Compare Trials of Mana prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 4/24/2020. Available on PC. Genres: RPG.

Pick three heroes from six, chain real-time combos through a fairy-tale world, then do it all again with a different roster - Trials of Mana is an action-RPG with genuine replay bones, if you can forgive its budget seams.

I went into this one expecting a nostalgia-tax cash-in and came out with a genuine soft spot for it. Trials of Mana is a full 3D rebuild of the Super Famicom cult classic Seiken Densetsu 3 - a game most Western players never touched because it never left Japan until 2017. Square Enix has rebuilt it from the ground up with real-time combat, navigable 3D environments, and a post-game chapter that did not exist in the original. For a remake pitched somewhere between a modest mid-budget release and a legacy passion project, it lands better than you might expect. The structure is the smartest thing about it. You pick a lead character from six options - Duran the soldier, Angela the mage, Hawkeye the rogue, Charlotte the healer, Kevin the beastman, Riesz the valkyrie - and grab two companions. Each character carries their own opening story before the three threads converge, which means your second and third playthroughs genuinely reframe events you thought you understood the first time. The class change system deepens this further: each character branches into light or dark subclasses at tier two and three, shaping your stat growth, abilities, and party composition. The game does a poor job explaining the third-tier class unlock, which is a legitimate design failure and will catch casual players off guard. A respec system exists via late-game items, but you likely will not need it unless you invested badly for hours. Combat sits comfortably in the real-time action lane: you attack, dodge, burn class strikes and elemental magic, and swap between party members on the fly. Boss encounters use MMO-style warning zones to telegraph area attacks, which gives fights a readable rhythm without dumbing them down entirely. The honest criticism is that the system plateaus. What you are doing in hour three is more or less what you are doing in hour fifteen, with bigger numbers. Players who want mechanical depth on par with a Tales entry or a modern Ys title will feel the ceiling quickly. Companion AI is inconsistent, particularly in chaotic multi-enemy encounters, so do not expect your two automated party members to carry their weight reliably. The writing is where I have to be direct: this is 1995 JRPG storytelling with 2020 voice acting layered on top of it. The characters are charming archetypes rather than complex figures, and the English dub ranges from serviceable to genuinely grating depending on who is on screen. The soundtrack, however, is outstanding. Hiroki Kikuta's original compositions arranged for the remake carry real emotional weight, and the option to switch between the modern and classic soundtrack versions is a thoughtful touch that fans of the original will appreciate. Visually, the toon-shaded art style is a stronger long-term bet than photorealism would have been, even if animation quality and cutscene framing occasionally betray the budget. For an RPG specialist, the lack of narrative payoff is the real shortcoming here. Choices matter in terms of roster composition and class paths, but the story beats are fixed, the villains are thin, and the plot twists land softly. What saves it is the structure: roughly 25 hours per route, around 60 if you commit to all three protagonist paths, with enough mechanical variety between class builds to make each run feel distinct enough to finish. If you want a breezy, fairy-tale action-RPG with genuine replay value and one of the best JRPG soundtracks of its release year, Trials of Mana delivers that cleanly. If you need Disco Elysium-level writing or Dark Souls-depth combat, look elsewhere. Monika, Scout Team

Trials of Mana

Trials of Mana

Apr 24, 2020Square Enix
GamerScout Says

Pick three heroes from six, chain real-time combos through a fairy-tale world, then do it all again with a different roster - Trials of Mana is an action-RPG with genuine replay bones, if you can forgive its budget seams.

PC
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GamerScout Verdict

Best for JRPG fans who want a breezy, replayable action-RPG with class variety - not for those chasing narrative depth or mechanical complexity.

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About Trials of Mana

I went into this one expecting a nostalgia-tax cash-in and came out with a genuine soft spot for it. Trials of Mana is a full 3D rebuild of the Super Famicom cult classic Seiken Densetsu 3 - a game most Western players never touched because it never left Japan until 2017. Square Enix has rebuilt it from the ground up with real-time combat, navigable 3D environments, and a post-game chapter that did not exist in the original. For a remake pitched somewhere between a modest mid-budget release and a legacy passion project, it lands better than you might expect. The structure is the smartest thing about it. You pick a lead character from six options - Duran the soldier, Angela the mage, Hawkeye the rogue, Charlotte the healer, Kevin the beastman, Riesz the valkyrie - and grab two companions. Each character carries their own opening story before the three threads converge, which means your second and third playthroughs genuinely reframe events you thought you understood the first time. The class change system deepens this further: each character branches into light or dark subclasses at tier two and three, shaping your stat growth, abilities, and party composition. The game does a poor job explaining the third-tier class unlock, which is a legitimate design failure and will catch casual players off guard. A respec system exists via late-game items, but you likely will not need it unless you invested badly for hours. Combat sits comfortably in the real-time action lane: you attack, dodge, burn class strikes and elemental magic, and swap between party members on the fly. Boss encounters use MMO-style warning zones to telegraph area attacks, which gives fights a readable rhythm without dumbing them down entirely. The honest criticism is that the system plateaus. What you are doing in hour three is more or less what you are doing in hour fifteen, with bigger numbers. Players who want mechanical depth on par with a Tales entry or a modern Ys title will feel the ceiling quickly. Companion AI is inconsistent, particularly in chaotic multi-enemy encounters, so do not expect your two automated party members to carry their weight reliably. The writing is where I have to be direct: this is 1995 JRPG storytelling with 2020 voice acting layered on top of it. The characters are charming archetypes rather than complex figures, and the English dub ranges from serviceable to genuinely grating depending on who is on screen. The soundtrack, however, is outstanding. Hiroki Kikuta's original compositions arranged for the remake carry real emotional weight, and the option to switch between the modern and classic soundtrack versions is a thoughtful touch that fans of the original will appreciate. Visually, the toon-shaded art style is a stronger long-term bet than photorealism would have been, even if animation quality and cutscene framing occasionally betray the budget. For an RPG specialist, the lack of narrative payoff is the real shortcoming here. Choices matter in terms of roster composition and class paths, but the story beats are fixed, the villains are thin, and the plot twists land softly. What saves it is the structure: roughly 25 hours per route, around 60 if you commit to all three protagonist paths, with enough mechanical variety between class builds to make each run feel distinct enough to finish. If you want a breezy, fairy-tale action-RPG with genuine replay value and one of the best JRPG soundtracks of its release year, Trials of Mana delivers that cleanly. If you need Disco Elysium-level writing or Dark Souls-depth combat, look elsewhere.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedClass Change SystemMultiple RoutesReplay ValueFairy-tale AestheticReal-time CombatParty BuildingPost-game ContentDual Soundtrack Option

System Requirements

Minimum

Processor
AMD A-Series 2.5GHz / Intel® Core™ i3 2.5GHz
Memory
4 GB RAM
Graphics
AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 760
DirectX
Version 11
Storage
20 GB available…

Recommended

Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5 2.5GHz
Memory
8 GB RAM
Graphics
AMD Radeon™ RX 470 / NVIDIA® GeForce® GTX 1050 Ti
DirectX
Version 11
Storage
20 GB avai…

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Apr 24, 2020

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo Sound+3 more

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What platforms is Trials of Mana available on?

Trials of Mana is available on PC.

When was Trials of Mana released?

Trials of Mana was released on 24 April 2020.

Who developed Trials of Mana?

Trials of Mana was developed by Square Enix.