Compare Warstride Challenges prices across 50+ stores and find the best deal. Developed by Dream Powered Games. Published by Focus Entertainment. Released on 9/7/2023. Available on PC. Genres: Action, Indie.

Speedrunning meets demon-slaying in bite-sized bursts: if shaving milliseconds off a 30-second run sounds addictive rather than tedious, this one was built for you.

I've played enough boomer-shooter-adjacent titles to know when a game is actually about movement and when it just slaps a speedometer on screen to look cool. Warstride Challenges is genuinely the former. Every level is a timed trial, most clocking in somewhere between ten seconds and a minute and a half, and the loop is ruthlessly simple: kill every demon in the room, hit the exit door, do it faster than you did it three minutes ago. That repetition never gets stale because the movement mechanics actually reward mastery. Jumping is faster than running, so you chain jumps and slides to build speed, and the on-screen velocity readout tells you exactly how well your routing is working. The grappling hook, stomp, and slow-motion ability layer on top as you progress, and none of them feel tacked on. Slow-mo in particular earns its place as a genuine tactical tool rather than a flashy gimmick when you are juggling the pistol, assault rifle, shotgun, carbine, and rocket launcher across levels that demand you swap and shoot with precision. The competitive structure is where the game gets its hooks in. Global leaderboards are the obvious draw, but Nemesis Mode is the thing that actually kept me retrying. You pick a rival, their gameplay ghost appears alongside you in the stage, and suddenly a 25-second run you were already proud of looks embarrassing. Assistance tools (aim assist, adjustable game speed) exist for players still finding their footing, but using them routes your times to a separate leaderboard, which keeps the main rankings honest. That split is the right call. The live multiplayer mode, added post-launch, lets you race against real people in real time rather than just chasing ghosts, and it works well enough, though the concurrent player count is low enough that matchmaking outside of friend groups is unreliable. Content depth is not a concern. Three main chapters set across different environments, five difficulty variants per level, bonus stages, Big Fun Levels, and a full level editor that lets the community build and share their own runs adds up to well over 200 stages before you touch anything player-created. Steam reviews sit in Very Positive territory with the player base consistently praising how it improves their raw FPS fundamentals, which is a genuine side effect: the precision aiming and routing discipline this game drills into you carries over to other shooters. The criticisms are real but mostly minor. The UI is a bit of a mess, clearly designed around mouse navigation first and everything else second. Binding the grappling hook to mouse wheel press while weapon switching sits on mouse wheel scroll is an annoying default that you will want to rebind immediately. The visual and audio direction leans hard on Doom as a reference point and does not quite reach those heights, particularly the soundtrack, which is aggressive but forgettable. The community player count, while healthy for a small-studio indie, means the live multiplayer is not going to scratch a competitive itch the way a larger game would. If you are here for ranked ladder depth, look elsewhere. If you are here to compete against your own ghost and trim frame-counts off a personal best, the game is structured perfectly for that. On the technical side, the input options are unusually thorough for an indie title. Mouse sensitivity goes beyond a basic slider into exact yaw and move speed calibration, which is the kind of granularity that matters if you run a specific cm/360 and want consistency. High refresh monitor users will feel the difference. Controller support exists and is functional, but this is a keyboard-and-mouse game at its core, and your times will reflect that. Fred, Scout Team

Warstride Challenges
ActionIndie

Warstride Challenges

Sep 7, 2023Dream Powered GamesFocus Entertainment
GamerScout Says

Speedrunning meets demon-slaying in bite-sized bursts: if shaving milliseconds off a 30-second run sounds addictive rather than tedious, this one was built for you.

PC
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Screenshots & Media

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About Warstride Challenges

I've played enough boomer-shooter-adjacent titles to know when a game is actually about movement and when it just slaps a speedometer on screen to look cool. Warstride Challenges is genuinely the former. Every level is a timed trial, most clocking in somewhere between ten seconds and a minute and a half, and the loop is ruthlessly simple: kill every demon in the room, hit the exit door, do it faster than you did it three minutes ago. That repetition never gets stale because the movement mechanics actually reward mastery. Jumping is faster than running, so you chain jumps and slides to build speed, and the on-screen velocity readout tells you exactly how well your routing is working. The grappling hook, stomp, and slow-motion ability layer on top as you progress, and none of them feel tacked on. Slow-mo in particular earns its place as a genuine tactical tool rather than a flashy gimmick when you are juggling the pistol, assault rifle, shotgun, carbine, and rocket launcher across levels that demand you swap and shoot with precision. The competitive structure is where the game gets its hooks in. Global leaderboards are the obvious draw, but Nemesis Mode is the thing that actually kept me retrying. You pick a rival, their gameplay ghost appears alongside you in the stage, and suddenly a 25-second run you were already proud of looks embarrassing. Assistance tools (aim assist, adjustable game speed) exist for players still finding their footing, but using them routes your times to a separate leaderboard, which keeps the main rankings honest. That split is the right call. The live multiplayer mode, added post-launch, lets you race against real people in real time rather than just chasing ghosts, and it works well enough, though the concurrent player count is low enough that matchmaking outside of friend groups is unreliable. Content depth is not a concern. Three main chapters set across different environments, five difficulty variants per level, bonus stages, Big Fun Levels, and a full level editor that lets the community build and share their own runs adds up to well over 200 stages before you touch anything player-created. Steam reviews sit in Very Positive territory with the player base consistently praising how it improves their raw FPS fundamentals, which is a genuine side effect: the precision aiming and routing discipline this game drills into you carries over to other shooters. The criticisms are real but mostly minor. The UI is a bit of a mess, clearly designed around mouse navigation first and everything else second. Binding the grappling hook to mouse wheel press while weapon switching sits on mouse wheel scroll is an annoying default that you will want to rebind immediately. The visual and audio direction leans hard on Doom as a reference point and does not quite reach those heights, particularly the soundtrack, which is aggressive but forgettable. The community player count, while healthy for a small-studio indie, means the live multiplayer is not going to scratch a competitive itch the way a larger game would. If you are here for ranked ladder depth, look elsewhere. If you are here to compete against your own ghost and trim frame-counts off a personal best, the game is structured perfectly for that. On the technical side, the input options are unusually thorough for an indie title. Mouse sensitivity goes beyond a basic slider into exact yaw and move speed calibration, which is the kind of granularity that matters if you run a specific cm/360 and want consistency. High refresh monitor users will feel the difference. Controller support exists and is functional, but this is a keyboard-and-mouse game at its core, and your times will reflect that. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcontroller-supportcloud-savestier:sub-5Speedrun-FPSGhost RacingNemesis ModeMovement TechDie-and-RetryLeaderboard-DrivenLevel EditorBullet TimeAim Training Adjacent

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8 GB RAM
Storage
6 GB available space
Graphics
2 GB VRAM, AMD Radeon RX 460 / NVIDIA GeForce GTX 660
Processor
AMD FX-6300 / Intel Core i5-2500K
Additional Notes
60 FPS in 1920x1080 (Low Graphic Preset)

Recommended

OS
Windows 10 (64-bit)
Memory
8 GB RAM
Storage
6 GB available space
Graphics
4 GB VRAM, AMD Radeon RX 480 / NVIDIA GeForce GTX 1060
Processor
AMD Ryzen 5 3350GE / Intel Core i7-7700K
Additional Notes
60 FPS in 1920x1080 (Epic Graphic Preset)

Reviews & Ratings

No ratings available

Game Info

Developer
Dream Powered Games
Publisher
Focus Entertainment
Release Date
Sep 7, 2023

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