
Wild Guns Reloaded
One-hit deaths, four playable characters, and a crosshair shooter genre that basically died after the SNES era. Worth your couch co-op night or a frustrating solo grind depending on how patient you are.
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About Wild Guns Reloaded
My instinct when I first loaded this up was to laugh it off as a nostalgia cash-in. Then I died on the second screen of Carson City and stopped laughing. Wild Guns Reloaded is a crosshair shooter, sometimes called a gallery shooter or a Cabal-like, which puts you in the foreground dodging projectiles while your reticle hunts targets in the background. It is a genre that basically vanished after the early nineties, and this PC release from NatsumeAtari marks the first time the studio ever shipped a Windows title. That context matters because the people who built this game are the same three-person core team that made the 1994 SNES original, working under the Tengo Project label. They know exactly what they were doing, and they did not soften it for modern audiences. The control logic takes adjustment. You can move and double-jump freely when you are not shooting, but the moment you hold that fire button you are locked into a dodge-roll for repositioning. Knowing when to put the gun down and sprint out of a bullet corridor is the whole skill gap, and the game does not explain this to you at all. There is no tutorial. You figure it out by dying. Once it clicks, though, the rhythm becomes genuinely satisfying: lock on, rapid-fire a wave of robot cowboys, catch a thrown stick of dynamite and lob it back, roll under a rocket, repeat. Power-ups scattered across stages swap your basic pistol for shotguns or energy beams, which gives you brief windows to clear the screen fast before the chaos resets. The four characters play meaningfully differently. Clint and Annie are the all-rounders, mobile and straightforward. Doris ditches rapid fire entirely and charges grenade attacks instead, with her score multiplier scaling the longer you hold the button. Bullet the dachshund, riding a sentry drone, can actually move while firing because the drone handles targeting separately, making him the most technical pick with the shortest effective range. That is real build variety for an arcade game. Eight stages, each broken into two screens plus a boss fight, with towns, canyons, ammunition depots, and mines as your arenas. The new stages added in Reloaded fit the tone well. One warning specific to the PC version: the Switch release got a Beginner mode with unlimited lives and a Boss Rush: Time Attack variant. Neither of those shipped on PC. If you are new to the genre and hitting a wall, that omission will sting. For the co-op pitch: this plays up to four players locally, and four-player chaos is the reason to own it. The screen fills with projectiles in a way that borders on shmup density, and coordinating who covers which side of the stage while someone else handles the boss weak point is genuinely fun with people who know the game. The catch is that the multiplayer design has rough edges. Some of the bonus stages are gated behind difficulty settings in ways that feel arbitrary, and the shared-credit system means a new player dragging the run still feels like their problem, not the group's. Community members on PC have already shipped mods that unlock all stages regardless of difficulty or player count, which says something about how that design was received. Performance on PC is clean. Stable frame rate even when projectiles tile the whole screen, windowed and full-screen options, resolution up to 1080p. The pixel art scales well and the CRT scanline filter is there if you want it. The chiptune soundtrack modernizes the original melodies without gutting the tempo. If you play shooters competitively at all, online leaderboards give the score-attack loop a reason to keep running stages after you have seen the credits. This is a short game measured in hours, but the ceiling on mastery is real. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 / 8 / 10
- Memory
- 1 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Graphics
- DirectX® 11 supported GPU(GeForce GTX 400 series, or Radeon HD 6000 series)
- Processor
- Dual-core processor running at 2.0GHz or higher.
- Sound Card
- DirectSound-compatible Sound Card
Reviews & Ratings
No ratings available
Game Info
- Developer
- NatsumeAtari
- Publisher
- Natsume Inc.
- Release Date
- Jul 11, 2017