Welcome to ParadiZe - Pre-Order Bonus (DLC)
A zombie-survival RPG where you tame the undead as your workforce. Quirky premise, uneven execution, co-op makes it better.
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About Welcome to ParadiZe - Pre-Order Bonus (DLC)
Welcome to ParadiZe is a survival-action RPG built around one genuinely clever hook: zombies are not your enemies, they are your employees. You capture them, kit them out, assign them roles like farming or base defense, and send them into danger while you focus on the bigger picture of expanding your camp and exploring a world that very much wants to kill you. It sits somewhere between a base-builder and a third-person action game, with RPG progression layered on top. The tonal register is deliberately campy, which either charms you immediately or starts grating around hour six. The zombie companion system is the strongest thing here. Each shambler you tame can be equipped with gear that changes how they behave in combat or around the camp, and there is real satisfaction in watching a well-equipped undead squad defend your perimeter while you loot a nearby ruins. The loop of capture, upgrade, deploy has enough texture to stay interesting through the early and mid game. Build variety is modest but functional: you can lean into a tank-style brawler setup, a ranged skirmisher build, or a more support-oriented style that leans heavily on your zombie helpers doing the heavy lifting. None of these feel deeply theorycrafted, but they work. Where ParadiZe loses momentum is in the quest design and world density. Exploration zones feel underwritten, the narrative gives you almost nothing to care about in terms of character arcs or story payoff, and too many side objectives boil down to fetch loops with thin justification. For a game with RPG in its genre label, the writing does almost no work. Dialogue is functional at best. If you are coming in hoping for interesting choices that reshape the world or companions with actual personality, you will be disappointed. The zombies have more character than the human NPCs, which is either a design choice or an oversight depending on how charitable you are feeling. Co-op is where the experience improves meaningfully. Playing with one to three friends smooths over a lot of the pacing problems because the camp management and combat both scale up in ways that demand coordination. The shared split-screen option is a nice touch for couch sessions. Solo, the mid-game slump is real and the grind for resources starts feeling padded well before the credits roll. The mixed Steam review score is an honest read: players who connected with the co-op loop and the zombie-wrangling comedy found something to like, players expecting a meatier RPG experience bounced off the shallow writing and repetitive structure. ParadiZe is not a bad game. It is a mid-tier game with a good central idea that needed either a stronger narrative or tighter mission design to fully deliver on its potential. At the right price point with friends ready to queue up, it offers a comfortable weekend of goofy undead management. Solo RPG purists will want to temper expectations considerably. Monika, Scout Team
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Game Info
- Developer
- Eko Software
- Publisher
- Nacon
- Release Date
- Feb 29, 2024
