Compare Wand Wars prices across 50+ stores and find the best deal. Developed by Moonradish Inc.. Published by Moonradish Inc.. Released on 4/13/2016. Available on PC, Mac, Linux. Genres: Action, Indie, Sports.

Dodgeball got hit by a wizard and this is what came out. If you have three friends, a couch, and controllers, Wand Wars will eat your evening.

I came into Wand Wars expecting another cute-pixel-art couch filler that would last one session before getting buried in my library. It didn't get buried. The core loop is tight enough that it earns its keep: you're riding a broom in a top-down arena, chasing a magical orb that gets larger and faster the longer a round goes on. Grab it with a timed button press, aim, fire. The opponent can reflect it back. Rounds escalate into pure twitch chaos, and with four players the screen turns into something that resembles Lethal League at its most frantic, minus the stick-figure aesthetic. The control scheme is three buttons plus directional input, and that low floor matters. New players get it in one round. The ceiling, though, is higher than it looks. Your arcane arrow can hit the orb directly to neutralize it, or tag an opponent and temporarily turn them into a chicken, which sounds like a gimmick but becomes a key tool for timing your grab. Power-ups like death beams and arena hazards layer in enough variance that veteran players can't just run the same angle every round. The Trials mode adds tarot-style card draws between rounds that mess with your usual strategy, which is the kind of wrinkle that keeps a simple game honest. Story mode runs through seven characters with brief dialogue vignettes and escalating boss fights. It's not why you're here, but it adds a few hours of structured content and the writing is genuinely funny in a low-key way. Seven local multiplayer modes cover the range: Arcane Arena and Team Arena for the orb-flinging dodgeball you came for, Merlinball if you want something closer to hockey, Hexout for stock-based elimination, Spellstorm for chaos-mode play, and Medley to rotate through them all. Characters unlock through an XP system, and arenas gate in over time, which gives solo play some longevity. The AI bots hold up surprisingly well in one-on-one situations, less so when you need them to cover a goal in team modes. Save those for humans. The honest criticism is that there is no online multiplayer. That is a real limitation in 2026 for anyone who doesn't have a steady couch rotation. The solo experience is solid enough to justify the entry point on its own, but the game's ceiling requires bodies in the room. If you have that, the depth-per-dollar ratio is genuinely strong. If you're buying this to play with randoms online, check elsewhere. Fred, Scout Team

Wand Wars
ActionIndieSports

Wand Wars

Apr 13, 2016Moonradish Inc.
GamerScout Says

Dodgeball got hit by a wizard and this is what came out. If you have three friends, a couch, and controllers, Wand Wars will eat your evening.

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Screenshots & Media

Screenshot

About Wand Wars

I came into Wand Wars expecting another cute-pixel-art couch filler that would last one session before getting buried in my library. It didn't get buried. The core loop is tight enough that it earns its keep: you're riding a broom in a top-down arena, chasing a magical orb that gets larger and faster the longer a round goes on. Grab it with a timed button press, aim, fire. The opponent can reflect it back. Rounds escalate into pure twitch chaos, and with four players the screen turns into something that resembles Lethal League at its most frantic, minus the stick-figure aesthetic. The control scheme is three buttons plus directional input, and that low floor matters. New players get it in one round. The ceiling, though, is higher than it looks. Your arcane arrow can hit the orb directly to neutralize it, or tag an opponent and temporarily turn them into a chicken, which sounds like a gimmick but becomes a key tool for timing your grab. Power-ups like death beams and arena hazards layer in enough variance that veteran players can't just run the same angle every round. The Trials mode adds tarot-style card draws between rounds that mess with your usual strategy, which is the kind of wrinkle that keeps a simple game honest. Story mode runs through seven characters with brief dialogue vignettes and escalating boss fights. It's not why you're here, but it adds a few hours of structured content and the writing is genuinely funny in a low-key way. Seven local multiplayer modes cover the range: Arcane Arena and Team Arena for the orb-flinging dodgeball you came for, Merlinball if you want something closer to hockey, Hexout for stock-based elimination, Spellstorm for chaos-mode play, and Medley to rotate through them all. Characters unlock through an XP system, and arenas gate in over time, which gives solo play some longevity. The AI bots hold up surprisingly well in one-on-one situations, less so when you need them to cover a goal in team modes. Save those for humans. The honest criticism is that there is no online multiplayer. That is a real limitation in 2026 for anyone who doesn't have a steady couch rotation. The solo experience is solid enough to justify the entry point on its own, but the game's ceiling requires bodies in the room. If you have that, the depth-per-dollar ratio is genuinely strong. If you're buying this to play with randoms online, check elsewhere. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieTop-Down ArenaOrb Projectile MechanicsCard Modifier SystemChicken TransformEscalating SpeedCouch CompetitiveBroom FlightSkill-Ceiling IndieXP Unlock Progression

System Requirements

Minimum

OS
Windows Vista or newer
Memory
2 GB RAM
Storage
400 MB available space
Graphics
Shader Model 2.0 compatible
Processor
Intel Core™ Duo or faster
Additional Notes
Gamepads recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Moonradish Inc.
Publisher
Moonradish Inc.
Release Date
Apr 13, 2016

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