Compare VR Skater prices across 50+ stores and find the best deal. Developed by DEFICIT Games. Published by Perp Games. Released on 2/22/2024. Available on PC. Genres: Action, Indie, Racing, Simulation, Sports.

Pulling off a Backside Tailslide in your living room without a single scraped knee is genuinely thrilling. Patience-testers only: this one rewards grinders (pun intended), not button-mashers.

I want to be upfront with you: VR Skater is not a casual Friday-night party game you toss on for four people who have never touched a headset. It is a demanding, physics-rooted skateboarding sim built from the ground up for VR, and it is going to make you feel like a complete kook for the first hour before it eventually, beautifully, clicks. That said, when it clicks, it really clicks. The control scheme is the whole conversation here. Rather than mimicking your feet with a thumbstick, DEFICIT Games mapped your foot movements to your hands. You swing your dominant arm to accelerate, use face buttons for ollies and nollies, and execute tricks through a combination of controller flicks and gestures. A kickflip requires you to hold a button, flick your hand diagonally, then catch the board by pressing again. Grinds, slides, manuals, grabs, finger flips, and late flips all layer onto that foundation. Real-life skaters may find some abstractions a little odd - an Ollie to the Side, for instance, demands you simultaneously turn your head and both controllers left or right - but after spending time in the Academy Mode tutorials, the logic starts to feel earned rather than arbitrary. The game does not dumb down the trick list for accessibility's sake, which I actually respect. The structure is straightforward: Tour Mode sends you through eight maps spanning a suburban neighborhood, a school, a construction site, a shipyard, docks, and more, each one ending at a set destination with branching paths. Street Run lets you carry momentum through a whole area with a limited bail count, while Sudden Death mode ends your entire run on a single crash. There are also free-skate practice zones where you can drill combos with zero penalty. Gold, silver, and bronze medals rate each run, and repeated tricks get penalized to push you toward variety. Progression feeds into an XP system that unlocks board customization - grip tape, trucks, wheels, underside art. Nothing game-changing, but a satisfying loop that keeps you chasing runs. The global leaderboards add a competitive layer once you feel confident enough to care about your scores. On the weak side: the environments are visually functional rather than impressive. Levels feel quiet and lifeless, with no pedestrians or ambient activity, which makes the world feel like a stage set. The checkpoint system after crashes occasionally respawns you directly in front of an obstacle, forcing restarts and killing your flow at the worst moments. The tutorial text is sometimes vague about which specific button to press, leaving new players to guess. The soundtrack - a licensed mix of hip-hop, punk, and ska - sets exactly the right tone but is thin on track count, so prepare to hear the same songs cycle on repeat during long sessions. Seated play is not really viable either, since arm-swinging acceleration requires you to be standing. Comfort features are minimal, though the motion surprisingly does not cause as much nausea as you might expect. The community reception on Steam sits at a strong positive rating, and the broader critical consensus lands around the same place: rewarding if you commit, thin on content if you do not. The SL Pro Series Tour DLC adds five skate-park levels inspired by real professional street courses, two new gameplay modes, and a tighter score-attack focus that suits the indoor arenas well. If the base game hooks you, the DLC is worth the extension. If you are a Tony Hawk devotee used to instant gratification and open free-roam, this will feel sparse and austere by comparison. But if you want to feel the specific satisfaction of finally landing a 720 Shuvit in your living room without a single physical consequence, VR Skater is the only place to do that right now. Riley, Scout Team

VR Skater
ActionIndieRacingSimulationSports

VR Skater

Feb 22, 2024DEFICIT GamesPerp Games
GamerScout Says

Pulling off a Backside Tailslide in your living room without a single scraped knee is genuinely thrilling. Patience-testers only: this one rewards grinders (pun intended), not button-mashers.

PC
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Screenshots & Media

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About VR Skater

I want to be upfront with you: VR Skater is not a casual Friday-night party game you toss on for four people who have never touched a headset. It is a demanding, physics-rooted skateboarding sim built from the ground up for VR, and it is going to make you feel like a complete kook for the first hour before it eventually, beautifully, clicks. That said, when it clicks, it really clicks. The control scheme is the whole conversation here. Rather than mimicking your feet with a thumbstick, DEFICIT Games mapped your foot movements to your hands. You swing your dominant arm to accelerate, use face buttons for ollies and nollies, and execute tricks through a combination of controller flicks and gestures. A kickflip requires you to hold a button, flick your hand diagonally, then catch the board by pressing again. Grinds, slides, manuals, grabs, finger flips, and late flips all layer onto that foundation. Real-life skaters may find some abstractions a little odd - an Ollie to the Side, for instance, demands you simultaneously turn your head and both controllers left or right - but after spending time in the Academy Mode tutorials, the logic starts to feel earned rather than arbitrary. The game does not dumb down the trick list for accessibility's sake, which I actually respect. The structure is straightforward: Tour Mode sends you through eight maps spanning a suburban neighborhood, a school, a construction site, a shipyard, docks, and more, each one ending at a set destination with branching paths. Street Run lets you carry momentum through a whole area with a limited bail count, while Sudden Death mode ends your entire run on a single crash. There are also free-skate practice zones where you can drill combos with zero penalty. Gold, silver, and bronze medals rate each run, and repeated tricks get penalized to push you toward variety. Progression feeds into an XP system that unlocks board customization - grip tape, trucks, wheels, underside art. Nothing game-changing, but a satisfying loop that keeps you chasing runs. The global leaderboards add a competitive layer once you feel confident enough to care about your scores. On the weak side: the environments are visually functional rather than impressive. Levels feel quiet and lifeless, with no pedestrians or ambient activity, which makes the world feel like a stage set. The checkpoint system after crashes occasionally respawns you directly in front of an obstacle, forcing restarts and killing your flow at the worst moments. The tutorial text is sometimes vague about which specific button to press, leaving new players to guess. The soundtrack - a licensed mix of hip-hop, punk, and ska - sets exactly the right tone but is thin on track count, so prepare to hear the same songs cycle on repeat during long sessions. Seated play is not really viable either, since arm-swinging acceleration requires you to be standing. Comfort features are minimal, though the motion surprisingly does not cause as much nausea as you might expect. The community reception on Steam sits at a strong positive rating, and the broader critical consensus lands around the same place: rewarding if you commit, thin on content if you do not. The SL Pro Series Tour DLC adds five skate-park levels inspired by real professional street courses, two new gameplay modes, and a tighter score-attack focus that suits the indoor arenas well. If the base game hooks you, the DLC is worth the extension. If you are a Tony Hawk devotee used to instant gratification and open free-roam, this will feel sparse and austere by comparison. But if you want to feel the specific satisfaction of finally landing a 720 Shuvit in your living room without a single physical consequence, VR Skater is the only place to do that right now. Riley, Scout Team

Tags

singleplayerachievementstier:indieVR RequiredSkill-BasedScore AttackStanding PlayTrick CombosGesture ControlsLeaderboard ChasingSingle Player Focus

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
19 GB available space
Graphics
NVIDIA RTX 2060s or equivalent
Processor
Intel i5-6600 or equivalent
VR Support
OpenXR auf SteamVR, OpenXR Meta

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Game Info

Developer
DEFICIT Games
Publisher
Perp Games
Release Date
Feb 22, 2024

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Price History

2026-06-106.80(lowest)

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How much does VR Skater cost?

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What platforms is VR Skater available on?

VR Skater is available on PC.

When was VR Skater released?

VR Skater was released on 22 February 2024.

Who developed VR Skater?

VR Skater was developed by DEFICIT Games and published by Perp Games.