Compare Wild Terra 2: New Lands prices across trusted key stores and find the best deal. Developed by Juvty Worlds. Published by Juvty Worlds. Released on 11/10/2022. Available on PC. Genres: Action, Indie, Massively Multiplayer, RPG.

A classless medieval sandbox MMO with real loot risk and multi-difficulty dungeons, but a mixed community and thin population mean your experience hinges on timing and server choice.

I came into Wild Terra 2 expecting something comfortably mid-tier, a small-studio MMO with charm and caveats. What I found was a game with genuine design ambition buried under enough rough edges to test anyone's patience. The classless system is the headline mechanic worth respecting: there are no pre-set roles, your skills level based on what you actually use, and your weapon loadout determines your combat identity. That design philosophy has a real pedigree, and on paper it promises the kind of emergent specialization that keeps old-school MMO fans coming back. In practice it earns some of that promise, and betrays the rest. Combat runs on a non-targeted system, so positioning and timing carry actual weight rather than just stat-checking your opponent to death. Melee and ranged weapons each come with their own active and passive abilities, which gives fights more texture than the isometric view might suggest. Dungeons scale from Easy to Nightmare difficulty, and you can choose whether to enter PvP-flagged zones where loot is at genuine risk or stay in safer territory. That opt-in risk structure is smart design. The pet system adds another layer: you catch, tame, and level animals that gain random bonuses, so there is a min-max loop running in parallel with the core combat grind. On paper this is a well-assembled sandbox. The problems are real, though, and they compound. The grind is steep, and not in the satisfying Old School RuneScape way where every hour feels like measurable progress. The crafting system demands a heavy material investment to level up, and the two-hour tutorial front-loads that friction before you have any emotional investment in your character. Server population is a persistent concern: concurrent players sit in the low hundreds most days, and a sandbox MMO with thin population loses much of its oxygen. Player-driven economies, guild warfare, and territorial control only feel meaningful when enough people are actually contesting them. The PvP balance has drawn consistent criticism, with newer players feeling outclassed in open-world encounters and monetization concerns creeping into the conversation around cosmetic and progression items. Desync issues at launch have improved, but server stability complaints still appear in recent reviews. Wild Terra 2 is developed by a four-person indie team, and that context matters when you are calibrating expectations. The bones of a genuinely interesting sandbox are here: dominion land ownership, guild play, scalable dungeon difficulty, a skill-use progression model, and an isometric world that clearly draws from Ultima Online-era thinking. Whether the team can sustain the updates needed to grow the population and sand down the balance problems is an open question. If you are the kind of player who finds an underpopulated MMO atmospheric rather than depressing, and you can absorb a grindy early game, there is something worth exploring. Everyone else should compare it honestly against Albion Online before committing time to it. Fred, Scout Team

Wild Terra 2: New Lands

Wild Terra 2: New Lands

Nov 10, 2022Juvty Worlds
GamerScout Says

A classless medieval sandbox MMO with real loot risk and multi-difficulty dungeons, but a mixed community and thin population mean your experience hinges on timing and server choice.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€7.50
at Kinguin
Lowest tracked: €3.71
Track this price

GamerScout Verdict

Worth a look for grind-tolerant sandbox fans who can forgive a thin playerbase, but Albion Online remains the safer bet for most.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€7.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.99-65%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.82
Priced in EUR by the store
Buy
StandardJapanSteam KeyGift copy
€21.23
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€33.99
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€35.90
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€38.94
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€38.95
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€3.7120 Aug 2026
Current best
€7.50
Keyshops
€2.72€6.14€9.56€12.985 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

About Wild Terra 2: New Lands

I came into Wild Terra 2 expecting something comfortably mid-tier, a small-studio MMO with charm and caveats. What I found was a game with genuine design ambition buried under enough rough edges to test anyone's patience. The classless system is the headline mechanic worth respecting: there are no pre-set roles, your skills level based on what you actually use, and your weapon loadout determines your combat identity. That design philosophy has a real pedigree, and on paper it promises the kind of emergent specialization that keeps old-school MMO fans coming back. In practice it earns some of that promise, and betrays the rest. Combat runs on a non-targeted system, so positioning and timing carry actual weight rather than just stat-checking your opponent to death. Melee and ranged weapons each come with their own active and passive abilities, which gives fights more texture than the isometric view might suggest. Dungeons scale from Easy to Nightmare difficulty, and you can choose whether to enter PvP-flagged zones where loot is at genuine risk or stay in safer territory. That opt-in risk structure is smart design. The pet system adds another layer: you catch, tame, and level animals that gain random bonuses, so there is a min-max loop running in parallel with the core combat grind. On paper this is a well-assembled sandbox. The problems are real, though, and they compound. The grind is steep, and not in the satisfying Old School RuneScape way where every hour feels like measurable progress. The crafting system demands a heavy material investment to level up, and the two-hour tutorial front-loads that friction before you have any emotional investment in your character. Server population is a persistent concern: concurrent players sit in the low hundreds most days, and a sandbox MMO with thin population loses much of its oxygen. Player-driven economies, guild warfare, and territorial control only feel meaningful when enough people are actually contesting them. The PvP balance has drawn consistent criticism, with newer players feeling outclassed in open-world encounters and monetization concerns creeping into the conversation around cosmetic and progression items. Desync issues at launch have improved, but server stability complaints still appear in recent reviews. Wild Terra 2 is developed by a four-person indie team, and that context matters when you are calibrating expectations. The bones of a genuinely interesting sandbox are here: dominion land ownership, guild play, scalable dungeon difficulty, a skill-use progression model, and an isometric world that clearly draws from Ultima Online-era thinking. Whether the team can sustain the updates needed to grow the population and sand down the balance problems is an open question. If you are the kind of player who finds an underpopulated MMO atmospheric rather than depressing, and you can absorb a grindy early game, there is something worth exploring. Everyone else should compare it honestly against Albion Online before committing time to it.

Fred
Fred · Scout Team

Shooters

Tags

multiplayermmopvponline-pvpcooponline-coopachievementstrading-cardstier:aaaClassless ProgressionSkill-Use LevelingOpt-In PvPLand OwnershipNon-Target CombatScalable DungeonsPlayer EconomyPet TamingOld-School Isometric

System Requirements

Minimum

OS
Windows 7, 10 (64 bit)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
Processor
Intel® Core™ i5 or AMD Phenom II X4 with at least 2,5 GHz

Recommended

OS
Windows 7, 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce 660/Radeon HD 6970
Processor
Intel® Core™ i7 or AMD Phenom II X6 with at least 3,5 GHz

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Game Info

Developer
Juvty Worlds
Publisher
Juvty Worlds
Release Date
Nov 10, 2022

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Frequently asked questions about Wild Terra 2: New Lands

How much does Wild Terra 2: New Lands cost?

As of 3 September 2026, the cheapest in-stock offer for Wild Terra 2: New Lands is €7.50 at Kinguin, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Wild Terra 2: New Lands cheapest?

The lowest in-stock price we track for Wild Terra 2: New Lands is €7.50 at Kinguin (3 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Wild Terra 2: New Lands available on?

Wild Terra 2: New Lands is available on PC.

When was Wild Terra 2: New Lands released?

Wild Terra 2: New Lands was released on 10 November 2022.

Who developed Wild Terra 2: New Lands?

Wild Terra 2: New Lands was developed by Juvty Worlds.