Compare Wanba Warriors prices across trusted key stores and find the best deal. Developed by Wanba Studio. Published by Wanba Studio. Released on 3/25/2020. Available on PC. Genres: Action, Indie.

Forget combo memorization - this physics-driven 1v1 fighter runs entirely on one joystick and two buttons, and somehow pulls off a genuine skill ceiling that will embarrass your friends.

I came into Wanba Warriors expecting a five-minute gag and walked away two hours later having lost more 1v1 sets than I care to admit. The core hook is deceptively minimal: movement and attacks are both driven through joystick direction and weapon swing physics, supported by just two face buttons. That sounds like a mobile port. It isn't. What the physics system actually produces is something closer to fencing - where positioning, momentum, and the angle of your swing matter far more than button execution speed. Your mouse weight and polling rate are irrelevant here, which is honestly a relief. Grab a controller, because keyboard input lags badly enough to actively hurt your reads. The roster ships with six base characters, each carrying distinct secondaries and specials that change how neutral plays out entirely. Dooki has a flying ability paired with a ranged poop attack (yes, really) that opens up aerial pressure other fighters can't answer the same way. The base cast has a couple of characters that feel like palette swaps, but between the five DLC character packs released post-launch, the variety has expanded considerably. The physics-based weapon swinging means that even mirrored matchups play differently depending on who's applying pressure versus who's retreating - there's a stressed-versus-unstressed dynamic to the weapon contact that rewards people willing to actually study it. Here is where I have to be straight with you though. The mode count is thin. You get single-player battles, an arcade mode that is just a string of one-off fights against AI, and local or online multiplayer. That's the list. There's no ranked ladder, no progression system, no unlockable upgrades, no story content. If you're the kind of player who needs a structured climb to stay engaged, this will run out of gas fast. The online PvP works and is there, but the active player count is small enough that finding random matches is unreliable. This is fundamentally a game you bring to a friend. Steam users rate it Very Positive with 95% approval across 258 reviews, which tracks. When you have a willing opponent sitting next to you or in a Discord call, the sessions tend to stretch longer than expected. The matches are short and decisive, losses don't feel cheap once you understand the physics, and the calligraphy-ink visual style is genuinely distinctive without getting in the way of reading hitboxes. The sound design punches up the impact of each hit in a way that keeps feedback crisp. It's not a game that will test your reaction time at 240hz - it'll test whether you can predict movement and control space with a physics object. Different skill set, worth respecting. Bottom line: if you have one person to play this with regularly, Wanba Warriors has real legs. If you're buying it to grind solo or climb a ranked system, the content ceiling will frustrate you within a weekend. Controller is mandatory in practice even if keyboard is technically supported. Sort out two gamepads before you launch it. Fred, Scout Team

 Wanba Warriors

Wanba Warriors

Mar 25, 2020Wanba Studio
GamerScout Says

Forget combo memorization - this physics-driven 1v1 fighter runs entirely on one joystick and two buttons, and somehow pulls off a genuine skill ceiling that will embarrass your friends.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.30

GamerScout Verdict

Best for players with a dedicated local or online rival - solo and ranked-ladder hunters will hit the content wall fast.

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Price History

Historical low
€0.305 Jun 2026
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€0.26€0.39€0.52€0.655 Jun16 Jun27 Jun7 Jul18 Jul
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About Wanba Warriors

I came into Wanba Warriors expecting a five-minute gag and walked away two hours later having lost more 1v1 sets than I care to admit. The core hook is deceptively minimal: movement and attacks are both driven through joystick direction and weapon swing physics, supported by just two face buttons. That sounds like a mobile port. It isn't. What the physics system actually produces is something closer to fencing - where positioning, momentum, and the angle of your swing matter far more than button execution speed. Your mouse weight and polling rate are irrelevant here, which is honestly a relief. Grab a controller, because keyboard input lags badly enough to actively hurt your reads. The roster ships with six base characters, each carrying distinct secondaries and specials that change how neutral plays out entirely. Dooki has a flying ability paired with a ranged poop attack (yes, really) that opens up aerial pressure other fighters can't answer the same way. The base cast has a couple of characters that feel like palette swaps, but between the five DLC character packs released post-launch, the variety has expanded considerably. The physics-based weapon swinging means that even mirrored matchups play differently depending on who's applying pressure versus who's retreating - there's a stressed-versus-unstressed dynamic to the weapon contact that rewards people willing to actually study it. Here is where I have to be straight with you though. The mode count is thin. You get single-player battles, an arcade mode that is just a string of one-off fights against AI, and local or online multiplayer. That's the list. There's no ranked ladder, no progression system, no unlockable upgrades, no story content. If you're the kind of player who needs a structured climb to stay engaged, this will run out of gas fast. The online PvP works and is there, but the active player count is small enough that finding random matches is unreliable. This is fundamentally a game you bring to a friend. Steam users rate it Very Positive with 95% approval across 258 reviews, which tracks. When you have a willing opponent sitting next to you or in a Discord call, the sessions tend to stretch longer than expected. The matches are short and decisive, losses don't feel cheap once you understand the physics, and the calligraphy-ink visual style is genuinely distinctive without getting in the way of reading hitboxes. The sound design punches up the impact of each hit in a way that keeps feedback crisp. It's not a game that will test your reaction time at 240hz - it'll test whether you can predict movement and control space with a physics object. Different skill set, worth respecting. Bottom line: if you have one person to play this with regularly, Wanba Warriors has real legs. If you're buying it to grind solo or climb a ranked system, the content ceiling will frustrate you within a weekend. Controller is mandatory in practice even if keyboard is technically supported. Sort out two gamepads before you launch it.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcontroller-supporttrading-cardstier:sub-5Physics-Based Combat1v1 FighterParty FighterController RequiredCouch PvPWeapon Swing MechanicsIndie FighterCharacter SpecialsLow Floor High Ceiling

System Requirements

Minimum

OS
Windows 7/8/10
Memory
500 MB RAM
Storage
500 MB available space
Graphics
Intel HD Graphics 4400
Processor
Intel Pentium E2180 2.0 GHz

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Game Info

Developer
Wanba Studio
Publisher
Wanba Studio
Release Date
Mar 25, 2020

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Frequently asked questions about Wanba Warriors

How much does Wanba Warriors cost?

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What platforms is Wanba Warriors available on?

Wanba Warriors is available on PC.

When was Wanba Warriors released?

Wanba Warriors was released on 25 March 2020.

Who developed Wanba Warriors?

Wanba Warriors was developed by Wanba Studio.