Compare Wild Guns Reloaded prices across trusted key stores and find the best deal. Developed by NatsumeAtari. Published by Natsume Inc.. Released on 7/11/2017. Available on PC. Genres: Action.

One-hit deaths, four playable characters, and a crosshair shooter genre that basically died after the SNES era. Worth your couch co-op night or a frustrating solo grind depending on how patient you are.

My instinct when I first loaded this up was to laugh it off as a nostalgia cash-in. Then I died on the second screen of Carson City and stopped laughing. Wild Guns Reloaded is a crosshair shooter, sometimes called a gallery shooter or a Cabal-like, which puts you in the foreground dodging projectiles while your reticle hunts targets in the background. It is a genre that basically vanished after the early nineties, and this PC release from NatsumeAtari marks the first time the studio ever shipped a Windows title. That context matters because the people who built this game are the same three-person core team that made the 1994 SNES original, working under the Tengo Project label. They know exactly what they were doing, and they did not soften it for modern audiences. The control logic takes adjustment. You can move and double-jump freely when you are not shooting, but the moment you hold that fire button you are locked into a dodge-roll for repositioning. Knowing when to put the gun down and sprint out of a bullet corridor is the whole skill gap, and the game does not explain this to you at all. There is no tutorial. You figure it out by dying. Once it clicks, though, the rhythm becomes genuinely satisfying: lock on, rapid-fire a wave of robot cowboys, catch a thrown stick of dynamite and lob it back, roll under a rocket, repeat. Power-ups scattered across stages swap your basic pistol for shotguns or energy beams, which gives you brief windows to clear the screen fast before the chaos resets. The four characters play meaningfully differently. Clint and Annie are the all-rounders, mobile and straightforward. Doris ditches rapid fire entirely and charges grenade attacks instead, with her score multiplier scaling the longer you hold the button. Bullet the dachshund, riding a sentry drone, can actually move while firing because the drone handles targeting separately, making him the most technical pick with the shortest effective range. That is real build variety for an arcade game. Eight stages, each broken into two screens plus a boss fight, with towns, canyons, ammunition depots, and mines as your arenas. The new stages added in Reloaded fit the tone well. One warning specific to the PC version: the Switch release got a Beginner mode with unlimited lives and a Boss Rush: Time Attack variant. Neither of those shipped on PC. If you are new to the genre and hitting a wall, that omission will sting. For the co-op pitch: this plays up to four players locally, and four-player chaos is the reason to own it. The screen fills with projectiles in a way that borders on shmup density, and coordinating who covers which side of the stage while someone else handles the boss weak point is genuinely fun with people who know the game. The catch is that the multiplayer design has rough edges. Some of the bonus stages are gated behind difficulty settings in ways that feel arbitrary, and the shared-credit system means a new player dragging the run still feels like their problem, not the group's. Community members on PC have already shipped mods that unlock all stages regardless of difficulty or player count, which says something about how that design was received. Performance on PC is clean. Stable frame rate even when projectiles tile the whole screen, windowed and full-screen options, resolution up to 1080p. The pixel art scales well and the CRT scanline filter is there if you want it. The chiptune soundtrack modernizes the original melodies without gutting the tempo. If you play shooters competitively at all, online leaderboards give the score-attack loop a reason to keep running stages after you have seen the credits. This is a short game measured in hours, but the ceiling on mastery is real. Fred, Scout Team

Wild Guns Reloaded

Wild Guns Reloaded

Jul 11, 2017NatsumeAtariNatsume Inc.
GamerScout Says

One-hit deaths, four playable characters, and a crosshair shooter genre that basically died after the SNES era. Worth your couch co-op night or a frustrating solo grind depending on how patient you are.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €12.49

GamerScout Verdict

Lock in if you have three friends and patience for old-school one-hit deaths; solo players should know the PC version is the least-forgiving build.

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Price History

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€12.4923 Jun 2026
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Screenshots & Media

About Wild Guns Reloaded

My instinct when I first loaded this up was to laugh it off as a nostalgia cash-in. Then I died on the second screen of Carson City and stopped laughing. Wild Guns Reloaded is a crosshair shooter, sometimes called a gallery shooter or a Cabal-like, which puts you in the foreground dodging projectiles while your reticle hunts targets in the background. It is a genre that basically vanished after the early nineties, and this PC release from NatsumeAtari marks the first time the studio ever shipped a Windows title. That context matters because the people who built this game are the same three-person core team that made the 1994 SNES original, working under the Tengo Project label. They know exactly what they were doing, and they did not soften it for modern audiences. The control logic takes adjustment. You can move and double-jump freely when you are not shooting, but the moment you hold that fire button you are locked into a dodge-roll for repositioning. Knowing when to put the gun down and sprint out of a bullet corridor is the whole skill gap, and the game does not explain this to you at all. There is no tutorial. You figure it out by dying. Once it clicks, though, the rhythm becomes genuinely satisfying: lock on, rapid-fire a wave of robot cowboys, catch a thrown stick of dynamite and lob it back, roll under a rocket, repeat. Power-ups scattered across stages swap your basic pistol for shotguns or energy beams, which gives you brief windows to clear the screen fast before the chaos resets. The four characters play meaningfully differently. Clint and Annie are the all-rounders, mobile and straightforward. Doris ditches rapid fire entirely and charges grenade attacks instead, with her score multiplier scaling the longer you hold the button. Bullet the dachshund, riding a sentry drone, can actually move while firing because the drone handles targeting separately, making him the most technical pick with the shortest effective range. That is real build variety for an arcade game. Eight stages, each broken into two screens plus a boss fight, with towns, canyons, ammunition depots, and mines as your arenas. The new stages added in Reloaded fit the tone well. One warning specific to the PC version: the Switch release got a Beginner mode with unlimited lives and a Boss Rush: Time Attack variant. Neither of those shipped on PC. If you are new to the genre and hitting a wall, that omission will sting. For the co-op pitch: this plays up to four players locally, and four-player chaos is the reason to own it. The screen fills with projectiles in a way that borders on shmup density, and coordinating who covers which side of the stage while someone else handles the boss weak point is genuinely fun with people who know the game. The catch is that the multiplayer design has rough edges. Some of the bonus stages are gated behind difficulty settings in ways that feel arbitrary, and the shared-credit system means a new player dragging the run still feels like their problem, not the group's. Community members on PC have already shipped mods that unlock all stages regardless of difficulty or player count, which says something about how that design was received. Performance on PC is clean. Stable frame rate even when projectiles tile the whole screen, windowed and full-screen options, resolution up to 1080p. The pixel art scales well and the CRT scanline filter is there if you want it. The chiptune soundtrack modernizes the original melodies without gutting the tempo. If you play shooters competitively at all, online leaderboards give the score-attack loop a reason to keep running stages after you have seen the credits. This is a short game measured in hours, but the ceiling on mastery is real.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooplocal-coopachievementstrading-cardscloud-savestier:indieCrosshair ShooterGallery ShooterOne-Hit DeathScore AttackCouch Co-op 4PCharacter VarietyArcade FaithfulSNES Remake

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
DirectX® 11 supported GPU(GeForce GTX 400 series, or Radeon HD 6000 series)
Processor
Dual-core processor running at 2.0GHz or higher.
Sound Card
DirectSound-compatible Sound Card

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Game Info

Developer
NatsumeAtari
Publisher
Natsume Inc.
Release Date
Jul 11, 2017

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How much does Wild Guns Reloaded cost?

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What platforms is Wild Guns Reloaded available on?

Wild Guns Reloaded is available on PC.

When was Wild Guns Reloaded released?

Wild Guns Reloaded was released on 11 July 2017.

Who developed Wild Guns Reloaded?

Wild Guns Reloaded was developed by NatsumeAtari and published by Natsume Inc..