Compare Unspottable prices across 50+ stores and find the best deal. Developed by GrosChevaux. Published by GrosChevaux. Released on 10/22/2020. Available on PC, Mac, Linux, Xbox. Genres: Casual, Indie, Strategy.

Hide in plain sight, punch your friends before they punch you, and try not to blow your cover by running like a human in a crowd of robots. Best with three or four bodies on the couch.

I came into Unspottable looking for something I could drop on a group of non-gamers and have running in under two minutes, and that is exactly what GrosChevaux delivered. The core loop is deceptively sharp: you and up to three other players are dropped into a top-down arena packed with AI-controlled characters that all look identical to you. The only buttons you need are movement, punch, dash, and a distraction action. That is it. First-timers are up to speed before the tutorial screen fades out. The real tension lives in the observation layer. Running gives you away. Punching an AI by mistake costs you points. Every level introduces a wrinkle that forces you to break from the robot shuffle at the worst possible moment. The factory level drops crushers on the arena floor. The sushi bar and supermarket push side objectives where you collect items for bonus points, but going for them flags you as a human to anyone watching carefully. Spotlights expose position in some stages. Levels like the disco and dojo each carry their own environmental chaos, and the twelve-arena roster keeps sessions from feeling repetitive for at least a few hours. The formula of "complete the side task or stay hidden" creates a genuine risk-reward read that elevates this above pure button-mash party nonsense. The weakest point, historically, was the lack of online play. Early reviews hammered it hard, and fairly so. GrosChevaux fixed that after launch, and online multiplayer is now in, alongside streamer and spectator modes. That is a meaningful upgrade. The community is not enormous, so online matchmaking with randoms may be thin depending on when you check, but the cross-platform support means your pool is wider than a single storefront. Steam users sitting around 89 percent positive across several hundred reviews is a healthy signal for a small indie. The honest limitation is content depth over long sessions. The game is tight but narrow. There are no unlockable mechanics, no ranked ladder to grind, and once you have memorized every arena's AI behavior the mind-games get shallower. It runs smooth and the cartoon visuals hold up fine for what the game needs to be, but do not expect a title that evolves with you over fifty hours. Two-hour couch sessions, repeated across different social groups, is where Unspottable earns its keep. If you have two to four players in the room and want something that works on any skill level without a rules explanation longer than thirty seconds, this delivers cleanly. Solo players or anyone expecting a deep competitive ladder should look elsewhere. Fred, Scout Team

Unspottable
CasualIndieStrategy

Unspottable

Oct 22, 2020GrosChevaux
GamerScout Says

Hide in plain sight, punch your friends before they punch you, and try not to blow your cover by running like a human in a crowd of robots. Best with three or four bodies on the couch.

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Screenshots & Media

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About Unspottable

I came into Unspottable looking for something I could drop on a group of non-gamers and have running in under two minutes, and that is exactly what GrosChevaux delivered. The core loop is deceptively sharp: you and up to three other players are dropped into a top-down arena packed with AI-controlled characters that all look identical to you. The only buttons you need are movement, punch, dash, and a distraction action. That is it. First-timers are up to speed before the tutorial screen fades out. The real tension lives in the observation layer. Running gives you away. Punching an AI by mistake costs you points. Every level introduces a wrinkle that forces you to break from the robot shuffle at the worst possible moment. The factory level drops crushers on the arena floor. The sushi bar and supermarket push side objectives where you collect items for bonus points, but going for them flags you as a human to anyone watching carefully. Spotlights expose position in some stages. Levels like the disco and dojo each carry their own environmental chaos, and the twelve-arena roster keeps sessions from feeling repetitive for at least a few hours. The formula of "complete the side task or stay hidden" creates a genuine risk-reward read that elevates this above pure button-mash party nonsense. The weakest point, historically, was the lack of online play. Early reviews hammered it hard, and fairly so. GrosChevaux fixed that after launch, and online multiplayer is now in, alongside streamer and spectator modes. That is a meaningful upgrade. The community is not enormous, so online matchmaking with randoms may be thin depending on when you check, but the cross-platform support means your pool is wider than a single storefront. Steam users sitting around 89 percent positive across several hundred reviews is a healthy signal for a small indie. The honest limitation is content depth over long sessions. The game is tight but narrow. There are no unlockable mechanics, no ranked ladder to grind, and once you have memorized every arena's AI behavior the mind-games get shallower. It runs smooth and the cartoon visuals hold up fine for what the game needs to be, but do not expect a title that evolves with you over fifty hours. Two-hour couch sessions, repeated across different social groups, is where Unspottable earns its keep. If you have two to four players in the room and want something that works on any skill level without a rules explanation longer than thirty seconds, this delivers cleanly. Solo players or anyone expecting a deep competitive ladder should look elsewhere. Fred, Scout Team

Tags

multiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttier:aaaCouch PvPSocial DeductionTop-Down ArenaParty BrawlerBluffing MechanicsDistraction MechanicShared ScreenCross-Platform Online

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
1 GB RAM
DirectX
Version 11
Storage
350 MB available space
Graphics
NVIDIA® GeForce® GTX 480 or better
Processor
Intel Core i3-4160 @ 2.60GHz
Sound Card
DirectX compatible soundcard or onboard chipset

Recommended

OS
Windows 7 64-bit and above
Memory
1 GB RAM
DirectX
Version 12
Storage
350 MB available space
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon R7 370
Processor
Intel Core i5-4460 @3.20GHz or AMD FX-9370
Sound Card
DirectX compatible soundcard or onboard chipset

Reviews & Ratings

No ratings available

Game Info

Developer
GrosChevaux
Publisher
GrosChevaux
Release Date
Oct 22, 2020

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