Compare Way of Redemption prices across 50+ stores and find the best deal. Developed by Pixel Cream. Published by Pixel Cream. Released on 11/7/2017. Available on PC. Genres: Action, Indie, Sports.

If your couch is full and Windjammers isn't cutting it, this fantasy sports brawler will fill an hour. Solo or online, though, it runs dry fast.

I want to be straight with you: Way of Redemption sits in a peculiar spot between Windjammers-style disc-slinging and a budget MOBA, and that mashup sounds more exciting than it actually plays. The core loop is two teams of one or two heroes trying to destroy the opposing portal by throwing a glowing orb at it. You can catch the ball mid-air, throw it back, lob it, curve it, and chain those inputs into combos. On paper that reads like twitchy reflex sport. In practice the depth ceiling turns out to be pretty low. There are seven heroes to pick from, each drawing on mythic or sci-fi archetypes. Each one brings passive talents you select at the round start and active abilities you can trigger on the fly. The talent system is the spot where the MOBA DNA shows up most clearly, but reviewers at launch noted the passives had minimal real impact on outcomes. Hero balance was also flagged as uneven early on, with damage-focused picks finishing rounds well ahead of the support-style characters who need far more scoring plays to win. Whether Pixel Cream has patched that gap in the years since is hard to verify given how quiet the community has gone. The modes are 1v1 and 2v2, local or online, with ranked leagues providing a leaderboard for anyone ambitious enough to climb. Cross-play with PS4 at launch was a genuine plus and technically the game ran fine on PC, well-optimised with no major performance complaints. But an online multiplayer game lives or dies on population, and with only eight Steam reviews to its name as of now and zero critical mass ever forming around it, finding a live match in 2025 without a friend in tow is close to a lottery. That kills the ranked angle entirely. The local couch mode with up to four players on one machine is the one scenario where the fast-and-frantic format actually delivers, because the human in the room next to you keeps the stakes alive. Customisation reaches over 11,000 cosmetic combinations across hero skins, which is absurd for a game this small. A progression system unlocks content as you play. None of it changes how the ball moves or how your hero performs, so it is pure visual noise once you are past the first hour. The loot box angle that critics called out at launch is baked into that cosmetic loop, which will be familiar and fine for some players and annoying for others. Bottom line on this one: local party game with three friends and controllers in hand, maybe. Solo grind or serious competitive ladder, nowhere close. The idea of a MOSA with hero abilities layered over Windjammers physics is genuinely interesting, and Disc Jam did a sharper job at a similar premise around the same period. Way of Redemption never found the player base it needed to test whether the ranked experience was worth anything past the entry tiers, and that vacuum has only grown since 2017. Fred, Scout Team

Way of Redemption
ActionIndieSports

Way of Redemption

Nov 7, 2017Pixel Cream
GamerScout Says

If your couch is full and Windjammers isn't cutting it, this fantasy sports brawler will fill an hour. Solo or online, though, it runs dry fast.

PC
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Screenshots & Media

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About Way of Redemption

I want to be straight with you: Way of Redemption sits in a peculiar spot between Windjammers-style disc-slinging and a budget MOBA, and that mashup sounds more exciting than it actually plays. The core loop is two teams of one or two heroes trying to destroy the opposing portal by throwing a glowing orb at it. You can catch the ball mid-air, throw it back, lob it, curve it, and chain those inputs into combos. On paper that reads like twitchy reflex sport. In practice the depth ceiling turns out to be pretty low. There are seven heroes to pick from, each drawing on mythic or sci-fi archetypes. Each one brings passive talents you select at the round start and active abilities you can trigger on the fly. The talent system is the spot where the MOBA DNA shows up most clearly, but reviewers at launch noted the passives had minimal real impact on outcomes. Hero balance was also flagged as uneven early on, with damage-focused picks finishing rounds well ahead of the support-style characters who need far more scoring plays to win. Whether Pixel Cream has patched that gap in the years since is hard to verify given how quiet the community has gone. The modes are 1v1 and 2v2, local or online, with ranked leagues providing a leaderboard for anyone ambitious enough to climb. Cross-play with PS4 at launch was a genuine plus and technically the game ran fine on PC, well-optimised with no major performance complaints. But an online multiplayer game lives or dies on population, and with only eight Steam reviews to its name as of now and zero critical mass ever forming around it, finding a live match in 2025 without a friend in tow is close to a lottery. That kills the ranked angle entirely. The local couch mode with up to four players on one machine is the one scenario where the fast-and-frantic format actually delivers, because the human in the room next to you keeps the stakes alive. Customisation reaches over 11,000 cosmetic combinations across hero skins, which is absurd for a game this small. A progression system unlocks content as you play. None of it changes how the ball moves or how your hero performs, so it is pure visual noise once you are past the first hour. The loot box angle that critics called out at launch is baked into that cosmetic loop, which will be familiar and fine for some players and annoying for others. Bottom line on this one: local party game with three friends and controllers in hand, maybe. Solo grind or serious competitive ladder, nowhere close. The idea of a MOSA with hero abilities layered over Windjammers physics is genuinely interesting, and Disc Jam did a sharper job at a similar premise around the same period. Way of Redemption never found the player base it needed to test whether the ranked experience was worth anything past the entry tiers, and that vacuum has only grown since 2017. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supporttier:sub-5MOSACouch MultiplayerHero AbilitiesCross-PlayBall PhysicsArcade SportsRanked LeaguesHero Customisation

System Requirements

Minimum

OS
Windows 7/8.1/10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
2GB of Video Memory, NVIDIA GeForce GTX 660, AMD Radeon HD7870
Processor
Intel Core i3-4160 @ 3.60GHz
Sound Card
DirectX compatible soundcard or onboard chipset
Additional Notes
Supports XInput-compatible and DualShock®4 controllers. When using a DualShock®4 controller, please turn off any Steam controller emulation.

Recommended

OS
Windows 7/8.1/10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA® GeForce® GTX 960
Processor
Intel Core i5-4690K @ 3.50GHz
Sound Card
DirectX compatible soundcard or onboard chipset
Additional Notes
Supports XInput-compatible and DualShock®4 controllers. When using a DualShock®4 controller, please turn off any Steam controller emulation.

Reviews & Ratings

No ratings available

Game Info

Developer
Pixel Cream
Publisher
Pixel Cream
Release Date
Nov 7, 2017

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