Compare Vampire: The Masquerade - Redemption prices across 50+ stores and find the best deal. Developed by Nihilistic Software. Published by Activision. Released on 4/18/2017. Available on PC. Genres: Violent, RPG. Metacritic score: 74/100.

A gothic time-hop through medieval Prague to modern New York, wearing a crusader's guilt like a second skin. Worth it for World of Darkness fans, but bring patience for clunky combat.

I've spent enough time in White Wolf's World of Darkness to know when a game is genuinely drawing from that well and when it's just stapling fangs onto a Diablo clone. Vampire: The Masquerade - Redemption is, honestly, a bit of both. You play as Christof, a Crusader-era warrior who gets Embraced in medieval Prague and then has to reckon with that curse across centuries, eventually stumbling into modern London and New York. The time-jump structure is one of the most distinctive things this game does, and it works as atmosphere even when the dungeon layouts blur together. The discipline system is where the RPG bones show through. Christof and his party members draw on clan-specific supernatural abilities rooted faithfully in the pen-and-paper rules. Celerity speeds up movement and attacks, Potence piles on melee damage, Fortitude layers defense, and Presence includes Majesty, a crowd-control ability that stuns humanoid enemies and will carry you through some genuinely rough encounters. Each discipline can be invested in across five dot ratings, and because XP and money are finite with no enemy respawning, your allocation decisions matter more than the game initially lets on. A filler-quest grinder this is not, but a resource-management puzzle that punishes careless spending absolutely is. Party composition is a real consideration. Up to three companions follow Christof through dungeons, drawn from clans like Gangrel, Nosferatu, Brujah, and Toreador, each with their own signature disciplines. The AI governing these companions is the game's most infamous liability. Aggressive stance in a populated area means your party will attack civilians, which the game calls Masquerade violations with a straight face. Neutral stance means they stand there watching you die. The behavior sliders feel like a prototype feature that shipped without finishing school. Pathfinding is similarly rough, and there are stretches in mid-game where the dungeon design collapses into room-clear-corridor-repeat rhythms that test even the most patient World of Darkness devotee. The narrative is the game's uneven heart. The Christof and Anezka love story across epochs is genuinely affecting in its setup, and the tonal shift when the game moves from candlelit medieval crypts to neon-soaked contemporary cities creates a melancholy that few RPGs from its era bothered attempting. The antagonist Vukodlak, a powerful vampire lord, functions mainly as a target rather than a character, and the supporting cast is broad where it needed to be deep. If you arrive hoping for the political density of the Camarilla-versus-Sabbat conflict from the tabletop, the story delivers the outline but not the substance. The writing rewards familiarity with the source material more than it builds it from scratch. For returning players or newcomers specifically drawn to the World of Darkness, Redemption is a genuine artifact worth experiencing, warts and all. For anyone expecting a modern RPG experience with reactive storytelling and meaningful choices, the gap between expectation and reality will be wide. The discipline tree is fun to experiment with, the atmosphere is earnest and often beautiful, and the medieval-to-modern arc is still a structurally bold idea. Just keep a walkthrough handy for the XP allocation and accept that your party members will occasionally decide to fight a wall. Monika, Scout Team

Vampire: The Masquerade - Redemption
ViolentRPG

Vampire: The Masquerade - Redemption

Apr 18, 2017Nihilistic SoftwareActivision
GamerScout Says

A gothic time-hop through medieval Prague to modern New York, wearing a crusader's guilt like a second skin. Worth it for World of Darkness fans, but bring patience for clunky combat.

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About Vampire: The Masquerade - Redemption

I've spent enough time in White Wolf's World of Darkness to know when a game is genuinely drawing from that well and when it's just stapling fangs onto a Diablo clone. Vampire: The Masquerade - Redemption is, honestly, a bit of both. You play as Christof, a Crusader-era warrior who gets Embraced in medieval Prague and then has to reckon with that curse across centuries, eventually stumbling into modern London and New York. The time-jump structure is one of the most distinctive things this game does, and it works as atmosphere even when the dungeon layouts blur together. The discipline system is where the RPG bones show through. Christof and his party members draw on clan-specific supernatural abilities rooted faithfully in the pen-and-paper rules. Celerity speeds up movement and attacks, Potence piles on melee damage, Fortitude layers defense, and Presence includes Majesty, a crowd-control ability that stuns humanoid enemies and will carry you through some genuinely rough encounters. Each discipline can be invested in across five dot ratings, and because XP and money are finite with no enemy respawning, your allocation decisions matter more than the game initially lets on. A filler-quest grinder this is not, but a resource-management puzzle that punishes careless spending absolutely is. Party composition is a real consideration. Up to three companions follow Christof through dungeons, drawn from clans like Gangrel, Nosferatu, Brujah, and Toreador, each with their own signature disciplines. The AI governing these companions is the game's most infamous liability. Aggressive stance in a populated area means your party will attack civilians, which the game calls Masquerade violations with a straight face. Neutral stance means they stand there watching you die. The behavior sliders feel like a prototype feature that shipped without finishing school. Pathfinding is similarly rough, and there are stretches in mid-game where the dungeon design collapses into room-clear-corridor-repeat rhythms that test even the most patient World of Darkness devotee. The narrative is the game's uneven heart. The Christof and Anezka love story across epochs is genuinely affecting in its setup, and the tonal shift when the game moves from candlelit medieval crypts to neon-soaked contemporary cities creates a melancholy that few RPGs from its era bothered attempting. The antagonist Vukodlak, a powerful vampire lord, functions mainly as a target rather than a character, and the supporting cast is broad where it needed to be deep. If you arrive hoping for the political density of the Camarilla-versus-Sabbat conflict from the tabletop, the story delivers the outline but not the substance. The writing rewards familiarity with the source material more than it builds it from scratch. For returning players or newcomers specifically drawn to the World of Darkness, Redemption is a genuine artifact worth experiencing, warts and all. For anyone expecting a modern RPG experience with reactive storytelling and meaningful choices, the gap between expectation and reality will be wide. The discipline tree is fun to experiment with, the atmosphere is earnest and often beautiful, and the medieval-to-modern arc is still a structurally bold idea. Just keep a walkthrough handy for the XP allocation and accept that your party members will occasionally decide to fight a wall. Monika, Scout Team

Tags

singleplayertier:aaaWorld of DarknessDiscipline SystemParty ManagementGothic AtmosphereAction RPGTime-Spanning NarrativeClan-Based AbilitiesBlood Resource ManagementFinite XP

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8
Memory
256 MB RAM
DirectX
Version 7.0
Storage
800 MB available space
Graphics
DirectX 7 Compatible 3D Card
Processor
1.0 GHz
Sound Card
Direct X Compatible
Additional Notes
Multiplayer no longer supported.

Recommended

Memory
512 MB RAM
DirectX
Version 9.0
Graphics
DirectX 9 Compatible 3D Card
Processor
1.4 GHz

Reviews & Ratings

Metacritic
74

Game Info

Developer
Nihilistic Software
Publisher
Activision
Release Date
Apr 18, 2017

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