
Turbo Sliders Unlimited
Micro Machines nostalgia hits different when there are 20 players online, rockets flying, and your friends have built the track. TSU earns its "unlimited" subtitle.
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About Turbo Sliders Unlimited
My Saturday night crew has a strict test for any multiplayer racer: can four people on the couch, a bag of crisps in hand, figure out what to do within ten minutes? Turbo Sliders Unlimited mostly passes that test, but only after you survive the front door. The menu system is genuinely dense, and the lack of an in-game control guide is the kind of omission that will cost you twenty minutes of confused button-mashing before the first race starts. Stick with it, though, and what's waiting on the other side is one of the most content-loaded indie racers I've seen at this price point. At its core this is a top-down arcade racer brought forward into 3D, spiritually closer to Micro Machines or Super Offroad than anything Gran Turismo adjacent. The handling has a loose, physics-driven slipperiness that splits opinion hard: some players love the drift-heavy chaos, while critics point to corners that demand you brake nearly to a standstill, which can kill momentum on tighter circuits. The single-player campaign and AI races are serviceable but the AI gets scrappy and can send you barrel-rolling off a cliff at the worst moments. That is an annoyance when you are playing solo. In a room full of friends, it is hilarious. Where TSU earns real attention is the sheer volume of game modes. Standard racing and hotlapping are just the entry point. Sumo, tag, soccer, capture-the-flag, weapon battle, parkour, collector, and deathmatch are all in the box, with up to 20 players online across every single mode. For couch play specifically, four-player split-screen is fully supported, which puts it in a bracket most indie racers refuse to enter. Multiple camera options - top-down, third-person, first-person, fixed - let each player find their comfort zone, though the third-person view has generated some motion sickness complaints, so flag that for sensitive friends before the session starts. Controllers remap cleanly and the keyboard works fine if your crew is short on pads. The longevity play is the creation side. A full track editor and vehicle editor feed directly into Steam Workshop, and the community that built up during two-plus years of Early Access has already produced a wide library of custom levels, vehicles, and even whole campaigns. Developer Antti Mannisto, a Finnish industry veteran with stints at Remedy and RedLynx behind him, has continued shipping updates post-launch, so the base keeps growing. If your group burns through the stock content, Workshop is a genuine second game hiding inside the first. The honest caveat: this one rewards players who invest time to learn its systems and get online with real humans. The AI solo experience is the weakest version of TSU. The menus will slow down casual drop-in players. But for a group that wants something daft, customizable, and deeply replayable across modes that go well beyond "just racing", there is a lot here that bigger-budget party racers have quietly stopped offering. Riley, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7 (SP1+), Windows 10, Windows 11
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 760, AMD Radeon R9 270X, or better
- Processor
- 2.5 GHz Dual Core
- Additional Notes
- Worse machines might be ok when not having lots of players and with low graphics settings
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Game Info
- Developer
- Antti Mannisto
- Publisher
- Antti Mannisto
- Release Date
- Sep 12, 2024