Compare Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key prices across trusted key stores and find the best deal. Developed by Creative Assembly. Published by SEGA. Released on 3/8/2018. Available on PC. Genres: Single Player, Multiplayer, Co-op, First Person, Bird View, Strategy, RPG.

Four desert-region factions land in Rome II's sandbox - Kush, Saba, Nabatea, and Masaesyli each bring fresh rosters and regional flavor to the late-antique Mediterranean.

Total War: ROME II is already a sprawling strategy game covering centuries of ancient conflict, and the Desert Kingdoms Culture Pack is one of its more interesting faction expansions. It adds four playable factions - the Kingdom of Kush, Saba, Nabatea, and Masaesyli - all drawn from the southern and desert-fringe territories that sit outside Rome's core narrative. If you have spent serious time with the base game and want a genuinely different starting position and unit roster, this pack delivers that. These are not reskins. Each faction carries distinct unit compositions, building chains, and strategic starting positions that force you to play the early game differently than any Roman or Hellenic campaign would. Kush, based in sub-Saharan northeast Africa, leans into war elephants and heavy infantry with a flavor that feels distinct from Egypt or Carthage. Saba, the Arabian kingdom, offers a mix of cavalry and missile units suited to the open desert theatre. Nabatea, the trading empire of the Levant, is arguably the most mechanically interesting of the four - its economy-focused faction traits reward a more patient, diplomatic playstyle before you start punching outward. Masaesyli rounds things out as a Berber faction in North Africa, playing close to a raider archetype. None of these factions are beginner-friendly, which is fine. They reward players who already know Rome II's campaign layer and want something left-field. From a narrative and worldbuilding standpoint, this is where my RPG brain lights up a little. These cultures are genuinely underrepresented in historical strategy games, and Creative Assembly did enough research to give each one a distinct identity on paper. The faction-specific units reference real historical equipment and traditions. Whether the AI treats these factions with the same care in a non-player campaign is another matter - historical strategy AI has always been its own disaster area, and Rome II is no exception. You will still run into the usual late-game AI blob problem regardless of which DLC you own. The honest limitations are worth flagging. This is a content pack, not a mechanical overhaul. If you already feel like Rome II's campaign map and diplomacy systems are showing their age, four new factions will not fix that. The core engine is what it is. There are also no new campaign mechanics tied specifically to desert terrain or trade-route management beyond what the base game already offers, which feels like a missed opportunity given how distinct the Nabataean economy was historically. A few faction-specific dilemmas and events exist, but they are thin compared to what later Total War titles have done with cultural flavor. For the right player - someone who has exhausted the standard faction list and wants a southern-hemisphere campaign experience with units they have never fielded before - this pack earns its place. It is compact, specific, and adds genuine replayability without bloating the base game. Just go in knowing you are buying roster variety and starting-map novelty, not a transformed game. Monika, Scout Team

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key
Single PlayerMultiplayerCo-opFirst PersonBird ViewStrategyRPG

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key

Add-on / DLC for Total War: ROME REMASTERED Steam Key — view full game
Mar 8, 2018Creative AssemblySEGA
GamerScout Says

Four desert-region factions land in Rome II's sandbox - Kush, Saba, Nabatea, and Masaesyli each bring fresh rosters and regional flavor to the late-antique Mediterranean.

PC
Best Price Available
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Historical low: €2.80

GamerScout Verdict

Best for Rome II veterans who want a southern-flank campaign with genuinely distinct unit rosters and are not expecting a systems overhaul.

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About Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key

Total War: ROME II is already a sprawling strategy game covering centuries of ancient conflict, and the Desert Kingdoms Culture Pack is one of its more interesting faction expansions. It adds four playable factions - the Kingdom of Kush, Saba, Nabatea, and Masaesyli - all drawn from the southern and desert-fringe territories that sit outside Rome's core narrative. If you have spent serious time with the base game and want a genuinely different starting position and unit roster, this pack delivers that. These are not reskins. Each faction carries distinct unit compositions, building chains, and strategic starting positions that force you to play the early game differently than any Roman or Hellenic campaign would. Kush, based in sub-Saharan northeast Africa, leans into war elephants and heavy infantry with a flavor that feels distinct from Egypt or Carthage. Saba, the Arabian kingdom, offers a mix of cavalry and missile units suited to the open desert theatre. Nabatea, the trading empire of the Levant, is arguably the most mechanically interesting of the four - its economy-focused faction traits reward a more patient, diplomatic playstyle before you start punching outward. Masaesyli rounds things out as a Berber faction in North Africa, playing close to a raider archetype. None of these factions are beginner-friendly, which is fine. They reward players who already know Rome II's campaign layer and want something left-field. From a narrative and worldbuilding standpoint, this is where my RPG brain lights up a little. These cultures are genuinely underrepresented in historical strategy games, and Creative Assembly did enough research to give each one a distinct identity on paper. The faction-specific units reference real historical equipment and traditions. Whether the AI treats these factions with the same care in a non-player campaign is another matter - historical strategy AI has always been its own disaster area, and Rome II is no exception. You will still run into the usual late-game AI blob problem regardless of which DLC you own. The honest limitations are worth flagging. This is a content pack, not a mechanical overhaul. If you already feel like Rome II's campaign map and diplomacy systems are showing their age, four new factions will not fix that. The core engine is what it is. There are also no new campaign mechanics tied specifically to desert terrain or trade-route management beyond what the base game already offers, which feels like a missed opportunity given how distinct the Nabataean economy was historically. A few faction-specific dilemmas and events exist, but they are thin compared to what later Total War titles have done with cultural flavor. For the right player - someone who has exhausted the standard faction list and wants a southern-hemisphere campaign experience with units they have never fielded before - this pack earns its place. It is compact, specific, and adds genuine replayability without bloating the base game. Just go in knowing you are buying roster variety and starting-map novelty, not a transformed game.

Monika
Monika · Scout Team

RPGs

Tags

steamHistorical StrategyDLC FactionsCampaign VarietyDesert WarfareFaction Roster ExpansionElephant UnitsTrade Empire PlaystyleReplayability

System Requirements

Minimum

Memory
2GB RAM
Storage
35 GB
Graphics
512 MB DirectX 9.0c
Processor
2 GHz Intel Dual Core / 2.6 GHz
System requirements
XP/ Vista / Windows 7 / Windows 8

Recommended

Memory
4GB RAM
Storage
35 GB
Graphics
1024 MB DirectX 11
Processor
2nd Generation Intel Core i5
System requirements
Windows 7 / Windows 8

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Game Info

Developer
Creative Assembly
Publisher
SEGA
Release Date
Mar 8, 2018

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How much does Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key cost?

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What platforms is Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key available on?

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key is available on PC.

When was Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key released?

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key was released on 8 March 2018.

Who developed Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key?

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key was developed by Creative Assembly and published by SEGA.