Compare Touch Type Tale - Strategic Typing prices across trusted key stores and find the best deal. Developed by Pumpernickel Studio. Published by Mythwright. Released on 11/4/2024. Available on PC. Genres: Indie, Strategy.

Mouse in the bin, keyboard on the throne: this medieval RTS hands all control to your fingers, and whether that feels empowering or exhausting depends entirely on how fast you type.

I came into Touch Type Tale expecting a gimmick dressed up as a game. What I did not expect was a genuinely coherent real-time strategy title where the typing control scheme creates actual strategic pressure rather than just cosplay difficulty. The core loop is straightforward RTS stuff: mine gold, build barracks, recruit soldiers, push lanes. The twist is that every single action, from hiring spearmen to moving cavalry down a flank, requires you to correctly type a word that appears on screen. Mistype under pressure and your economy stalls while the enemy cavalry is already on your doorstep. That friction is the whole point, and it mostly works. The unit roster gives you meaningful decisions to make. Spearmen, archers, swordsmen, cavalry, and bulky Golems each fill distinct roles, and the PvP community has already figured out that mass cavalry rush is a viable opener while Golem stacking rewards the player who manages fatigue better over a long game. Flanking and charge bonuses add a small tactical layer on top of the typing pressure. You can also build an Ink Factory to unlock spells like Teleport and Plague, which opens up comeback mechanics when a match turns against you. None of this is StarCraft-depth strategy, but it is more than window dressing. The campaign throws curveballs too: minigame stages including a shoot-the-targets level that maps to your full keyboard layout, a rhythm segment, a cook-off, and a bullet-hell sequence break up the standard base-building missions. Pumpernickel Studio clearly did not want repetition to kill the pacing, and those detours mostly succeed. The presentation is a genuine surprise. The art style draws from medieval illuminated manuscripts and holds up well across the whole campaign. Jim Broadbent voices the narrator, and he sounds like he had a good time in the recording booth, which carries through to every cutscene. The campaign follows Paul, a wizard's apprentice who stumbles onto a magical typewriter and ends up saving a kingdom, and the story has enough political scheming between factions to stay interesting past the tutorial hours. There are five difficulty levels, with the recommended setting sitting in the middle of that range; most players seem to settle between Normal and Hard according to in-game leaderboard data, and the option to replay missions at higher difficulties gives the campaign legs beyond a single run. The valid criticisms are real, though. The early campaign tutorial is slow and spread across multiple levels when it could be tighter. The opening economy cycle, mine gold, hire day-workers, build a farm, repeat, gets samey fast before the mid-game unit variety kicks in. One frustrated reviewer called the enemy balance lopsided at harder difficulties, and there is something to that: the game can tip from satisfying pressure into attrition when you are still building muscle memory for the control scheme. The online playerbase is small, which means matchmaking in ranked can take patience. Twitch integration that lets chat vote on your in-game inputs is a fun extra, but it does not solve the population problem. For a shooter player like me, the appeal here is specific: this is the closest an RTS has come to rewarding raw mechanical speed the way a good FPS does. Your fingers are your loadout. Accuracy under pressure matters. If you type at 80-plus WPM with decent accuracy, the game feels crisp and responsive. If you are hunting and pecking, every mission above Normal will feel punishing in a way that is not fun. Know which camp you are in before you commit. The demo is available and covers enough of the campaign to give you an honest read on whether the control scheme clicks for you. Fred, Scout Team

Touch Type Tale - Strategic Typing

Touch Type Tale - Strategic Typing

Nov 4, 2024Pumpernickel StudioMythwright
GamerScout Says

Mouse in the bin, keyboard on the throne: this medieval RTS hands all control to your fingers, and whether that feels empowering or exhausting depends entirely on how fast you type.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€2.26-89%
at Eneba
Lowest tracked: €2.26
Track this price

GamerScout Verdict

Worth it for fast typists who want RTS tension with a genuine mechanical skill ceiling; hunt-and-peckers should try the demo first.

Compare Prices(7 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€2.26-89%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.10-84%
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StandardGlobalSteam KeyKey
€3.74
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€5.72
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StandardEurope (EU)Steam KeyKey
€8.99-55%
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StandardGlobalSteam KeyKey
€17.48-13%
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StandardGlobalSteam KeyKey
€18.79-6%
Priced in EUR by the store
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Price History

Lowest tracked
€2.2615 Aug 2026
Current best
€2.26
Lowest since we started tracking
Keyshops
€1.78€3.45€5.11€6.785 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Touch Type Tale - Strategic Typing

I came into Touch Type Tale expecting a gimmick dressed up as a game. What I did not expect was a genuinely coherent real-time strategy title where the typing control scheme creates actual strategic pressure rather than just cosplay difficulty. The core loop is straightforward RTS stuff: mine gold, build barracks, recruit soldiers, push lanes. The twist is that every single action, from hiring spearmen to moving cavalry down a flank, requires you to correctly type a word that appears on screen. Mistype under pressure and your economy stalls while the enemy cavalry is already on your doorstep. That friction is the whole point, and it mostly works. The unit roster gives you meaningful decisions to make. Spearmen, archers, swordsmen, cavalry, and bulky Golems each fill distinct roles, and the PvP community has already figured out that mass cavalry rush is a viable opener while Golem stacking rewards the player who manages fatigue better over a long game. Flanking and charge bonuses add a small tactical layer on top of the typing pressure. You can also build an Ink Factory to unlock spells like Teleport and Plague, which opens up comeback mechanics when a match turns against you. None of this is StarCraft-depth strategy, but it is more than window dressing. The campaign throws curveballs too: minigame stages including a shoot-the-targets level that maps to your full keyboard layout, a rhythm segment, a cook-off, and a bullet-hell sequence break up the standard base-building missions. Pumpernickel Studio clearly did not want repetition to kill the pacing, and those detours mostly succeed. The presentation is a genuine surprise. The art style draws from medieval illuminated manuscripts and holds up well across the whole campaign. Jim Broadbent voices the narrator, and he sounds like he had a good time in the recording booth, which carries through to every cutscene. The campaign follows Paul, a wizard's apprentice who stumbles onto a magical typewriter and ends up saving a kingdom, and the story has enough political scheming between factions to stay interesting past the tutorial hours. There are five difficulty levels, with the recommended setting sitting in the middle of that range; most players seem to settle between Normal and Hard according to in-game leaderboard data, and the option to replay missions at higher difficulties gives the campaign legs beyond a single run. The valid criticisms are real, though. The early campaign tutorial is slow and spread across multiple levels when it could be tighter. The opening economy cycle, mine gold, hire day-workers, build a farm, repeat, gets samey fast before the mid-game unit variety kicks in. One frustrated reviewer called the enemy balance lopsided at harder difficulties, and there is something to that: the game can tip from satisfying pressure into attrition when you are still building muscle memory for the control scheme. The online playerbase is small, which means matchmaking in ranked can take patience. Twitch integration that lets chat vote on your in-game inputs is a fun extra, but it does not solve the population problem. For a shooter player like me, the appeal here is specific: this is the closest an RTS has come to rewarding raw mechanical speed the way a good FPS does. Your fingers are your loadout. Accuracy under pressure matters. If you type at 80-plus WPM with decent accuracy, the game feels crisp and responsive. If you are hunting and pecking, every mission above Normal will feel punishing in a way that is not fun. Know which camp you are in before you commit. The demo is available and covers enough of the campaign to give you an honest read on whether the control scheme clicks for you.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:indieKeyboard-Only ControlsTyping MechanicsMedieval RTSPvP RankedCampaign MinigamesSpells SystemWPM Skill-GateIlluminated Art StyleTwitch Integration

System Requirements

Minimum

OS
Windows 10 - 64-bit
Memory
8 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
Nvidia GeForce GTX 580 or Nvidia GeForce GTX 750 TI
Processor
Dual Core 1.4 GHz

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Pumpernickel Studio
Publisher
Mythwright
Release Date
Nov 4, 2024

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Frequently asked questions about Touch Type Tale - Strategic Typing

How much does Touch Type Tale - Strategic Typing cost?

As of 7 September 2026, the cheapest in-stock offer for Touch Type Tale - Strategic Typing is €2.26 at Eneba, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Touch Type Tale - Strategic Typing cheapest?

The lowest in-stock price we track for Touch Type Tale - Strategic Typing is €2.26 at Eneba (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Touch Type Tale - Strategic Typing available on?

Touch Type Tale - Strategic Typing is available on PC.

When was Touch Type Tale - Strategic Typing released?

Touch Type Tale - Strategic Typing was released on 4 November 2024.

Who developed Touch Type Tale - Strategic Typing?

Touch Type Tale - Strategic Typing was developed by Pumpernickel Studio and published by Mythwright.