Compare Undungeon prices across 50+ stores and find the best deal. Developed by Laughing Machines. Published by tinyBuild. Released on 11/18/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 66/100.

A sci-fi action-RPG with striking pixel art and ambitious multiverse lore, let down by combat that's more tedious than intense.

Undungeon is a top-down action-RPG from Laughing Machines, set inside a fractured multiverse where dimensional collapse has shredded reality into warring shards. You play as a Herald, a near-immortal agent sent to stitch the cosmos back together by traveling between planes, completing missions, and making choices that ripple (at least in theory) across the worlds you visit. The premise is genuinely interesting, and the pixel art is legitimately stunning. Every environment looks hand-painted, and the creature and character designs carry real alien menace. If you bought this on screenshots alone, nobody would blame you. The writing tries to carry serious thematic weight. There are factions with competing cosmological philosophies, NPCs with motivations beyond "kill this, fetch that," and lore texts dense enough to suggest a writer who actually thought hard about what a shattered multiverse would feel like to live in. For players who enjoy sitting in a corner of a hub town reading item descriptions and arguing with themselves about which faction is morally defensible, Undungeon delivers some of that itch. The problem is that the narrative delivery is uneven. Dialogue dumps arrive in walls of text with little dramatization, and the pacing sags hard in the mid-game when the story's momentum should be building. Some quests feel like filler padding rather than genuine world-building, which is a particular sin in a game asking you to care about dimensional philosophy. Combat is real-time and built around organ-swapping: you harvest biological components from enemies and slot them into your Herald's body to customize stats and unlock abilities. It is a clever concept on paper. In practice, the execution is frustrating. Hitboxes feel inconsistent, enemy telegraphing is sometimes absent, and the difficulty spikes erratically rather than escalating with purpose. The build variety exists, and tinkering with organ loadouts does create meaningfully different playstyles, but getting there requires grinding through fights that feel more punishing than satisfying. Players willing to accept a steep, somewhat rough learning curve will find something to work with. Players expecting the fluid responsiveness of a polished action-RPG will bounce off quickly. The six playable Heralds each have distinct lore roles and starting builds, which is a genuine point in the game's favor. Replay potential exists in theory, especially if you want to see how different Herald perspectives color the same events. Whether the mixed combat loop holds up for multiple playthroughs is a harder sell. The 64% Steam rating reflects a game that clearly had creative ambitions that outpaced its execution. Laughing Machines built something with real ideas inside it, but the rough edges haven't been sanded down to the level the concept deserves. If you are the kind of player who mines games for lore and worldbuilding and can tolerate clunky combat as the tax you pay for interesting fiction, Undungeon has enough to offer. If tight, responsive action is a baseline requirement, this one will frustrate you before it rewards you. Monika, Scout Team

Undungeon
ActionAdventureIndieRPG

Undungeon

Nov 18, 2021Laughing MachinestinyBuild
GamerScout Says

A sci-fi action-RPG with striking pixel art and ambitious multiverse lore, let down by combat that's more tedious than intense.

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About Undungeon

Undungeon is a top-down action-RPG from Laughing Machines, set inside a fractured multiverse where dimensional collapse has shredded reality into warring shards. You play as a Herald, a near-immortal agent sent to stitch the cosmos back together by traveling between planes, completing missions, and making choices that ripple (at least in theory) across the worlds you visit. The premise is genuinely interesting, and the pixel art is legitimately stunning. Every environment looks hand-painted, and the creature and character designs carry real alien menace. If you bought this on screenshots alone, nobody would blame you. The writing tries to carry serious thematic weight. There are factions with competing cosmological philosophies, NPCs with motivations beyond "kill this, fetch that," and lore texts dense enough to suggest a writer who actually thought hard about what a shattered multiverse would feel like to live in. For players who enjoy sitting in a corner of a hub town reading item descriptions and arguing with themselves about which faction is morally defensible, Undungeon delivers some of that itch. The problem is that the narrative delivery is uneven. Dialogue dumps arrive in walls of text with little dramatization, and the pacing sags hard in the mid-game when the story's momentum should be building. Some quests feel like filler padding rather than genuine world-building, which is a particular sin in a game asking you to care about dimensional philosophy. Combat is real-time and built around organ-swapping: you harvest biological components from enemies and slot them into your Herald's body to customize stats and unlock abilities. It is a clever concept on paper. In practice, the execution is frustrating. Hitboxes feel inconsistent, enemy telegraphing is sometimes absent, and the difficulty spikes erratically rather than escalating with purpose. The build variety exists, and tinkering with organ loadouts does create meaningfully different playstyles, but getting there requires grinding through fights that feel more punishing than satisfying. Players willing to accept a steep, somewhat rough learning curve will find something to work with. Players expecting the fluid responsiveness of a polished action-RPG will bounce off quickly. The six playable Heralds each have distinct lore roles and starting builds, which is a genuine point in the game's favor. Replay potential exists in theory, especially if you want to see how different Herald perspectives color the same events. Whether the mixed combat loop holds up for multiple playthroughs is a harder sell. The 64% Steam rating reflects a game that clearly had creative ambitions that outpaced its execution. Laughing Machines built something with real ideas inside it, but the rough edges haven't been sanded down to the level the concept deserves. If you are the kind of player who mines games for lore and worldbuilding and can tolerate clunky combat as the tax you pay for interesting fiction, Undungeon has enough to offer. If tight, responsive action is a baseline requirement, this one will frustrate you before it rewards you. Monika, Scout Team

Tags

steamMultiverseOrgan CraftingHerald ClassesLore-HeavySci-Fi RPGPixel Art CombatBuild CustomizationDimensional Travel

System Requirements

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Reviews & Ratings

Metacritic
66
Steam
64%(375)

Game Info

Developer
Laughing Machines
Publisher
tinyBuild
Release Date
Nov 18, 2021

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