Compare TRON RUN/r prices across 50+ stores and find the best deal. Developed by Sanzaru Games Inc.. Published by Disney Interactive Studios. Released on 2/16/2016. Available on PC, Xbox. Genres: Action, Racing.

If you ever wanted a score-attack runner with the neon soul of Tron Legacy, this is the one PC game that actually delivers it - just don't expect couch co-op or a long campaign.

My first impression of TRON RUN/r was that someone had finally figured out what a runner game should look like on a real gaming platform. Fluid, neon-soaked, and genuinely fast, it pulls you in the moment you hit the Grid. The three-mode structure is smarter than it sounds: Disc mode has you sprinting through Tron City on foot, wall-running, rail-grinding, gliding, sliding under barriers, and flinging your identity disc at gridbugs and sentries. It is the stronger half of the package by a comfortable margin, and the difficulty curve across its 16 designed levels is one of the best-paced in the runner genre. New mechanics get layered in at a sensible rate, and by the time the final stages hit you are doing five different things simultaneously without feeling cheated. Cycle mode is where the game loses a step. You ride a light cycle through the Whiteout region, racing a countdown timer that only resets when you hit Disruptor Hoops scattered across the track. Drifting through sharp turns and derezzing rival cycles sounds great on paper, and there are moments when it clicks into a satisfying rhythm. But the handling feels looser than it should, and the AI opponents are about as threatening as cones in a parking lot. Compared to the parkour energy of Disc mode, Cycle can feel like a separate, less-polished game bolted on. Wheel and pedal setups add nothing here - this is firmly a gamepad experience, and honestly a fairly basic one at that. Stream mode is the glue that holds the replay value together. It is a single-life endless run that alternates procedurally between Disc and Cycle segments, pushing you to stay sharp across both disciplines. No power-ups allowed, companions only. It is legitimately tense and is the main reason you will come back after burning through the 32 base levels. The score-attack loop, leaderboards, and three-star ranking system per level give it enough legs for dedicated players. Giorgio Moroder and Raney Shockne handle the soundtrack, and it is a good fit, even if it is not quite the Daft Punk high of Tron Legacy. A few caveats worth flagging upfront. This is a single-player-only game with no local or online co-op - so the Saturday-night-tournament crowd will need to look elsewhere. The DLC structure adds more Disc and Cycle levels plus the Outlands pack (a harder alternate-theme mode), which is a reasonable way to extend the runtime if you get hooked, but the base game wraps up in around four hours of level content. Technically, some players have reported stability quirks depending on graphics settings, so keeping things at medium is the safe bet on older hardware. There is also in-app currency present, though it mainly affects companion and power-up loadouts rather than blocking core content. For Tron fans and score-chaser types who want something stylish and mechanically tight to pick up in short bursts, this scratches a very specific itch. The Disc mode alone is genuinely great. The Cycle mode drags the average down, the content is short at base, and there is zero multiplayer to speak of. But at a discount, it is a sharp-looking, hard-enough arcade runner that respects your time in 20-minute sessions. Riley, Scout Team

TRON RUN/r
ActionRacing

TRON RUN/r

Feb 16, 2016Sanzaru Games Inc.Disney Interactive Studios
GamerScout Says

If you ever wanted a score-attack runner with the neon soul of Tron Legacy, this is the one PC game that actually delivers it - just don't expect couch co-op or a long campaign.

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About TRON RUN/r

My first impression of TRON RUN/r was that someone had finally figured out what a runner game should look like on a real gaming platform. Fluid, neon-soaked, and genuinely fast, it pulls you in the moment you hit the Grid. The three-mode structure is smarter than it sounds: Disc mode has you sprinting through Tron City on foot, wall-running, rail-grinding, gliding, sliding under barriers, and flinging your identity disc at gridbugs and sentries. It is the stronger half of the package by a comfortable margin, and the difficulty curve across its 16 designed levels is one of the best-paced in the runner genre. New mechanics get layered in at a sensible rate, and by the time the final stages hit you are doing five different things simultaneously without feeling cheated. Cycle mode is where the game loses a step. You ride a light cycle through the Whiteout region, racing a countdown timer that only resets when you hit Disruptor Hoops scattered across the track. Drifting through sharp turns and derezzing rival cycles sounds great on paper, and there are moments when it clicks into a satisfying rhythm. But the handling feels looser than it should, and the AI opponents are about as threatening as cones in a parking lot. Compared to the parkour energy of Disc mode, Cycle can feel like a separate, less-polished game bolted on. Wheel and pedal setups add nothing here - this is firmly a gamepad experience, and honestly a fairly basic one at that. Stream mode is the glue that holds the replay value together. It is a single-life endless run that alternates procedurally between Disc and Cycle segments, pushing you to stay sharp across both disciplines. No power-ups allowed, companions only. It is legitimately tense and is the main reason you will come back after burning through the 32 base levels. The score-attack loop, leaderboards, and three-star ranking system per level give it enough legs for dedicated players. Giorgio Moroder and Raney Shockne handle the soundtrack, and it is a good fit, even if it is not quite the Daft Punk high of Tron Legacy. A few caveats worth flagging upfront. This is a single-player-only game with no local or online co-op - so the Saturday-night-tournament crowd will need to look elsewhere. The DLC structure adds more Disc and Cycle levels plus the Outlands pack (a harder alternate-theme mode), which is a reasonable way to extend the runtime if you get hooked, but the base game wraps up in around four hours of level content. Technically, some players have reported stability quirks depending on graphics settings, so keeping things at medium is the safe bet on older hardware. There is also in-app currency present, though it mainly affects companion and power-up loadouts rather than blocking core content. For Tron fans and score-chaser types who want something stylish and mechanically tight to pick up in short bursts, this scratches a very specific itch. The Disc mode alone is genuinely great. The Cycle mode drags the average down, the content is short at base, and there is zero multiplayer to speak of. But at a discount, it is a sharp-looking, hard-enough arcade runner that respects your time in 20-minute sessions. Riley, Scout Team

Tags

steamScore AttackSingle-Life Endless ModeGamepad RequiredParkour RunnerLight Cycle RacingProcedural LevelsDisc CombatShort CampaignSci-Fi Aesthetic

System Requirements

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Reviews & Ratings

Steam
80%(443)

Game Info

Developer
Sanzaru Games Inc.
Publisher
Disney Interactive Studios
Release Date
Feb 16, 2016

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