Compare Trapped Dead: Lockdown prices across trusted key stores and find the best deal. Developed by Bigmoon Studios. Published by Headup Games. Released on 3/20/2015. Available on PC. Genres: Action, Indie, RPG.

Top-down zombie hack-and-slash with light RPG trappings, set in a locked-down small American town. Functional but rough around every edge.

Trapped Dead: Lockdown drops you into a small American town overrun by the undead, sealed off by the military, and crawling with zombies that outnumber the game's good ideas by a wide margin. The premise is straightforward: pick a character, fight through waves of the living dead, complete mission objectives, try not to die. It sits in that top-down hack-and-slash RPG space that games like Zombie Shooter or early Diablo clones used to own, and it wears that lineage clearly on its bloodied sleeve. The RPG label here is technically accurate but generous in spirit. There are characters with different loadouts, some light progression, and enough variety in weapons - melee, firearms, improvised tools - to keep combat from feeling completely static across the first handful of hours. The missions have objectives that go slightly beyond pure extermination, which is a low bar to clear but Lockdown clears it. Co-op is available, and unsurprisingly that is where the game finds most of its personality. Playing solo is tolerable; playing with a friend tips the experience from merely functional to occasionally fun. The problems are real and worth naming plainly. The writing is thin, the world offers almost no reason to care about the people or places you're moving through, and the RPG mechanics stop feeling meaningful long before the campaign ends. Build variety is surface-level at best. If you are hoping for choices that matter, for character arcs that develop, or for a zombie setting that does anything interesting with its premise, this is not that game. The combat loop handles the early hours adequately but repeats itself too aggressively, and repetition without depth is just grind wearing a zombie mask. Visually and technically, Lockdown shows its age and its budget. Released in 2015 and carrying a Mixed review score from a modest number of players, it sits in that honest middle tier of games that were probably fine for a weekend rental back in the day but have not gained anything interesting with time. The community is sparse now, which matters for co-op availability. If you are expecting genre-defining work from a small indie studio operating in a crowded subgenre, calibrate expectations firmly downward. For completionists of zombie games or top-down action RPGs who have genuinely exhausted better options, there is a passable few hours here, especially with a co-op partner. For anyone else, the genre has stronger entries at every price point. The zombie apocalypse has been better written, better built, and better played in dozens of other games, and Lockdown does not offer enough mechanical or narrative distinctiveness to earn a place at the front of that line. Monika, Scout Team

Trapped Dead: Lockdown

Trapped Dead: Lockdown

Mar 20, 2015Bigmoon StudiosHeadup Games
GamerScout Says

Top-down zombie hack-and-slash with light RPG trappings, set in a locked-down small American town. Functional but rough around every edge.

PC
Best Price Available
€0.00
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Historical low: €0.57

GamerScout Verdict

A passable co-op zombie romp for players who have already finished the good stuff in this genre.

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About Trapped Dead: Lockdown

Trapped Dead: Lockdown drops you into a small American town overrun by the undead, sealed off by the military, and crawling with zombies that outnumber the game's good ideas by a wide margin. The premise is straightforward: pick a character, fight through waves of the living dead, complete mission objectives, try not to die. It sits in that top-down hack-and-slash RPG space that games like Zombie Shooter or early Diablo clones used to own, and it wears that lineage clearly on its bloodied sleeve. The RPG label here is technically accurate but generous in spirit. There are characters with different loadouts, some light progression, and enough variety in weapons - melee, firearms, improvised tools - to keep combat from feeling completely static across the first handful of hours. The missions have objectives that go slightly beyond pure extermination, which is a low bar to clear but Lockdown clears it. Co-op is available, and unsurprisingly that is where the game finds most of its personality. Playing solo is tolerable; playing with a friend tips the experience from merely functional to occasionally fun. The problems are real and worth naming plainly. The writing is thin, the world offers almost no reason to care about the people or places you're moving through, and the RPG mechanics stop feeling meaningful long before the campaign ends. Build variety is surface-level at best. If you are hoping for choices that matter, for character arcs that develop, or for a zombie setting that does anything interesting with its premise, this is not that game. The combat loop handles the early hours adequately but repeats itself too aggressively, and repetition without depth is just grind wearing a zombie mask. Visually and technically, Lockdown shows its age and its budget. Released in 2015 and carrying a Mixed review score from a modest number of players, it sits in that honest middle tier of games that were probably fine for a weekend rental back in the day but have not gained anything interesting with time. The community is sparse now, which matters for co-op availability. If you are expecting genre-defining work from a small indie studio operating in a crowded subgenre, calibrate expectations firmly downward. For completionists of zombie games or top-down action RPGs who have genuinely exhausted better options, there is a passable few hours here, especially with a co-op partner. For anyone else, the genre has stronger entries at every price point. The zombie apocalypse has been better written, better built, and better played in dozens of other games, and Lockdown does not offer enough mechanical or narrative distinctiveness to earn a place at the front of that line.

Monika
Monika · Scout Team

RPGs

Tags

steamTop-Down ShooterZombie SurvivalCo-op CampaignHack and SlashBudget RPGMission-BasedIsometric Combat

System Requirements

Minimum

OS
XP(SP3)/Vista/Windows 7/8/8.1
Processor
2 GHz Processor
Memory
2 GB RAM
Graphics
DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
DirectX 9.0c compati…

Recommended

Processor
2 GHz Processor Dual Core or higher
Memory
6 GB RAM
Graphics
DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB
DirectX
Version 9.0c
Storage
4 GB available space Sound…

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Reviews & Ratings

Steam
54%(190)

Game Info

Developer
Bigmoon Studios
Publisher
Headup Games
Release Date
Mar 20, 2015

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Frequently asked questions about Trapped Dead: Lockdown

How much does Trapped Dead: Lockdown cost?

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What platforms is Trapped Dead: Lockdown available on?

Trapped Dead: Lockdown is available on PC.

When was Trapped Dead: Lockdown released?

Trapped Dead: Lockdown was released on 20 March 2015.

Who developed Trapped Dead: Lockdown?

Trapped Dead: Lockdown was developed by Bigmoon Studios and published by Headup Games.