooms that feel assembled from leftover pieces rather than built with intent. Combat encounters in particular are mostly just enemy rushes in generic spaces, nothing close to the considered arena design that made The New Colossus's campaign so replayable. The storytelling drops the cinematic cutscenes for comic-book-style slideshows, which fits the pulpy resistance-propaganda framing, but there is almost no room for the characters to breathe. The three episodes are not equal. Episode 1 (Gunslinger Joe) is the strongest of the bunch, leaning into racial tension and a genuinely unhinged villain. Episode 2 (Agent Silent Death) is the fan favourite for a reason: the stealth focus is tighter than anything in the base game, the Hollywood setting works, and a moonbase chapter with long crawlspaces lets you ghost an entire area cleanly. Episode 3 (Captain Wilkins) is where the package falls apart. No new enemies, no memorable setpieces, and the Battle Walker mechanics feel underbaked compared to how they were handled in the main campaign. From a shooter-mechanics standpoint, the core time-to-kill, weapon feel, and movement are identical to The New Colossus, which is still a high standard. The gunplay is fast, loud, and satisfying. Commander stealth kills before triggering reinforcements are still one of the better moment-to-moment decisions in any modern FPS. But the roughly two-to-three hour runtime per episode means you are going to chew through this whole season pass in a single afternoon, and when it is over there is no real payoff waiting at the end. Community reception across Steam and critical outlets landed firmly in the negative-to-mixed range, and that verdict holds up. This is bonus content that serves diehard Wolfenstein fans only, and only at a meaningfully reduced price point. Fred, Scout Team

Wolfenstein II: The Freedom Chronicles - Season Pass (DLC)
ActionSingle PlayerMultiplayerFirst PersonHorror

Wolfenstein II: The Freedom Chronicles - Season Pass (DLC)

Nov 7, 2017Machine GamesBethesda Softworks
GamerScout Says

Three short FPS mini-campaigns set in the Wolfenstein II universe, each built around a different character and contraption ability. Good gunplay, recycled assets, uneven execution.

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About Wolfenstein II: The Freedom Chronicles - Season Pass (DLC)

The Freedom Chronicles season pass drops you into three separate mini-campaigns running alongside the events of Wolfenstein II: The New Colossus. You are not playing BJ Blazkowicz. Instead, MachineGames rotates in three new protagonists: Gunslinger Joe, a former professional quarterback smashing through Nazi-occupied Chicago with Ram Shackles; Agent Silent Death, an OSS assassin squeezing through vents with the Constrictor Harness and swapping hatchets for knives; and Captain Gerald Wilkins, an aging WWII vet clomping around on Battle Walker stilts to neutralise a Nazi superweapon called the Sonnengewehr. Each character has their own RPG-lite skill set too, so Joe can regen armor on kills while Silent Death can briefly slow time when spotted. That is a decent hook on paper. The issue is that the delivery does not match the concept. The level design leans heavily on recycled assets from the base game. Familiar-looking map layouts show up in supposedly new locations, and you will spend a fair amount of time in rooms that feel assembled from leftover pieces rather than built with intent. Combat encounters in particular are mostly just enemy rushes in generic spaces, nothing close to the considered arena design that made The New Colossus's campaign so replayable. The storytelling drops the cinematic cutscenes for comic-book-style slideshows, which fits the pulpy resistance-propaganda framing, but there is almost no room for the characters to breathe. The three episodes are not equal. Episode 1 (Gunslinger Joe) is the strongest of the bunch, leaning into racial tension and a genuinely unhinged villain. Episode 2 (Agent Silent Death) is the fan favourite for a reason: the stealth focus is tighter than anything in the base game, the Hollywood setting works, and a moonbase chapter with long crawlspaces lets you ghost an entire area cleanly. Episode 3 (Captain Wilkins) is where the package falls apart. No new enemies, no memorable setpieces, and the Battle Walker mechanics feel underbaked compared to how they were handled in the main campaign. From a shooter-mechanics standpoint, the core time-to-kill, weapon feel, and movement are identical to The New Colossus, which is still a high standard. The gunplay is fast, loud, and satisfying. Commander stealth kills before triggering reinforcements are still one of the better moment-to-moment decisions in any modern FPS. But the roughly two-to-three hour runtime per episode means you are going to chew through this whole season pass in a single afternoon, and when it is over there is no real payoff waiting at the end. Community reception across Steam and critical outlets landed firmly in the negative-to-mixed range, and that verdict holds up. This is bonus content that serves diehard Wolfenstein fans only, and only at a meaningfully reduced price point. Fred, Scout Team

Tags

steamMini-CampaignStealth-ActionCharacter SwitchingSkill ProgressionCommander MechanicPulp NarrativeContraption-Based Gameplay

System Requirements

Minimum

Memory
8 GB RAM
Storage
55 GB
Graphics
Nvidia GTX 770 4GB/AMD Radeon R9 290 4GB
Processor
Intel Core i5-3570/i7-3770 or AMD FX-8350/Ryzen 5 1400
System requirements
Win7, 8.1, or 10 (64-Bit)

Recommended

Memory
16 GB RAM
Storage
55 GB
Graphics
Nvidia GTX 1060 6GB/AMD Radeon RX 470 4GB
Processor
Intel Core i7-4770/AMD FX-9370/Ryzen 5 1600X
System requirements
Win7, 8.1, or 10 64-Bit

Reviews & Ratings

No ratings available

Game Info

Developer
Machine Games
Publisher
Bethesda Softworks
Release Date
Nov 7, 2017

Features

Single-playerDownloadable ContentFull controller supportFamily Sharing

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