Compare Ultra Foodmess 2 prices across 50+ stores and find the best deal. Developed by Painful Smile. Published by Painful Smile. Released on 2/26/2024. Available on PC, Xbox. Genres: Action, Casual, Indie.

Loud, cheap, and built for a couch full of people who won't be friends by the time the last mini-game ends. No online, no ranked, no pretense.

I'll be straight with you: I came to Ultra Foodmess 2 skeptical. Party mini-game compilations are usually the filler you buy in a bundle and forget. Painful Smile's sequel is a better pitch than that, but it's also a narrower one than the marketing cheerfulness implies. This is a strictly local-multiplayer brawler dressed in kawaii food costumes, and if you don't have bodies to sit next to you, most of the value walks out the door. The structure is simple. You pick a point threshold between one and ten, choose which of the ten mini-games you want in rotation, then race through quick rounds that each run for only a few seconds. The modes span a loose world-tour theme: Foodball has you knocking a cake ball into goals, Mashed Pit sees oversized spiked potatoes bouncing around a ring trying to take out opponents, and Call of Foodie drops players into a donut-shooting arena where misses ricochet dangerously around the stage. That last one is the standout for the group I played with. The variety is decent for what the game costs, and the ability to toggle off modes you don't like is a smart quality-of-life call. Movement is thumbstick-plus-one-button across every single mode, so setup friction is basically zero. Grab controllers, plug in, go. The new dash mechanic is the headlining addition over the original, and the community reception on it is genuinely split. Some players found it adds a useful burst of agency to the shoving and positioning game. Others noted that the base walking speed feels stiffer than it did in the first Ultra Foodmess, as if the dash was bolted on without fully retuning the ground movement underneath it. After spending time with it, I'd land closer to the second camp. The dash is fun in the donut-shooting modes and in anything physics-pushy, but in slower positional games it exposes how sluggish the character feels without it. It's not a dealbreaker at this price point, but returning fans expecting a tighter sequel on movement alone may feel the regression. The roster starts at eight unlockable food characters and expands to twenty-four or more as you accumulate match experience, which is a fair unlock loop for a game this short-session. The AI bots exist in regular and hard difficulty tiers, but neither tier is going to stress anyone who's ever held a controller. Hard mode occasionally shows a flash of competence, then immediately walks into a spike potato. Solo play is genuinely just practice mode with a scoreboard. The visuals are cartoony, colourful, and smooth enough that you won't be distracted by technical issues, and the upbeat soundtrack fits the chaos without overstaying its welcome given how short each round is. There is no online multiplayer of any kind, which is the single fact most likely to make or break a purchase decision here. Ultra Foodmess 2 is exactly the kind of game that earns its place at a game night and then gets shelved until the next one. Ten modes is thin for long-term replayability, the dash integration needed more time in the oven, and the AI will never replace a rowdy third player. But the floor is low enough and the fun-per-minute when played as intended is high enough that writing it off completely would be unfair. Just know what you're buying: a couch game, full stop. Fred, Scout Team

Ultra Foodmess 2
ActionCasualIndie

Ultra Foodmess 2

Feb 26, 2024Painful Smile
GamerScout Says

Loud, cheap, and built for a couch full of people who won't be friends by the time the last mini-game ends. No online, no ranked, no pretense.

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About Ultra Foodmess 2

I'll be straight with you: I came to Ultra Foodmess 2 skeptical. Party mini-game compilations are usually the filler you buy in a bundle and forget. Painful Smile's sequel is a better pitch than that, but it's also a narrower one than the marketing cheerfulness implies. This is a strictly local-multiplayer brawler dressed in kawaii food costumes, and if you don't have bodies to sit next to you, most of the value walks out the door. The structure is simple. You pick a point threshold between one and ten, choose which of the ten mini-games you want in rotation, then race through quick rounds that each run for only a few seconds. The modes span a loose world-tour theme: Foodball has you knocking a cake ball into goals, Mashed Pit sees oversized spiked potatoes bouncing around a ring trying to take out opponents, and Call of Foodie drops players into a donut-shooting arena where misses ricochet dangerously around the stage. That last one is the standout for the group I played with. The variety is decent for what the game costs, and the ability to toggle off modes you don't like is a smart quality-of-life call. Movement is thumbstick-plus-one-button across every single mode, so setup friction is basically zero. Grab controllers, plug in, go. The new dash mechanic is the headlining addition over the original, and the community reception on it is genuinely split. Some players found it adds a useful burst of agency to the shoving and positioning game. Others noted that the base walking speed feels stiffer than it did in the first Ultra Foodmess, as if the dash was bolted on without fully retuning the ground movement underneath it. After spending time with it, I'd land closer to the second camp. The dash is fun in the donut-shooting modes and in anything physics-pushy, but in slower positional games it exposes how sluggish the character feels without it. It's not a dealbreaker at this price point, but returning fans expecting a tighter sequel on movement alone may feel the regression. The roster starts at eight unlockable food characters and expands to twenty-four or more as you accumulate match experience, which is a fair unlock loop for a game this short-session. The AI bots exist in regular and hard difficulty tiers, but neither tier is going to stress anyone who's ever held a controller. Hard mode occasionally shows a flash of competence, then immediately walks into a spike potato. Solo play is genuinely just practice mode with a scoreboard. The visuals are cartoony, colourful, and smooth enough that you won't be distracted by technical issues, and the upbeat soundtrack fits the chaos without overstaying its welcome given how short each round is. There is no online multiplayer of any kind, which is the single fact most likely to make or break a purchase decision here. Ultra Foodmess 2 is exactly the kind of game that earns its place at a game night and then gets shelved until the next one. Ten modes is thin for long-term replayability, the dash integration needed more time in the oven, and the AI will never replace a rowdy third player. But the floor is low enough and the fun-per-minute when played as intended is high enough that writing it off completely would be unfair. Just know what you're buying: a couch game, full stop. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:sub-5Party Mini-GamesCouch Co-op4-Player BrawlerUnlock ProgressionBot SupportWorld-Tour ThemeShort Sessions

System Requirements

Minimum

OS
Windows 7+
Memory
4 GB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
Dedicated GPU recommended
Processor
Intel Core i5-5257U, AMD Ryzen 3 1200 or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Painful Smile
Publisher
Painful Smile
Release Date
Feb 26, 2024

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