Compare Windward prices across trusted key stores and find the best deal. Developed by Tasharen Entertainment Inc.. Published by Datasoft. Released on 5/12/2015. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 61/100.

Procedurally generated naval RPG with co-op sailing, piracy, and light town-building. Best enjoyed with a friend who doesn't mind repetitive seas.

Windward is a top-down naval action-RPG set across procedurally generated archipelagos, where you captain a customizable ship, raid enemy fleets, complete faction quests, and gradually upgrade both your vessel and the towns dotting the map. It sits in an odd genre pocket somewhere between a lite ARPG and a sandbox sailing sim, and whether that appeals to you depends almost entirely on how much you love the moment-to-moment feel of maneuvering a wooden ship through cannon fire. The core loop is simple: sail into a region, complete delivery and escort missions for one of several factions, clear out pirate camps or rival nations, collect loot, upgrade your ship with better hulls, cannons, and special abilities, then push into the next zone. Ship builds do have some variety - you can lean into speed and evasion, stack armor and raw firepower, or mix support abilities if you're playing co-op. The talent tree is shallow by RPG standards, but it's functional enough to make two playthroughs feel meaningfully different in the early hours. Past hour 20 or so, the differences start to blur as gear scaling smooths everything out. The writing is where Windward's RPG label starts to feel generous. Faction dialogue is minimal, quest objectives repeat aggressively, and there is no narrative throughline to speak of - no memorable characters, no branching story, no reason to care about the world beyond the next ship upgrade. If you come in expecting anything close to the storytelling density of an actual RPG, you will be disappointed within the first session. This is essentially a systemic sandbox wearing RPG clothes, and it knows it. What saves it, especially at the time of its release, is the co-op. Drop a friend into your procedurally generated world and the repetition becomes a shared rhythm rather than a grind. Coordinating attacks on heavily fortified pirate strongholds, dividing faction loyalty to unlock different town upgrades, and just racing each other across open water - these moments carry genuine charm. Solo, the game exposes its seams much faster. The procedural generation keeps maps fresh on paper, but region layouts start feeling familiar after a few hours because the underlying quest types never really change. Performance is stable and the interface is clean enough, though the UI has that mid-2010s indie spareness that tells you exactly what budget tier this was made on. The Mixed Steam rating is honestly fair - Windward does what it sets out to do competently, it just does it in a fairly narrow lane. Fans of old-school naval sims or players who want a low-stakes co-op game with a short learning curve will find enough here. Anyone hunting for meaningful choice, faction-driven narrative, or deep build systems should look elsewhere. Monika, Scout Team

Windward

Windward

May 12, 2015Tasharen Entertainment Inc.Datasoft
GamerScout Says

Procedurally generated naval RPG with co-op sailing, piracy, and light town-building. Best enjoyed with a friend who doesn't mind repetitive seas.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.69

GamerScout Verdict

Best for co-op players who want a breezy naval sandbox and can overlook thin writing and repetitive quests.

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Price History

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€0.6926 Jun 2026
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About Windward

Windward is a top-down naval action-RPG set across procedurally generated archipelagos, where you captain a customizable ship, raid enemy fleets, complete faction quests, and gradually upgrade both your vessel and the towns dotting the map. It sits in an odd genre pocket somewhere between a lite ARPG and a sandbox sailing sim, and whether that appeals to you depends almost entirely on how much you love the moment-to-moment feel of maneuvering a wooden ship through cannon fire. The core loop is simple: sail into a region, complete delivery and escort missions for one of several factions, clear out pirate camps or rival nations, collect loot, upgrade your ship with better hulls, cannons, and special abilities, then push into the next zone. Ship builds do have some variety - you can lean into speed and evasion, stack armor and raw firepower, or mix support abilities if you're playing co-op. The talent tree is shallow by RPG standards, but it's functional enough to make two playthroughs feel meaningfully different in the early hours. Past hour 20 or so, the differences start to blur as gear scaling smooths everything out. The writing is where Windward's RPG label starts to feel generous. Faction dialogue is minimal, quest objectives repeat aggressively, and there is no narrative throughline to speak of - no memorable characters, no branching story, no reason to care about the world beyond the next ship upgrade. If you come in expecting anything close to the storytelling density of an actual RPG, you will be disappointed within the first session. This is essentially a systemic sandbox wearing RPG clothes, and it knows it. What saves it, especially at the time of its release, is the co-op. Drop a friend into your procedurally generated world and the repetition becomes a shared rhythm rather than a grind. Coordinating attacks on heavily fortified pirate strongholds, dividing faction loyalty to unlock different town upgrades, and just racing each other across open water - these moments carry genuine charm. Solo, the game exposes its seams much faster. The procedural generation keeps maps fresh on paper, but region layouts start feeling familiar after a few hours because the underlying quest types never really change. Performance is stable and the interface is clean enough, though the UI has that mid-2010s indie spareness that tells you exactly what budget tier this was made on. The Mixed Steam rating is honestly fair - Windward does what it sets out to do competently, it just does it in a fairly narrow lane. Fans of old-school naval sims or players who want a low-stakes co-op game with a short learning curve will find enough here. Anyone hunting for meaningful choice, faction-driven narrative, or deep build systems should look elsewhere.

Monika
Monika · Scout Team

RPGs

Tags

steamNaval CombatProcedural GenerationCo-op SandboxShip CustomizationFaction QuestsTop-Down ActionLite RPGPiracy

System Requirements

Minimum

OS
Vista
Processor
1.4GHz dual-core Intel Core i3 or AMD equivalent
Memory
2 GB RAM
Graphics
Intel HD Graphics 4200
DirectX
Version 9.0c
Storage
250 MB available space
Sound Card
Integrated audio…

Recommended

OS
7
Processor
2.0Ghz quad-core Intel Core i7
Memory
4 GB RAM
Graphics
Any NVidia or ATI card that cost at least $200 in 2010
DirectX
Version 9.0c
Storage
250 MB available space
Sound Card
Inte…

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Reviews & Ratings

Metacritic
61
Steam
80%(3,625)

Game Info

Developer
Tasharen Entertainment Inc.
Publisher
Datasoft
Release Date
May 12, 2015

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Frequently asked questions about Windward

How much does Windward cost?

Windward pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Windward available on?

Windward is available on PC.

When was Windward released?

Windward was released on 12 May 2015.

Who developed Windward?

Windward was developed by Tasharen Entertainment Inc. and published by Datasoft.

Is Windward worth buying?

Windward holds a Metacritic score of 61/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.