
Trailmakers: Airborne Expansion
If you have Trailmakers and haven't touched Airborne yet, that's a gap worth closing - actual enemies, a proper open-world sky map, and real aerial combat change the texture of the whole game.
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About Trailmakers: Airborne Expansion
I came into Airborne a bit skeptical, honestly. Trailmakers without enemies always felt more like a creative toy than a game with stakes, and I wasn't sure tacking on a campaign would fix that. It mostly does. This expansion introduces the first true adversaries the base game never had - Robot Pirates operating fighter planes, flak cannons, blimps, and hot air balloons across a genuinely large open-world sandbox split between deserts, mountain ranges, and floating islands. That variety matters. Your builds need to perform differently depending on whether you're dogfighting at altitude, dodging ground-based flak, or hunting down a blimp that's drifting toward cover. The quest structure is village-gated. You find Chirpo settlements, talk to their mayor, and get tasked with pushing deeper into Robot Pirate territory to rescue captives. It's simple but it gives the sandbox a forward direction that Trailmakers has always needed. Quest rewards are functional - blocks, engines, wings, thrusters - so there's a genuine gear loop tying your building ambitions to mission progress. If you care about the building side as much as the combat side, that loop is actually satisfying. Where things get complicated is the new-parts question. Community sentiment is pretty consistent: the expansion's blocks aren't wildly different from what you can already construct in the base game. You're not getting a fundamentally new building vocabulary, just more pieces and a focused context for using them. Players who were hoping for exotic propulsion systems or completely alien mechanics will be underwhelmed. What you do get is a much better reason to actually finish a build and test it against something that shoots back. The open-world map is the expansion's strongest argument. It's the biggest Trailmakers has offered, and the non-linear structure means you can approach Robot Pirate zones in roughly any order - though heading into high-difficulty areas underprepared will get your aircraft destroyed fast. That tension between exploration and readiness is the closest Trailmakers has come to feeling like a real progression game rather than a creative sandbox with optional objectives. Co-op and PvP are both supported if you want to pull friends in, which is where the multiplayer legs of this thing extend past a solo weekend. Fairness check: the campaign's length is a sticking point for some players relative to the asking price at full cost. It won't take you a month. If you treat it as a focused content injection into a sandbox you already love rather than a standalone game, the value math works out better. For base Trailmakers fans who haven't had a reason to log back in, this gives you one. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64 Bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 8 GB available space
- Processor
- i5-4440 (3.1 GHz quad-core)
Recommended
- OS
- Windows 10 64 Bit
- Memory
- 16 GB RAM
- Network
- Broadband Internet connection
- Storage
- 10 GB available space
- Graphics
- GTX 1080
- Processor
- i7-7700K
Reviews & Ratings
No ratings available
Game Info
- Developer
- Flashbulb
- Publisher
- Flashbulb
- Release Date
- Apr 27, 2023