Compare Wartile prices across trusted key stores and find the best deal. Developed by Playwood Project. Published by Deck13. Released on 2/8/2018. Available on PC, Xbox. Genres: RPG, Strategy. Metacritic score: 68/100.

Viking tabletop-style strategy where you shuffle figurines across diorama boards and manage cooldowns instead of turns. Charming concept, uneven execution.

Wartile pitches itself as a living board game, and to its credit, that pitch lands visually. You command a small warband of Viking figurines across stunningly detailed diorama tableaux that look like someone froze a miniature wargaming table mid-battle. The aesthetic is genuinely lovely, pulling hard on Norse mythology for its setting, and the moment you first push your little painted hero across a snow-dusted village board, there is a specific kind of delight that nothing else on PC quite replicates. For a certain type of player, that alone is worth the price of admission. The core mechanic swaps traditional turn structure for a real-time cooldown system. Each figurine has action cards tied to it, and you queue abilities, moves, and attacks while watching cooldown timers tick down. In theory this creates a tense juggling act between positioning and ability timing. In practice it sits in an awkward middle ground: too slow to feel like a proper real-time game, too twitchy to scratch the deliberate tactical itch of a true turn-based puzzler. Veterans of games like Into the Breach or XCOM will notice the strategy ceiling is lower than expected. The warband customization and card-based ability loadouts do offer some build variety, but it rarely reaches the depth that the RPG genre tag implies. Writing and narrative are thin. There are story threads woven into the campaign connecting you to Norse gods and mythological events, but the actual dialogue and lore delivery feel cursory. The secrets and powers the store page promises are more of a light sprinkle than a proper mystery box. If you come in expecting anything close to narrative richness, you will leave underwhelmed. Where the game does show personality is in its world design, the boards themselves do a lot of storytelling through environmental detail that the writing does not bother to match. Progression involves leveling your figurines, unlocking gear, and collecting cards that modify how your warband behaves. There is a satisfying early loop here, and the first several hours of unlocking new units and experimenting with different ability combos carry you happily forward. Past that hump, though, the content starts to feel sparse and repetitive. Mission variety is limited, and the campaign does not have enough length or branching to sustain the customization system it builds around itself. The mixed Steam review score reflects exactly this: players who bounce off in the first two hours tend to like it, players finishing the campaign tend to feel let down by the payoff. Wartile is best approached as a light, aesthetically driven strategy snack rather than a deep tactical RPG. If you want a chill session of moving charming figurines around gorgeous diorama levels with low cognitive overhead, it delivers that reliably. If you want build variety that holds up past hour 20, meaningful narrative choices, or a combat system with real mechanical depth, it will run dry on you. The bones of something special are here, locked inside a production that needed more scope, more writing, and a harder look at what it actually wanted to be. Monika, Scout Team

Wartile

Wartile

Feb 8, 2018Playwood ProjectDeck13
GamerScout Says

Viking tabletop-style strategy where you shuffle figurines across diorama boards and manage cooldowns instead of turns. Charming concept, uneven execution.

PCXbox
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €1.07

GamerScout Verdict

Pick it up if the living-board-game aesthetic hooks you, but keep expectations modest on story depth and long-term tactical variety.

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Screenshots & Media

About Wartile

Wartile pitches itself as a living board game, and to its credit, that pitch lands visually. You command a small warband of Viking figurines across stunningly detailed diorama tableaux that look like someone froze a miniature wargaming table mid-battle. The aesthetic is genuinely lovely, pulling hard on Norse mythology for its setting, and the moment you first push your little painted hero across a snow-dusted village board, there is a specific kind of delight that nothing else on PC quite replicates. For a certain type of player, that alone is worth the price of admission. The core mechanic swaps traditional turn structure for a real-time cooldown system. Each figurine has action cards tied to it, and you queue abilities, moves, and attacks while watching cooldown timers tick down. In theory this creates a tense juggling act between positioning and ability timing. In practice it sits in an awkward middle ground: too slow to feel like a proper real-time game, too twitchy to scratch the deliberate tactical itch of a true turn-based puzzler. Veterans of games like Into the Breach or XCOM will notice the strategy ceiling is lower than expected. The warband customization and card-based ability loadouts do offer some build variety, but it rarely reaches the depth that the RPG genre tag implies. Writing and narrative are thin. There are story threads woven into the campaign connecting you to Norse gods and mythological events, but the actual dialogue and lore delivery feel cursory. The secrets and powers the store page promises are more of a light sprinkle than a proper mystery box. If you come in expecting anything close to narrative richness, you will leave underwhelmed. Where the game does show personality is in its world design, the boards themselves do a lot of storytelling through environmental detail that the writing does not bother to match. Progression involves leveling your figurines, unlocking gear, and collecting cards that modify how your warband behaves. There is a satisfying early loop here, and the first several hours of unlocking new units and experimenting with different ability combos carry you happily forward. Past that hump, though, the content starts to feel sparse and repetitive. Mission variety is limited, and the campaign does not have enough length or branching to sustain the customization system it builds around itself. The mixed Steam review score reflects exactly this: players who bounce off in the first two hours tend to like it, players finishing the campaign tend to feel let down by the payoff. Wartile is best approached as a light, aesthetically driven strategy snack rather than a deep tactical RPG. If you want a chill session of moving charming figurines around gorgeous diorama levels with low cognitive overhead, it delivers that reliably. If you want build variety that holds up past hour 20, meaningful narrative choices, or a combat system with real mechanical depth, it will run dry on you. The bones of something special are here, locked inside a production that needed more scope, more writing, and a harder look at what it actually wanted to be.

Monika
Monika · Scout Team

RPGs

Tags

steamTabletop-InspiredCooldown-Based CombatNorse MythologyDiorama AestheticFigurine CollectingCard LoadoutsWarband CustomizationLow-APM Strategy

System Requirements

Minimum

Processor
Intel dual Core i5 or better
Memory
4 GB RAM
Graphics
GeForce GTX 560 or Radeon HD 6870
DirectX
Version 11 Storage…

Recommended

Processor
Quad Core Processor
Memory
6 GB RAM
Graphics
GeForce GTX 1050 or RX 460
DirectX
Version 11
Storage
10 GB availa…

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Reviews & Ratings

Metacritic
68
Steam
75%(711)

Game Info

Developer
Playwood Project
Publisher
Deck13
Release Date
Feb 8, 2018

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Frequently asked questions about Wartile

How much does Wartile cost?

Wartile pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Wartile available on?

Wartile is available on PC, Xbox.

When was Wartile released?

Wartile was released on 8 February 2018.

Who developed Wartile?

Wartile was developed by Playwood Project and published by Deck13.

Is Wartile worth buying?

Wartile holds a Metacritic score of 68/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.