Compare Vox Machinae prices across 50+ stores and find the best deal. Developed by Space Bullet Dynamics Corporation. Published by Space Bullet Dynamics Corporation. Released on 5/13/2022. Available on PC. Genres: Action, Indie, Simulation.

Mech combat where heat management and jet fuel matter more than twitch aim. The multiplayer loop is the real reason to own this, not the campaign.

I came into Vox Machinae expecting another arcade brawler with robot skins. What I got was closer to a seated sim than anything I've played since Steel Battalion, except the controls actually click within an hour instead of requiring a $200 peripheral. The Grinders, which are the game's seven chassis classes, each handle with genuinely distinct weight and personality. Picking your loadout from lasers, cannons, missiles, and more, then tuning passive and active modules, is not deep enough to satisfy a hardcore MechWarrior head, but it is deep enough to reward players who actually think about their build before queuing. The combat system is where this game earns its Steam rating. Overheat your weapons and your Grinder shuts down for a few seconds, which in a live match means you are a standing target. Push the jet boosters too hard and the fuel gauge drains, killing your ability to dodge or reposition. A fuelless, overheated mech in the middle of a firefight is just a slow death sentence. That dual-resource pressure forces you to actually pace your aggression, which gives fights a rhythm that feels earned. Aiming is head-tracked, so the ceiling for skill expression is set more by positioning and resource discipline than raw aim mechanics. If you are here expecting sub-100ms TTK and movement tech, recalibrate expectations, this game runs on lumbering momentum, not strafe-spam. The 16-player multiplayer is the core product and it holds up. Modes include Salvage, Stockpile (factory control), and HoverBrawl, which is essentially mech soccer and is as chaotic as it sounds. Cross-platform play keeps the lobby population healthy enough that getting a match is not a project. Bot fill is available across all modes, so even off-peak hours are playable. There is no ranked ladder to chase and no unlock progression to grind, which is a clean design choice but will frustrate players who need a carrot to stay engaged long-term. VR is the optimal way to play, with physical cockpit controls adding immersion that flatscreen mode approximates but cannot replicate. Non-VR controls work, though players from that side of the community note a slight jankiness that reflects the game's VR-first design philosophy. The single-player campaign exists and it is the weakest part of the package. The story is thin, the between-mission ship sections on board The Competence are slow and largely involve sitting through dialogue, and pacing issues drag what should be a punchy intro into a slog. Treat it as an extended tutorial that lets you learn the Grinder roster before you get stomped online, not as a narrative experience worth your Saturday afternoon. The graphics also sit in a functional-but-not-impressive range. Wide alien environments look coarse up close, though the cockpit interiors are detailed enough to make you forget that during a real fight. Bottom line for the shooter crowd: this is not a twitch game, it is a positioning and resource management game with mech skins. The multiplayer has a small but committed player base, solid bot support as a fallback, and enough mode variety to stay interesting. Just do not buy it hoping the campaign justifies the price alone, it does not. Fred, Scout Team

Vox Machinae
ActionIndieSimulation

Vox Machinae

May 13, 2022Space Bullet Dynamics Corporation
GamerScout Says

Mech combat where heat management and jet fuel matter more than twitch aim. The multiplayer loop is the real reason to own this, not the campaign.

PC
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About Vox Machinae

I came into Vox Machinae expecting another arcade brawler with robot skins. What I got was closer to a seated sim than anything I've played since Steel Battalion, except the controls actually click within an hour instead of requiring a $200 peripheral. The Grinders, which are the game's seven chassis classes, each handle with genuinely distinct weight and personality. Picking your loadout from lasers, cannons, missiles, and more, then tuning passive and active modules, is not deep enough to satisfy a hardcore MechWarrior head, but it is deep enough to reward players who actually think about their build before queuing. The combat system is where this game earns its Steam rating. Overheat your weapons and your Grinder shuts down for a few seconds, which in a live match means you are a standing target. Push the jet boosters too hard and the fuel gauge drains, killing your ability to dodge or reposition. A fuelless, overheated mech in the middle of a firefight is just a slow death sentence. That dual-resource pressure forces you to actually pace your aggression, which gives fights a rhythm that feels earned. Aiming is head-tracked, so the ceiling for skill expression is set more by positioning and resource discipline than raw aim mechanics. If you are here expecting sub-100ms TTK and movement tech, recalibrate expectations, this game runs on lumbering momentum, not strafe-spam. The 16-player multiplayer is the core product and it holds up. Modes include Salvage, Stockpile (factory control), and HoverBrawl, which is essentially mech soccer and is as chaotic as it sounds. Cross-platform play keeps the lobby population healthy enough that getting a match is not a project. Bot fill is available across all modes, so even off-peak hours are playable. There is no ranked ladder to chase and no unlock progression to grind, which is a clean design choice but will frustrate players who need a carrot to stay engaged long-term. VR is the optimal way to play, with physical cockpit controls adding immersion that flatscreen mode approximates but cannot replicate. Non-VR controls work, though players from that side of the community note a slight jankiness that reflects the game's VR-first design philosophy. The single-player campaign exists and it is the weakest part of the package. The story is thin, the between-mission ship sections on board The Competence are slow and largely involve sitting through dialogue, and pacing issues drag what should be a punchy intro into a slog. Treat it as an extended tutorial that lets you learn the Grinder roster before you get stomped online, not as a narrative experience worth your Saturday afternoon. The graphics also sit in a functional-but-not-impressive range. Wide alien environments look coarse up close, though the cockpit interiors are detailed enough to make you forget that during a real fight. Bottom line for the shooter crowd: this is not a twitch game, it is a positioning and resource management game with mech skins. The multiplayer has a small but committed player base, solid bot support as a fallback, and enough mode variety to stay interesting. Just do not buy it hoping the campaign justifies the price alone, it does not. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supporttier:aaaMech SimHeat ManagementClass-Based CombatVR-OptionalBot Fill SupportCockpit ControlsFlatscreen CompatibleResource Management Combat

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GPU with 2GB Memory
Processor
Quad-Core or Hyperthreading-Enabled Dual-Core CPU
VR Support
SteamVR or Oculus PC
Additional Notes
These are the NON-VR requirements.

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GTX 970 4GB / AMD R9 290 4GB
Processor
Intel i5-4590 / AMD FX-8350
Additional Notes
These are the VR requirements.

Reviews & Ratings

No ratings available

Game Info

Developer
Space Bullet Dynamics Corporation
Publisher
Space Bullet Dynamics Corporation
Release Date
May 13, 2022

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