Compare WARCANA prices across 50+ stores and find the best deal. Developed by 1000 Orks. Published by Team17. Released on 8/29/2024. Available on PC. Genres: Indie, Strategy.

Thirty magicians, hundreds of thousands of on-screen units, and a deck that punishes poor planning harder than any tower layout. Genuinely original concept let down by a thin player base and a dev team that has since moved on.

I want to be upfront about something before anything else: WARCANA is no longer in active development. The original team at 1000 Orks has mostly disbanded, and the developer's own website confirms no further updates are planned, though the servers are committed to staying online. That context matters more here than the genre pitch, so keep it in mind. With that said, what actually exists is a surprisingly ambitious hybrid. Each match runs on a round structure where you alternate between a build phase and a combat phase. During build phases you play cards from your hand to place towers, summon economy buildings, and push offensive monsters toward opponents. The twist is that your deck grows from what you build: economy buildings feed new, higher-tier cards into your draw pile, so the progression system and the base-building system are literally the same system. Play a cheap imp horde now and you might draw the heavy demon bull you need three rounds later. Sequence badly and you've polluted your deck with low-value cards right when the pressure peaks. It's a real mechanic, not a cosmetic one, and it takes genuine time to read correctly. The five devotions, including the Fay Caller and Occultism paths, each bring distinct unit rosters and a unique perk that changes how you approach that tech tree. Selecting a primary and secondary devotion for a multicolored deck adds another layer of decision-making before a single card is played. For single-player, there are over 30 campaign scenarios plus an in-game editor for custom maps. Multiplayer offers a 30-player battle royale format where you face two direct opponents simultaneously at any given moment, plus a Horde Mode kill-score race and a Stream Sniper mode built around community streaming events. The variety on paper is real. The problems are also real. Steam reviews sit at a mixed 63%, and the criticism clusters around a steep learning curve, a cluttered UI that fights you in the heat of a build phase, and an underdeveloped tutorial that drops you into complex mechanics without enough scaffolding. For a multiplayer-first game, population is the elephant in the room. Mixed reviews and a small niche genre means finding a full 30-player lobby outside peak hours is not guaranteed. The pixel art is genuinely detailed and the audio sells the chaos of thousands of units colliding, but neither fixes a thin concurrent player count. Who is this actually for right now? RTS and tower defense players who also keep a Slay the Spire session open in the background will find the core loop satisfying once it clicks. If your patience for onboarding is low, or if you need a reliable ranked ladder and competitive scene to stay engaged, WARCANA is going to frustrate rather than reward. The concept deserved more runway. It didn't get it. Fred, Scout Team

WARCANA
IndieStrategy

WARCANA

Aug 29, 20241000 OrksTeam17
GamerScout Says

Thirty magicians, hundreds of thousands of on-screen units, and a deck that punishes poor planning harder than any tower layout. Genuinely original concept let down by a thin player base and a dev team that has since moved on.

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Screenshots & Media

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About WARCANA

I want to be upfront about something before anything else: WARCANA is no longer in active development. The original team at 1000 Orks has mostly disbanded, and the developer's own website confirms no further updates are planned, though the servers are committed to staying online. That context matters more here than the genre pitch, so keep it in mind. With that said, what actually exists is a surprisingly ambitious hybrid. Each match runs on a round structure where you alternate between a build phase and a combat phase. During build phases you play cards from your hand to place towers, summon economy buildings, and push offensive monsters toward opponents. The twist is that your deck grows from what you build: economy buildings feed new, higher-tier cards into your draw pile, so the progression system and the base-building system are literally the same system. Play a cheap imp horde now and you might draw the heavy demon bull you need three rounds later. Sequence badly and you've polluted your deck with low-value cards right when the pressure peaks. It's a real mechanic, not a cosmetic one, and it takes genuine time to read correctly. The five devotions, including the Fay Caller and Occultism paths, each bring distinct unit rosters and a unique perk that changes how you approach that tech tree. Selecting a primary and secondary devotion for a multicolored deck adds another layer of decision-making before a single card is played. For single-player, there are over 30 campaign scenarios plus an in-game editor for custom maps. Multiplayer offers a 30-player battle royale format where you face two direct opponents simultaneously at any given moment, plus a Horde Mode kill-score race and a Stream Sniper mode built around community streaming events. The variety on paper is real. The problems are also real. Steam reviews sit at a mixed 63%, and the criticism clusters around a steep learning curve, a cluttered UI that fights you in the heat of a build phase, and an underdeveloped tutorial that drops you into complex mechanics without enough scaffolding. For a multiplayer-first game, population is the elephant in the room. Mixed reviews and a small niche genre means finding a full 30-player lobby outside peak hours is not guaranteed. The pixel art is genuinely detailed and the audio sells the chaos of thousands of units colliding, but neither fixes a thin concurrent player count. Who is this actually for right now? RTS and tower defense players who also keep a Slay the Spire session open in the background will find the core loop satisfying once it clicks. If your patience for onboarding is low, or if you need a reliable ranked ladder and competitive scene to stay engaged, WARCANA is going to frustrate rather than reward. The concept deserved more runway. It didn't get it. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementsworkshopcloud-savestier:sub-5Deck-as-Base-MechanicDevotion SystemWave Defence30-Player LobbyHorde ModeBuild-Phase StrategyMulti-FactionCommunity WorkshopAbandoned Development

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 960, 4 GB or AMD Radeon RX 560, 4 GB or Intel Arc A380, 6 GB
Processor
Intel Core i5-4570 or AMD Ryzen 3 1200
Additional Notes
Low 1080p @ 60 FPS, AVX2 Required to Play

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 960, 4 GB or AMD Radeon RX 560, 4 GB or Intel Arc A380, 6 GB
Processor
Intel Core i5-4570 or AMD Ryzen 3 1200
Additional Notes
SSD Recommended

Reviews & Ratings

No ratings available

Game Info

Developer
1000 Orks
Publisher
Team17
Release Date
Aug 29, 2024

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