
Totally Spies! - Cyber Mission
If your kid has burned through every couch co-op game on your shelf, Cyber Mission fills a slot, but solo adults should look elsewhere fast.
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About Totally Spies! - Cyber Mission
I sat down with Cyber Mission hoping the Totally Spies IP would at least produce a competent stealth-lite experience. It did not, at least not for anyone who expects a game aimed at adults. What we have is a top-down, three-quarters perspective stealth-puzzle game across ten stages set in Singapore, where Sam, Clover, and Alex each carry unique gadgets: Sam gets a tracking device that surfaces footprints and clues, Clover runs a freeze ray, and there is a bubble gun, a lipstick laser for door interactions, and silent sneaker shoes for stealth traversal. On paper, a toolkit like that should produce at least some variety. In practice, the gadget loop is thin and the stealth itself runs on very basic enemy cone-of-vision logic that a young child will read in seconds. The co-op structure is where the design really shows its hand. Up to three players can share a couch and each control one spy simultaneously, and in that configuration the game works tolerably as a breezy kids activity. The problem is solo play. There is no AI partner. If you are alone you manually drag each spy from point A to point B individually, which means some stealth corridors get repeated three times back to back. That is not a challenge mechanic, that is padding. The swap system is in the code, the intention was clearly there, but nobody shipped a proper solo mode around it. Enemy detection is also inconsistent: guards will sometimes sleepwalk past you and other times catch you through what feels like a wall, and the spies themselves have a sluggish input response that gets you spotted for reasons that feel arbitrary rather than fair. The structure is five missions split into two sub-missions each, and some of those sub-missions run long enough that the absence of a manual mid-level save becomes genuinely annoying. Quit at the wrong time and you restart the whole submission. Collectibles are scattered through each stage and tie into a blueprint upgrade system for gear and character stats, which is a small loop that younger players will enjoy chasing even if it barely moves the needle on combat. The music tracks the show's energy reasonably well, though the audio mix is messy enough that voice lines get buried under sound effects with no separate slider to fix it. Look, the audience for Cyber Mission is specific and relatively narrow: kids aged roughly six to ten who grew up watching the new Season 7, ideally with two friends or siblings to fill the three controller slots. For that group, on a couch, the colorful art, recognizable characters, and simple objectives land well enough. For anyone else, the inconsistent AI, the solo-play punishment loop, the locked camera causing navigation grief, and the overall lack of mechanical depth add up to a game that feels like it shipped before it was finished. Nostalgia from the early 2000s run of the show does not transfer into goodwill here because this is tied to Season 7, and the game assumes you are already caught up. Adults looking for a laid-back stealth-puzzle title to share with young children might squeeze some value out of it at a discount. Anyone else, pass. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® 10 64-bit
- Memory
- 8 GB RAM
- Storage
- 7 GB available space
- Graphics
- GTX 580
- Processor
- Intel i5, 2.5 GHz or faster
Recommended
- OS
- Windows 10 64-bit or later
- Memory
- 16 GB RAM
- Storage
- 7 GB available space
- Graphics
- GeForce RTX 1060
- Processor
- Intel Core i7 5th gen
Reviews & Ratings
No ratings available
Game Info
- Developer
- Balio Studio
- Publisher
- Microids
- Release Date
- Oct 31, 2024


