
Together After Dark
A solo-dev co-op horror project with a genuinely creepy forest atmosphere, let down by rough controls and zero hand-holding. Worth it with three friends who tolerate jank.
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About Together After Dark
I went in expecting a budget Phasmophobia clone and came out with slightly more respect than that, which is probably the fairest thing you can say about Together After Dark. This is a first-person co-op horror game built for up to four players: you are four teenagers dropped into a dark forest, something is out there with you, and the objective is to get out alive without being seen. That is the whole brief. No classes, no loadouts, no weapon balance to worry about. My shooter brain had to park itself at the door. The atmosphere is the strongest card in the deck. Sound design does real work here: the forest breathes, branches snap, and paranormal events fire off with enough unpredictability to generate genuine tension during a first session. Playing in a full lobby of four with voice chat open, the game lands its scares reasonably well. The darkness is thick enough that you genuinely lose teammates, and the first-person perspective keeps things uncomfortably close. Jump scares are present and they are loud, so if your group is using open mics, expect chaos. That is not a complaint. The problems surface fast, though. The game starts in a dark empty structure with no clear direction, and there is no tutorial or objective marker to orient you. Some groups will find that atmospheric. Most groups will spend fifteen minutes walking in circles before the horror even kicks in. Controls feel unpolished, movement is floaty in a way that works against the survival tension, and optimization complaints from Steam reviewers are not unfounded. The game sits at a mixed rating overall, trending slightly lower in recent months, which tells you the novelty wears off faster than it should. It also carries a critical caveat: the developer has confirmed this title has reached its final update. What you see is what you get. No patches are coming, no content additions. The solo developer has moved on to a new project. For the co-op horror crowd this is a short, cheap experience best measured in a single two-hour session rather than a recurring library fixture. Solo play is technically supported but the fear loop depends on group chaos to function, and playing alone in a quiet forest with clunky movement is not a good time. If you have three friends who are into games like Phasmophobia or the forest-horror subgenre and want something lightweight for a Friday night, the atmosphere delivers enough to justify the entry point. Just go in knowing the rough edges are permanent. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit (Version 20H2) or Better
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Graphics
- GTX 1060 with 4gb of ram or better
- Processor
- Ryzen 3600 or better
- Sound Card
- 100% DirectX 9.0c compatible audio device
- Additional Notes
- SSD Recommended
Recommended
- OS
- Windows 10 64-bit (Version 20H2) or Better
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Graphics
- RTX 2070 with 6gb ram or better
- Processor
- Ryzen 3600 or better
- Sound Card
- 100% DirectX 9.0c compatible audio device
- Additional Notes
- SSD Recommended
Reviews & Ratings
No ratings available
Game Info
- Developer
- RedForge
- Publisher
- RedForge
- Release Date
- Jan 19, 2025