Compare Ultra Foodmess prices across 50+ stores and find the best deal. Developed by Riftpoint Entertainment. Published by Painful Smile. Released on 2/20/2020. Available on PC, Xbox. Genres: Casual, Indie.

Plug in three controllers, lose thirty minutes, repeat. Ultra Foodmess is the kind of local-only party brawler that earns its place at a gathering but has almost nothing to offer anyone playing solo.

I'll be straight with you: this one is not built for people like me. No netcode to judge, no ranked ladder, no mouse or polling rate discussion relevant here. Ultra Foodmess is a couch-only, controller-mandatory party brawler where you and up to three friends play as kawaii food characters, slugging it out across eleven short mini-game modes. Think Shot Dog, where characters line up auto-fired hot dogs at each other, or Organic Disposal, a conveyor-belt survival mode that will genuinely stress you out the first time you see it ramp up. Each round is viewed top-down on a single screen, and the controls are as stripped back as it gets: thumbstick to move, one button to act. That is the whole kit. The accessibility angle is real. Anyone can pick up a controller and understand what is happening within about ninety seconds, which makes it functional at family gatherings or mixed-skill group nights. The character roster starts at five food-themed fighters, with more unlocked by completing in-game challenges. Some of those challenges have a surprising bite to them, so there is a small but genuine progression hook if you want to tick them off. The mode variety is decent on paper, eleven options is a reasonable number, and you can filter out the ones you dislike before a session starts, which is a sensible quality-of-life call. Here is the problem, and it is the same one every reviewer circles back to: the content runs thin fast. Sessions move at a sprint, which is fun for twenty minutes and slightly hollow by the end of the first hour. There is no online play at all. Zero. If you cannot physically get people into the same room, the bot mode exists but it does not replace human chaos in any meaningful way. The game was clearly built for accessibility and quick-fix laughs first, depth second (or not at all). Compared to something like a Mario Party entry, the repetition sets in noticeably sooner because the pool of modes is smaller and none of them do anything that would surprise a genre veteran. The visual presentation is clean and cheerful, with each food character having a distinct silhouette that reads clearly on screen during the chaos. The audio is upbeat and inoffensive. There are no performance concerns on PC worth mentioning; this is not a technically demanding game by any stretch. What you are really evaluating is whether the local party experience justifies the purchase, and at its sub-five dollar price point, the honest answer is yes, conditionally. Conditionally meaning: you have people to play it with, right now, in the same room. Without that, there is genuinely not much here. Fred, Scout Team

Ultra Foodmess
CasualIndie

Ultra Foodmess

Feb 20, 2020Riftpoint EntertainmentPainful Smile
GamerScout Says

Plug in three controllers, lose thirty minutes, repeat. Ultra Foodmess is the kind of local-only party brawler that earns its place at a gathering but has almost nothing to offer anyone playing solo.

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Screenshots & Media

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About Ultra Foodmess

I'll be straight with you: this one is not built for people like me. No netcode to judge, no ranked ladder, no mouse or polling rate discussion relevant here. Ultra Foodmess is a couch-only, controller-mandatory party brawler where you and up to three friends play as kawaii food characters, slugging it out across eleven short mini-game modes. Think Shot Dog, where characters line up auto-fired hot dogs at each other, or Organic Disposal, a conveyor-belt survival mode that will genuinely stress you out the first time you see it ramp up. Each round is viewed top-down on a single screen, and the controls are as stripped back as it gets: thumbstick to move, one button to act. That is the whole kit. The accessibility angle is real. Anyone can pick up a controller and understand what is happening within about ninety seconds, which makes it functional at family gatherings or mixed-skill group nights. The character roster starts at five food-themed fighters, with more unlocked by completing in-game challenges. Some of those challenges have a surprising bite to them, so there is a small but genuine progression hook if you want to tick them off. The mode variety is decent on paper, eleven options is a reasonable number, and you can filter out the ones you dislike before a session starts, which is a sensible quality-of-life call. Here is the problem, and it is the same one every reviewer circles back to: the content runs thin fast. Sessions move at a sprint, which is fun for twenty minutes and slightly hollow by the end of the first hour. There is no online play at all. Zero. If you cannot physically get people into the same room, the bot mode exists but it does not replace human chaos in any meaningful way. The game was clearly built for accessibility and quick-fix laughs first, depth second (or not at all). Compared to something like a Mario Party entry, the repetition sets in noticeably sooner because the pool of modes is smaller and none of them do anything that would surprise a genre veteran. The visual presentation is clean and cheerful, with each food character having a distinct silhouette that reads clearly on screen during the chaos. The audio is upbeat and inoffensive. There are no performance concerns on PC worth mentioning; this is not a technically demanding game by any stretch. What you are really evaluating is whether the local party experience justifies the purchase, and at its sub-five dollar price point, the honest answer is yes, conditionally. Conditionally meaning: you have people to play it with, right now, in the same room. Without that, there is genuinely not much here. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:sub-5Couch Co-opParty BrawlerMini-GamesBot SupportUnlockable CharactersController RequiredFamily FriendlyQuick Sessions

System Requirements

Minimum

OS
8.1+
Memory
4 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
Dedicated GPU recommended
Processor
If it's a laptop with no dedicated GPU, CPU should be less than 3 years old.

Reviews & Ratings

No ratings available

Game Info

Developer
Riftpoint Entertainment
Publisher
Painful Smile
Release Date
Feb 20, 2020

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