Compare UFO: Unidentified Falling Objects prices across 50+ stores and find the best deal. Developed by Andrew Morrish. Published by Arc Games. Released on 8/9/2023. Available on PC. Genres: Action, Casual, Indie. Metacritic score: 76/100.

Deceptively deep score-attack chaos that plays nothing like the block-puzzler you think you're loading up. Worth a look for anyone who wants real skill expression outside the usual FPS grind.

My first five minutes with UFO: Unidentified Falling Objects felt like warm-up stretches. Blocks fall, you shoot them, same color groups score bigger combos. Readable. Comfortable. Then around the six-minute mark the pressure cooker lid comes off, and suddenly I'm managing homing rockets, spike-toting enemy blocks, floor spikes waiting at the bottom of a self-dug pit, and a two-hit health system where leveling up is simultaneously your lifeline and the thing that accelerates the chaos. The loop bites. The core mechanic is tighter than it looks. You control an astronaut who can shoot horizontally to destroy blocks and kick them sideways to set up color matches. Unlike classic falling-block games you have zero say in where pieces land, which forces constant repositioning instead of passive rotation planning. The movement unlocks make a real difference here: starting with a feather-fall jump and eventually working toward a quadruple jump changes how you dodge incoming threats entirely. Weapons unlock too, including a drill that destroys the block directly beneath you rather than firing across the play field, which demands a full re-think of how you approach chain setups. Five block colors keep the visual readout clean, and enemy types are distinct enough that you learn to prioritize on sight: snake creatures tethered to blocks are a nuisance, but the homing rockets that arc upward and then chase you down are the real timer on your run. The single-player content is more substantial than the arcade shell implies. Six worlds each bring their own challenge variants, and the challenge mode hands you specific objectives like repairing your spacesuit or hitting a point threshold before peeling back more of the unlock tree. Gems and cubes earned through milestones feed into new weapons, armor pieces that carry passive abilities, and alternate kick styles. That customization loop genuinely extends the lifespan past the point where most indie puzzlers run dry. Performance is clean too: smooth 60 FPS, no slowdowns mid-run, controls read instantly. I did not notice input lag on a controller, which matters when you're dodging a falling block by about a pixel. The online multiplayer, which supports up to 20 players, is where I have to pump the brakes. Concurrent player numbers are low, and multiple reviewers across the board found online lobbies effectively empty at the time of writing. Local 1v1 split-screen works and is probably the better competitive option right now given the population situation. The score-attack and challenge modes carry the solo experience comfortably, but if online PvP was the draw for you, manage expectations. The Steam player community is small and active hours are inconsistent. Bottom line: UFO sits in that respectable lane of compact arcade games with a higher skill ceiling than the box suggests. It rewards the kind of spatial awareness and threat prioritization that competitive shooter players already have wired in, and the movement and weapon customization give it more build variety than you'd expect from a block-busting game. Not a game you need to treat as a main slot in your rotation, but it's a sharp side piece for when you want something fast, punishing, and genuinely satisfying to get good at. Fred, Scout Team

UFO: Unidentified Falling Objects
ActionCasualIndie

UFO: Unidentified Falling Objects

Aug 9, 2023Andrew MorrishArc Games
GamerScout Says

Deceptively deep score-attack chaos that plays nothing like the block-puzzler you think you're loading up. Worth a look for anyone who wants real skill expression outside the usual FPS grind.

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About UFO: Unidentified Falling Objects

My first five minutes with UFO: Unidentified Falling Objects felt like warm-up stretches. Blocks fall, you shoot them, same color groups score bigger combos. Readable. Comfortable. Then around the six-minute mark the pressure cooker lid comes off, and suddenly I'm managing homing rockets, spike-toting enemy blocks, floor spikes waiting at the bottom of a self-dug pit, and a two-hit health system where leveling up is simultaneously your lifeline and the thing that accelerates the chaos. The loop bites. The core mechanic is tighter than it looks. You control an astronaut who can shoot horizontally to destroy blocks and kick them sideways to set up color matches. Unlike classic falling-block games you have zero say in where pieces land, which forces constant repositioning instead of passive rotation planning. The movement unlocks make a real difference here: starting with a feather-fall jump and eventually working toward a quadruple jump changes how you dodge incoming threats entirely. Weapons unlock too, including a drill that destroys the block directly beneath you rather than firing across the play field, which demands a full re-think of how you approach chain setups. Five block colors keep the visual readout clean, and enemy types are distinct enough that you learn to prioritize on sight: snake creatures tethered to blocks are a nuisance, but the homing rockets that arc upward and then chase you down are the real timer on your run. The single-player content is more substantial than the arcade shell implies. Six worlds each bring their own challenge variants, and the challenge mode hands you specific objectives like repairing your spacesuit or hitting a point threshold before peeling back more of the unlock tree. Gems and cubes earned through milestones feed into new weapons, armor pieces that carry passive abilities, and alternate kick styles. That customization loop genuinely extends the lifespan past the point where most indie puzzlers run dry. Performance is clean too: smooth 60 FPS, no slowdowns mid-run, controls read instantly. I did not notice input lag on a controller, which matters when you're dodging a falling block by about a pixel. The online multiplayer, which supports up to 20 players, is where I have to pump the brakes. Concurrent player numbers are low, and multiple reviewers across the board found online lobbies effectively empty at the time of writing. Local 1v1 split-screen works and is probably the better competitive option right now given the population situation. The score-attack and challenge modes carry the solo experience comfortably, but if online PvP was the draw for you, manage expectations. The Steam player community is small and active hours are inconsistent. Bottom line: UFO sits in that respectable lane of compact arcade games with a higher skill ceiling than the box suggests. It rewards the kind of spatial awareness and threat prioritization that competitive shooter players already have wired in, and the movement and weapon customization give it more build variety than you'd expect from a block-busting game. Not a game you need to treat as a main slot in your rotation, but it's a sharp side piece for when you want something fast, punishing, and genuinely satisfying to get good at. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttier:sub-5Score AttackHigh Skill CeilingMovement UnlocksWeapon CustomizationCombo SystemArcade Puzzle-ActionChallenge ModeCouch PvP

System Requirements

Minimum

OS
Windows 7/8/8.1/10
Memory
4 GB RAM
Graphics
512MB video memory
Processor
1.8GHz
Additional Notes
Minimum resolution of 1280x720

Reviews & Ratings

Metacritic
76

Game Info

Developer
Andrew Morrish
Publisher
Arc Games
Release Date
Aug 9, 2023

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