
VIDEOBALL
One analog stick, one button, and suddenly six people are screaming at a TV over a bouncing circle. VIDEOBALL is the couch multiplayer argument you didn't know you needed.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About VIDEOBALL
I keep coming back to VIDEOBALL as my go-to answer whenever someone asks what to load up for a Saturday night with four controllers and zero patience for tutorials. The whole thing runs on a single analog stick and one button - that's it. Tap for a small triangle shot that nudges the ball, hold for a medium shot that dribbles it, charge further for a full-power slam, and hold longest to drop a defensive square barrier on the field. Four distinct tools, zero button combos, learned in about two minutes. The depth sneaks up on you in the best way. Under the hood, VIDEOBALL plays like a 2D air hockey and soccer hybrid where you're controlling a triangle-shaped avatar trying to knock circular balls into the opposing team's goal. Matches run one-on-one up to three-on-three, all on a single screen with no split-screen nonsense to manage. The 35-plus arena layouts are where real variety lives - open fields give way to obstacle-heavy maps with tight goal openings that force you to work the bounce angles and think carefully about shot charge levels. In three-on-three, roles start forming organically: somebody plants at the back and drops barriers while the other two push up in what amounts to a basketball zone strategy. The positioning depth is genuinely surprising given the control scheme. Here's the honest caveat every review agrees on: this game scales hard with player count. Get four or six people in the room and VIDEOBALL becomes a shouty, chaotic highlight reel of bank shots, last-second saves, and accidental own goals that generate the best kind of noise. Drop it to a one-on-one and the pacing drags noticeably - slower bullet speeds make the duel feel more like a lethargic tennis match than a sport. The arcade mode gives you solo or co-op CPU challenges with increasingly asymmetrical match conditions (your goal taking up a full side, opponents' much smaller), which is a fine practice ground but can't replicate the energy of a live lobby. Online ranked and exhibition modes exist, but the netcode has been a persistent complaint since launch, and the active player population makes finding a match without coordinating through a third-party tool like Discord genuinely difficult. Treat VIDEOBALL as primarily a local-play game and those frustrations disappear entirely. Hardware note worth flagging: the developers explicitly recommend against keyboard play. You want controllers with analog sticks - standard gamepads work perfectly. No wheels, no HOTAS required, just standard controllers. The good news is the game supports up to six simultaneous players locally on PC, so as long as you have the controllers ready, the couch setup is frictionless. Color palettes, arena patterns, ball count, score limit, and time rules are all customizable, so you can tune the chaos up or down depending on crowd energy. The 90s Japanese arcade soundtrack and rubbery bouncy-castle visual style tie it all together in a package that feels genuinely joyful even when you're losing badly. Riley, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 200 MB available space
- Graphics
- Intel HD 4000
- Processor
- Core 2 Duo
- Additional Notes
- Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).
Recommended
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 200 MB available space
- Graphics
- NVIDIA GeForce GTX 460 or AMD Radeon HD6850
- Processor
- Core i5
- Additional Notes
- We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)
Community Discussion
Be the first to comment on VIDEOBALL.
Reviews & Ratings
Game Info
- Developer
- Action Button Entertainment, LLC
- Publisher
- Iron Galaxy Studios
- Release Date
- Jul 12, 2016