Compare VIDEOBALL prices across 50+ stores and find the best deal. Developed by Action Button Entertainment, LLC. Published by Iron Galaxy Studios. Released on 7/12/2016. Available on PC. Genres: Action, Indie, Sports. Metacritic score: 82/100.

One analog stick, one button, and suddenly six people are screaming at a TV over a bouncing circle. VIDEOBALL is the couch multiplayer argument you didn't know you needed.

I keep coming back to VIDEOBALL as my go-to answer whenever someone asks what to load up for a Saturday night with four controllers and zero patience for tutorials. The whole thing runs on a single analog stick and one button - that's it. Tap for a small triangle shot that nudges the ball, hold for a medium shot that dribbles it, charge further for a full-power slam, and hold longest to drop a defensive square barrier on the field. Four distinct tools, zero button combos, learned in about two minutes. The depth sneaks up on you in the best way. Under the hood, VIDEOBALL plays like a 2D air hockey and soccer hybrid where you're controlling a triangle-shaped avatar trying to knock circular balls into the opposing team's goal. Matches run one-on-one up to three-on-three, all on a single screen with no split-screen nonsense to manage. The 35-plus arena layouts are where real variety lives - open fields give way to obstacle-heavy maps with tight goal openings that force you to work the bounce angles and think carefully about shot charge levels. In three-on-three, roles start forming organically: somebody plants at the back and drops barriers while the other two push up in what amounts to a basketball zone strategy. The positioning depth is genuinely surprising given the control scheme. Here's the honest caveat every review agrees on: this game scales hard with player count. Get four or six people in the room and VIDEOBALL becomes a shouty, chaotic highlight reel of bank shots, last-second saves, and accidental own goals that generate the best kind of noise. Drop it to a one-on-one and the pacing drags noticeably - slower bullet speeds make the duel feel more like a lethargic tennis match than a sport. The arcade mode gives you solo or co-op CPU challenges with increasingly asymmetrical match conditions (your goal taking up a full side, opponents' much smaller), which is a fine practice ground but can't replicate the energy of a live lobby. Online ranked and exhibition modes exist, but the netcode has been a persistent complaint since launch, and the active player population makes finding a match without coordinating through a third-party tool like Discord genuinely difficult. Treat VIDEOBALL as primarily a local-play game and those frustrations disappear entirely. Hardware note worth flagging: the developers explicitly recommend against keyboard play. You want controllers with analog sticks - standard gamepads work perfectly. No wheels, no HOTAS required, just standard controllers. The good news is the game supports up to six simultaneous players locally on PC, so as long as you have the controllers ready, the couch setup is frictionless. Color palettes, arena patterns, ball count, score limit, and time rules are all customizable, so you can tune the chaos up or down depending on crowd energy. The 90s Japanese arcade soundtrack and rubbery bouncy-castle visual style tie it all together in a package that feels genuinely joyful even when you're losing badly. Riley, Scout Team

VIDEOBALL
ActionIndieSports

VIDEOBALL

Jul 12, 2016Action Button Entertainment, LLCIron Galaxy Studios
GamerScout Says

One analog stick, one button, and suddenly six people are screaming at a TV over a bouncing circle. VIDEOBALL is the couch multiplayer argument you didn't know you needed.

PC
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Screenshots & Media

Screenshot

About VIDEOBALL

I keep coming back to VIDEOBALL as my go-to answer whenever someone asks what to load up for a Saturday night with four controllers and zero patience for tutorials. The whole thing runs on a single analog stick and one button - that's it. Tap for a small triangle shot that nudges the ball, hold for a medium shot that dribbles it, charge further for a full-power slam, and hold longest to drop a defensive square barrier on the field. Four distinct tools, zero button combos, learned in about two minutes. The depth sneaks up on you in the best way. Under the hood, VIDEOBALL plays like a 2D air hockey and soccer hybrid where you're controlling a triangle-shaped avatar trying to knock circular balls into the opposing team's goal. Matches run one-on-one up to three-on-three, all on a single screen with no split-screen nonsense to manage. The 35-plus arena layouts are where real variety lives - open fields give way to obstacle-heavy maps with tight goal openings that force you to work the bounce angles and think carefully about shot charge levels. In three-on-three, roles start forming organically: somebody plants at the back and drops barriers while the other two push up in what amounts to a basketball zone strategy. The positioning depth is genuinely surprising given the control scheme. Here's the honest caveat every review agrees on: this game scales hard with player count. Get four or six people in the room and VIDEOBALL becomes a shouty, chaotic highlight reel of bank shots, last-second saves, and accidental own goals that generate the best kind of noise. Drop it to a one-on-one and the pacing drags noticeably - slower bullet speeds make the duel feel more like a lethargic tennis match than a sport. The arcade mode gives you solo or co-op CPU challenges with increasingly asymmetrical match conditions (your goal taking up a full side, opponents' much smaller), which is a fine practice ground but can't replicate the energy of a live lobby. Online ranked and exhibition modes exist, but the netcode has been a persistent complaint since launch, and the active player population makes finding a match without coordinating through a third-party tool like Discord genuinely difficult. Treat VIDEOBALL as primarily a local-play game and those frustrations disappear entirely. Hardware note worth flagging: the developers explicitly recommend against keyboard play. You want controllers with analog sticks - standard gamepads work perfectly. No wheels, no HOTAS required, just standard controllers. The good news is the game supports up to six simultaneous players locally on PC, so as long as you have the controllers ready, the couch setup is frictionless. Color palettes, arena patterns, ball count, score limit, and time rules are all customizable, so you can tune the chaos up or down depending on crowd energy. The 90s Japanese arcade soundtrack and rubbery bouncy-castle visual style tie it all together in a package that feels genuinely joyful even when you're losing badly. Riley, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:aaaCouch MultiplayerParty GameArcade SportsLocal 6-PlayerOne-Button ControlsAbstract SportCompetitive LocalBarrier Mechanics

Steam Deck & Linux

Steam Deck VerifiedProtonDB Gold

Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
Intel HD 4000
Processor
Core 2 Duo
Additional Notes
Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD6850
Processor
Core i5
Additional Notes
We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)

Community Discussion

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Action Button Entertainment, LLC
Publisher
Iron Galaxy Studios
Release Date
Jul 12, 2016

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Price History

2026-06-103.14(lowest)

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Frequently asked questions about VIDEOBALL

How much does VIDEOBALL cost?

VIDEOBALL pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is VIDEOBALL available on?

VIDEOBALL is available on PC.

When was VIDEOBALL released?

VIDEOBALL was released on 12 July 2016.

Who developed VIDEOBALL?

VIDEOBALL was developed by Action Button Entertainment, LLC and published by Iron Galaxy Studios.

Is VIDEOBALL worth buying?

VIDEOBALL holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.