Train Simulator - East Coast Main Line London-Peterborough Route Add-On (DLC)
A fictional Japanese-style railcar sim layered onto a famous British route name. Niche, early-access, and almost review-free - approach with caution.
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About Train Simulator - East Coast Main Line London-Peterborough Route Add-On (DLC)
Let's be direct about what this DLC actually is, because the title will mislead you. The East Coast Main Line London-Peterborough branding implies Dovetail's long-running Train Simulator ecosystem and the real-world electrified intercity corridor out of King's Cross. What you actually get here is a separate product from developer 汐留姉妹 - a fictional railcar driving experience built around a 70-plus kilometer route with multiple track types, tunnels, and varied scenery. The real ECML this is not. Whether that bait-and-switch is a dealbreaker depends entirely on what you came looking for. On its own terms, the sim offers a focused single-player driving loop. You operate railcars along a fictional line that includes single-track sections, which do require genuine attention to timetable logic and signalling awareness - the kind of procedural discipline that strategy-minded players will recognise as meaningful decision space. Track variety is the headline feature: tunnels, open stretches, and scenery transitions give the 70 km something to say over a full run. The developer lists additional train types and single-track expansion as scheduled future content, which is standard early-access language and carries the usual caveat that roadmaps are promises, not contracts. The review situation is a red flag worth discussing plainly. Three total Steam reviews at 100 percent positive sounds encouraging until you do the arithmetic - three data points is not a sample size, it is anecdotal noise. Metacritic has no score. There is no critical consensus to draw from. For a strategy and sim player who normally checks community spreadsheets, patch histories, and long-term developer responsiveness before committing, the absence of that data trail is uncomfortable. Early access compounds this: the build you buy today may be substantially different from the build that reaches 1.0, for better or worse. Who might actually enjoy this? Players who find meditative railcar operation genuinely relaxing and are not attached to the real-world ECML will find a compact, low-friction driving experience with enough route variety to hold attention for several sessions. The fictional setting removes the burden of matching real timetables or real rolling stock, which can actually lower the barrier for newcomers to train simulation - you are learning the feel of the throttle and brake curve without also memorising actual British signalling rules. If that sounds appealing, the 70 km route gives you enough run time to settle into the rhythm. The ceiling is the problem. There is no visible mod ecosystem, no multiplayer, no AI traffic complexity worth analysing, and the future content is undelivered. For anyone who wants the depth loop - unlocking new routes, digging into realistic physics configs, watching a developer community build scenarios - this DLC offers very little infrastructure to support that ambition yet. Watch the update history before buying. If the developer has shipped consistent patches since the January 2023 release, that is a meaningful positive signal. If the changelog is thin, treat this as a curiosity rather than a commitment. Diego, Scout Team
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Game Info
- Developer
- 汐留姉妹
- Publisher
- Dovetail Games
- Release Date
- Jan 31, 2023