Compare War of Gaia : Into the Fire prices across 50+ stores and find the best deal. Developed by Funatic Illuminations. Published by Funatic Illuminations. Released on 5/10/2019. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation, Early Access.

Stranded on an alien world with a faction war system and zero community left to fight it with - the dream was real, the follow-through wasn't.

I went looking for a multiplayer FPS survival game that actually commits to faction warfare and resource control. War of Gaia: Into the Fire pitched exactly that. What I found instead was a cautionary tale about Early Access games that stopped getting updates and never told anyone. The last developer patch landed over six years ago. That's not a red flag, that's a full stop. On paper, the loop is genuinely interesting to a shooter-minded player. You drop onto an uncharted sci-fi planet, gather resources, build and fortify a base, customize your armor and weapons, salvage tech from the environment, and then - the meat of it - form or join factions and go to war over scarce resources with other players. The FPS layer handles the combat side for the human Terran faction, and vehicles were meant to be a core part of the endgame war system. Monster spawns exist too, pulling from nodes up to half a kilometer out rather than piling on top of you, which at least suggests someone thought about pacing. On a fully populated server with friends, you can see what this wanted to be: a scrappy sci-fi Rust-adjacent with territorial PvP at its center. Here's the problem. With a follower count under 50 on Steam and owner estimates scraping the floor, the multiplayer-only structure collapses the moment there's no one online. There's no solo mode, no PvE queue to fall back on, nothing to do if you load in and find an empty server. The FPS mechanics feel unfinished - first-person camera issues were patched at some point (the fix that stopped players from seeing their own character's teeth while in FPS view is genuinely telling about where the build was at), and storage sync bugs were still being ironed out in what appear to be the final patches. Netcode quality is impossible to benchmark when you can't find a live match. Weapon customization exists as a concept but the depth isn't clear from anything that's actually been documented post-launch. The honest answer to "is this worth buying right now" is almost certainly no, unless you have a group of friends willing to self-host a private session and treat it as a curiosity. If you are hunting for the faction-warfare, base-building FPS survival itch specifically, there are maintained alternatives with active player bases that will scratch it without the ghost-town risk. War of Gaia had ambition. A three-person indie team, a clear vision for Terran faction conflict, salvageable tech loops, and a planetary mystery to unravel - that's a real pitch. It just never got the runway it needed, and the servers have been quiet long enough that calling this a live game would be generous. Fred, Scout Team

War of Gaia : Into the Fire
ActionAdventureIndieRPGSimulationEarly Access

War of Gaia : Into the Fire

May 10, 2019Funatic Illuminations
GamerScout Says

Stranded on an alien world with a faction war system and zero community left to fight it with - the dream was real, the follow-through wasn't.

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About War of Gaia : Into the Fire

I went looking for a multiplayer FPS survival game that actually commits to faction warfare and resource control. War of Gaia: Into the Fire pitched exactly that. What I found instead was a cautionary tale about Early Access games that stopped getting updates and never told anyone. The last developer patch landed over six years ago. That's not a red flag, that's a full stop. On paper, the loop is genuinely interesting to a shooter-minded player. You drop onto an uncharted sci-fi planet, gather resources, build and fortify a base, customize your armor and weapons, salvage tech from the environment, and then - the meat of it - form or join factions and go to war over scarce resources with other players. The FPS layer handles the combat side for the human Terran faction, and vehicles were meant to be a core part of the endgame war system. Monster spawns exist too, pulling from nodes up to half a kilometer out rather than piling on top of you, which at least suggests someone thought about pacing. On a fully populated server with friends, you can see what this wanted to be: a scrappy sci-fi Rust-adjacent with territorial PvP at its center. Here's the problem. With a follower count under 50 on Steam and owner estimates scraping the floor, the multiplayer-only structure collapses the moment there's no one online. There's no solo mode, no PvE queue to fall back on, nothing to do if you load in and find an empty server. The FPS mechanics feel unfinished - first-person camera issues were patched at some point (the fix that stopped players from seeing their own character's teeth while in FPS view is genuinely telling about where the build was at), and storage sync bugs were still being ironed out in what appear to be the final patches. Netcode quality is impossible to benchmark when you can't find a live match. Weapon customization exists as a concept but the depth isn't clear from anything that's actually been documented post-launch. The honest answer to "is this worth buying right now" is almost certainly no, unless you have a group of friends willing to self-host a private session and treat it as a curiosity. If you are hunting for the faction-warfare, base-building FPS survival itch specifically, there are maintained alternatives with active player bases that will scratch it without the ghost-town risk. War of Gaia had ambition. A three-person indie team, a clear vision for Terran faction conflict, salvageable tech loops, and a planetary mystery to unravel - that's a real pitch. It just never got the runway it needed, and the servers have been quiet long enough that calling this a live game would be generous. Fred, Scout Team

Tags

multiplayerpvponline-pvpcooponline-cooptier:indieAbandoned Early AccessFaction WarfareBase Building PvPSci-Fi SurvivalFPS SurvivalResource ScarcityMultiplayer-OnlyVehicles

System Requirements

Minimum

OS
Windows 7 or Higher
Memory
8 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GeForce GTX 500 series or higher
Processor
2.6 GHz Dual Core or higher

Recommended

OS
Windows 7 or Higher
Memory
16 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GeForce GTX 700 series or higher
Processor
I7

Reviews & Ratings

No ratings available

Game Info

Developer
Funatic Illuminations
Publisher
Funatic Illuminations
Release Date
May 10, 2019

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