Compare Voice of Cards: The Forsaken Maiden prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 2/17/2022. Available on PC. Genres: RPG.

Yoko Taro's melancholy nautical fable wrapped in a tabletop aesthetic lands somewhere between cozy and bittersweet, the story earns its tears, but the random encounter rate will test your patience.

My first thought when I heard a follow-up to The Isle Dragon Roars was landing just four months after the original was honest skepticism. That's a punishing turnaround for any RPG, and the question hanging over The Forsaken Maiden from the moment it was announced was whether the team had actually built something or just reshuffled the same deck. The answer, after spending a weekend with it, is: both, and knowing which half matters more to you is basically the whole buying decision. The setup is quieter and more emotionally focused than its predecessor. You play as a navigator named Barren on a chain of islands kept from sinking by magical maidens, each of whom bears a specific duty. Your companion Laty has failed hers and lost her voice as a result, and the two of you sail between the other isles to learn from their guardians and hopefully mend what went wrong. Yoko Taro's creative fingerprints are all over this, the individual maiden storylines carry genuine weight, the central theme of bonds between maidens and their attendants directly feeds into the new Link Skills combat mechanic, and the ending forces a genuinely uncomfortable memory-sacrifice choice on Laty. Those expecting NieR-level branching chaos should know that the choices are mostly cosmetic, and the ending variations are more about emotional preference than narrative divergence. But what the writing does well, it does very well. Several reviewers singled out the individual maiden arcs as the strongest material in the game. Combat is the same gem-economy turn-based system as The Isle Dragon Roars: characters build gems each turn and spend them on more powerful attacks, with elemental weaknesses and status ailments adding a thin layer of tactics. The new addition here is Link Skills, two-character combo attacks that require a high gem investment in exchange for serious damage. It is a neat idea that shines in boss fights but sees limited use otherwise. What has not improved nearly enough is the random encounter rate. Wandering the overworld or the sea tiles will interrupt you constantly, and the enemy pool is small enough that you will recognize everything within the first few hours. The dungeon puzzles introduced in this entry are a welcome structural change, but they are not difficult enough to provide meaningful resistance. Turning on high-speed mode is essentially mandatory, default animation speeds are genuinely slow. Presentation is where the series still earns its reputation. The world is a 2D grid of beautifully illustrated cards that reveal themselves as you move, combat plays out on a velvet-spread table, and the atmosphere is consistently moody in a way that suits the maritime setting. The score adds Latin-influenced textures, tangos for melancholy moments, samba rhythms for lighter beats, which is a small creative swing that pays off. The game master narrator, voiced by Mark Atherlay in English, delivers a pleasant performance, though community opinion is divided on whether he matches the warmth of the first game's narrator. On Steam, user reception settled at a mixed 66% positive across around 225 reviews, which tracks with a game that rewards patience but frustrates people chasing mechanical depth. The honest truth is that The Forsaken Maiden is a five-to-eight-hour story experience padded to twelve or fifteen by filler encounters. If you came for Yoko Taro's bittersweet tone and the tactile charm of a world made from illustrated cards, you will find exactly what you want. If you need build variety, meaningful choice architecture, or any kind of gear complexity, you will be disappointed. It is a complete standalone entry, so you do not need the first game, but if you bounced off The Isle Dragon Roars, nothing mechanical here will change your mind. Monika, Scout Team

Voice of Cards: The Forsaken Maiden

Voice of Cards: The Forsaken Maiden

Feb 17, 2022Square Enix
GamerScout Says

Yoko Taro's melancholy nautical fable wrapped in a tabletop aesthetic lands somewhere between cozy and bittersweet, the story earns its tears, but the random encounter rate will test your patience.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €10.56

GamerScout Verdict

Worth it for the melancholy maiden storylines and tabletop charm; skip if random encounter padding is a dealbreaker for you.

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About Voice of Cards: The Forsaken Maiden

My first thought when I heard a follow-up to The Isle Dragon Roars was landing just four months after the original was honest skepticism. That's a punishing turnaround for any RPG, and the question hanging over The Forsaken Maiden from the moment it was announced was whether the team had actually built something or just reshuffled the same deck. The answer, after spending a weekend with it, is: both, and knowing which half matters more to you is basically the whole buying decision. The setup is quieter and more emotionally focused than its predecessor. You play as a navigator named Barren on a chain of islands kept from sinking by magical maidens, each of whom bears a specific duty. Your companion Laty has failed hers and lost her voice as a result, and the two of you sail between the other isles to learn from their guardians and hopefully mend what went wrong. Yoko Taro's creative fingerprints are all over this, the individual maiden storylines carry genuine weight, the central theme of bonds between maidens and their attendants directly feeds into the new Link Skills combat mechanic, and the ending forces a genuinely uncomfortable memory-sacrifice choice on Laty. Those expecting NieR-level branching chaos should know that the choices are mostly cosmetic, and the ending variations are more about emotional preference than narrative divergence. But what the writing does well, it does very well. Several reviewers singled out the individual maiden arcs as the strongest material in the game. Combat is the same gem-economy turn-based system as The Isle Dragon Roars: characters build gems each turn and spend them on more powerful attacks, with elemental weaknesses and status ailments adding a thin layer of tactics. The new addition here is Link Skills, two-character combo attacks that require a high gem investment in exchange for serious damage. It is a neat idea that shines in boss fights but sees limited use otherwise. What has not improved nearly enough is the random encounter rate. Wandering the overworld or the sea tiles will interrupt you constantly, and the enemy pool is small enough that you will recognize everything within the first few hours. The dungeon puzzles introduced in this entry are a welcome structural change, but they are not difficult enough to provide meaningful resistance. Turning on high-speed mode is essentially mandatory, default animation speeds are genuinely slow. Presentation is where the series still earns its reputation. The world is a 2D grid of beautifully illustrated cards that reveal themselves as you move, combat plays out on a velvet-spread table, and the atmosphere is consistently moody in a way that suits the maritime setting. The score adds Latin-influenced textures, tangos for melancholy moments, samba rhythms for lighter beats, which is a small creative swing that pays off. The game master narrator, voiced by Mark Atherlay in English, delivers a pleasant performance, though community opinion is divided on whether he matches the warmth of the first game's narrator. On Steam, user reception settled at a mixed 66% positive across around 225 reviews, which tracks with a game that rewards patience but frustrates people chasing mechanical depth. The honest truth is that The Forsaken Maiden is a five-to-eight-hour story experience padded to twelve or fifteen by filler encounters. If you came for Yoko Taro's bittersweet tone and the tactile charm of a world made from illustrated cards, you will find exactly what you want. If you need build variety, meaningful choice architecture, or any kind of gear complexity, you will be disappointed. It is a complete standalone entry, so you do not need the first game, but if you bounced off The Isle Dragon Roars, nothing mechanical here will change your mind.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementstrading-cardscloud-savestier:indieYoko TaroTabletop AestheticBittersweet NarrativeCozy RPGTurn-Based CombatLink SkillsNautical SettingLow Combat DepthGamebook Style

System Requirements

Minimum

OS
Windows® 8.1/10 64-bit (ver.1909 and above)
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
AMD Radeon™ R7 260X / NVIDIA® GeForce® GTX 650 (VRAM 2GB)
Processor
AMD A8-7600 / Intel® Core™ i3-2100
Sound Card
DirectX® 11.0 Compatible Sound Card

Recommended

OS
Windows® 8.1/10 64-bit (ver.1909 and above)
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
AMD Radeon™ R9 270X / NVIDIA® GeForce® GTX 660
Processor
AMD A8-7600 / Intel® Core™ i3-2100
Sound Card
DirectX® 11.0 Compatible Sound Card

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Feb 17, 2022

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What platforms is Voice of Cards: The Forsaken Maiden available on?

Voice of Cards: The Forsaken Maiden is available on PC.

When was Voice of Cards: The Forsaken Maiden released?

Voice of Cards: The Forsaken Maiden was released on 17 February 2022.

Who developed Voice of Cards: The Forsaken Maiden?

Voice of Cards: The Forsaken Maiden was developed by Square Enix.