Compare Welcome to Princeland prices across 50+ stores and find the best deal. Developed by Eren Aydin. Published by Eren Aydin. Released on 11/9/2018. Available on PC. Genres: Action, Adventure, Casual.

Think budget Far Cry crossed with Just Cause's chaos, built by one dev, priced accordingly. It overdelivers on mayhem and underdelivers on polish, but that gap is smaller than you'd expect.

I went in expecting a Steam shovelware achievement farm and came out having genuinely lost a couple of hours to it. Welcome to Princeland is a third-person open-world shooter where you're hunting a prince who's hiding in one of six underground bunkers scattered across the map. That premise is lean, and the game commits to it fully: you gear up with shotguns, assault rifles, grenade launchers, and rocket launchers, recruit followers, commandeer vehicles, and grind through difficulty tiers until the combat gets legitimately brutal. The shooter fundamentals are rough around the edges but functional. Time-to-kill feels tuned for chaos rather than precision - this is not a game you play at 144hz with a sub-50g mouse trying to micro-adjust crosshair placement. It's more in the Saints Row lane than the tactical shooter lane, ragdolls flying everywhere, enemies stacking up fast on higher difficulties. Speaking of which, the progression system locks 13 difficulty tiers behind your level, and when you hit the top end you're fighting 70-plus enemies at once. Respawns are instant, which keeps the momentum going instead of punishing you with load screens. The loop of farming XP, leveling skills, unlocking harder modes, and pushing into tighter encounters has more staying power than it deserves to. Multiplayer supports up to 16 players in co-op, which is where the difficulty scaling actually makes sense. Solo runs at higher tiers border on unfair; bring a few friends and suddenly the crowded battles feel designed for the chaos they produce. The developer patched in full offline play post-launch, which is the right call for a game this size. Netcode isn't going to impress anyone who's used to proper dedicated servers, but for a solo-dev project it holds together. Xbox controller support is solid out of the box; other pads may need rebinds. The real complaints are structural. The underground hatch sections are copy-pasted every single time - same corridor layout, same enemy placement. Vehicle handling is clunky, though players seem to find some comedy in it. Enemy variety on the surface map is limited, and after a few hours the open world starts to feel sparse rather than open. The game wears its budget very visibly, and anyone expecting Far Cry-level production will bounce off it hard. What it is, though, is a honest chunk of dumb-fun shooting that knows what it is and doesn't pad itself with monetization or artificial barriers. No in-app purchases, no battle pass, no forced online requirement anymore. The Steam community sits at 76% positive across 302 reviews, which for a sub-5-dollar indie third-person shooter is actually a signal worth paying attention to. Fred, Scout Team

Welcome to Princeland
ActionAdventureCasual

Welcome to Princeland

Nov 9, 2018Eren Aydin
GamerScout Says

Think budget Far Cry crossed with Just Cause's chaos, built by one dev, priced accordingly. It overdelivers on mayhem and underdelivers on polish, but that gap is smaller than you'd expect.

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Screenshots & Media

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About Welcome to Princeland

I went in expecting a Steam shovelware achievement farm and came out having genuinely lost a couple of hours to it. Welcome to Princeland is a third-person open-world shooter where you're hunting a prince who's hiding in one of six underground bunkers scattered across the map. That premise is lean, and the game commits to it fully: you gear up with shotguns, assault rifles, grenade launchers, and rocket launchers, recruit followers, commandeer vehicles, and grind through difficulty tiers until the combat gets legitimately brutal. The shooter fundamentals are rough around the edges but functional. Time-to-kill feels tuned for chaos rather than precision - this is not a game you play at 144hz with a sub-50g mouse trying to micro-adjust crosshair placement. It's more in the Saints Row lane than the tactical shooter lane, ragdolls flying everywhere, enemies stacking up fast on higher difficulties. Speaking of which, the progression system locks 13 difficulty tiers behind your level, and when you hit the top end you're fighting 70-plus enemies at once. Respawns are instant, which keeps the momentum going instead of punishing you with load screens. The loop of farming XP, leveling skills, unlocking harder modes, and pushing into tighter encounters has more staying power than it deserves to. Multiplayer supports up to 16 players in co-op, which is where the difficulty scaling actually makes sense. Solo runs at higher tiers border on unfair; bring a few friends and suddenly the crowded battles feel designed for the chaos they produce. The developer patched in full offline play post-launch, which is the right call for a game this size. Netcode isn't going to impress anyone who's used to proper dedicated servers, but for a solo-dev project it holds together. Xbox controller support is solid out of the box; other pads may need rebinds. The real complaints are structural. The underground hatch sections are copy-pasted every single time - same corridor layout, same enemy placement. Vehicle handling is clunky, though players seem to find some comedy in it. Enemy variety on the surface map is limited, and after a few hours the open world starts to feel sparse rather than open. The game wears its budget very visibly, and anyone expecting Far Cry-level production will bounce off it hard. What it is, though, is a honest chunk of dumb-fun shooting that knows what it is and doesn't pad itself with monetization or artificial barriers. No in-app purchases, no battle pass, no forced online requirement anymore. The Steam community sits at 76% positive across 302 reviews, which for a sub-5-dollar indie third-person shooter is actually a signal worth paying attention to. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supportcloud-savestier:sub-5Third-Person Shooter16-Player Co-opOpen World SandboxDifficulty ScalingRagdoll PhysicsSkill ProgressionOffline ModeBudget Indie

System Requirements

Minimum

OS
Windows 7
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
6000 MB available space
Graphics
NVIDIA GeForce MX130
Processor
Intel i5 2.4ghz CPU

Recommended

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
6000 MB available space
Graphics
NVIDIA GeForce 1050Ti
Processor
Intel I7 3.0ghz CPU

Reviews & Ratings

No ratings available

Game Info

Developer
Eren Aydin
Publisher
Eren Aydin
Release Date
Nov 9, 2018

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