Tron: Evolution
A neon-drenched third-person action game set between the two Tron films. Great aesthetic, shaky controls, and online servers that have been dead for years.
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About Tron: Evolution
Tron: Evolution is a third-person action-adventure released in December 2010 alongside the Tron: Legacy film, serving as a prequel that bridges the narrative gap between the original 1982 movie and its sequel. You play as Anon, a silent system monitor program created by Kevin Flynn, tasked with investigating a viral conspiracy led by the villain Abraxas while Clu's regime tightens its grip on the Grid. The story has genuine lore value for franchise fans, but Anon's mute-protagonist design keeps the emotional stakes flat for everyone else. The core gameplay loop mixes parkour traversal with disc-based melee combat. Wall-running, chasm-leaping, and climbing are all mapped to a single overloaded Shift key on PC, and the results are about as reliable as you'd expect. The movement system looks fluid in concept and collapses under pressure in practice, regularly launching you off ledges mid-sequence for no clear reason. Combat unlocks four ability types across the campaign: Stasis, Bomb, Corruption, and Heavy. Each works well enough in isolation, but the optimal strategy quickly devolves into spamming energy-fuelled power moves between energy well pickups, which gets old fast. Light cycle and tank sections break up the monotony and are genuinely the best parts of the game, brief as they are. Multiplayer shipped with four modes across four maps: Disintegration (free-for-all), Team Disintegration, Power Monger (zone control), and Bit Runner (a Capture the Flag variant where you hold the bit rather than return it to base). Larger maps like Defrag and Circuit Board allowed vehicles, with light cycles, tanks, and on-foot combat forming a rough rock-paper-scissors balance. Character progression was persistent across single-player and multiplayer, meaning your campaign levels and disc upgrades carried into online matches. On paper, that's a smart design call. In practice, the population was never huge, and here in 2025 finding a live match is not a realistic outcome. The PC version has an additional and very serious problem: SecuROM DRM, whose authentication servers Disney pulled the plug on back in 2019, meaning the game cannot be installed or run through official means on Windows without third-party workarounds. The presentation is the one area where Evolution still holds up. The Grid looks exactly like it should, neon geometry everywhere, Daft Punk tracks woven into the soundtrack, voice work from Olivia Wilde as Quorra and Bruce Boxleitner as Tron. It's clearly built by people who cared about the IP. The PC port, though, was a mess at launch with controller recognition issues and control mapping that assumed you were on a console. Those problems have not aged well and the DRM situation makes them largely moot anyway. If you're a committed Tron fan who can navigate the install workarounds and wants the lore connective tissue between the two films, there's a short but decent campaign here. For anyone else, the broken multiplayer and unreliable movement controls make this a hard sell. Fred, Scout Team
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System Requirements
Minimum
- Memory
- 1536 MB RAM
- Graphics
- Direct X 9.0c 256MB RAM
- Processor
- Intel Pentium D 3 GHz or AMD Athlon 64 X2 3800+
- System requirements
- Microst Windows 7 / Vista SP2 / XP SP3
Reviews & Ratings
No ratings available
Game Info
- Developer
- Gamestar
- Publisher
- Disney Interactive Studios
- Release Date
- Dec 7, 2010