Compare This Way Madness Lies prices across 50+ stores and find the best deal. Developed by Zeboyd Digital Entertainment LLC. Published by Zeboyd Digital Entertainment LLC. Released on 11/10/2022. Available on PC. Genres: RPG. Metacritic score: 84/100.

Sailor Moon meets the Bard, and somehow it works: a sharp, witty 5-10 hour JRPG with a combat system that will make turn-based veterans lean forward in their chairs.

My first instinct when I saw the pitch for this one was skepticism - Shakespeare mashed up with magical girl transformation sequences sounds like a novelty act, the kind of game that coasts on its concept and forgets to build anything underneath it. I was wrong. Zeboyd has constructed something with genuine mechanical teeth hiding behind the comedy, and the writing earns every joke it takes at the Bard. You play as Imogen and the Stratford-Upon-Avon High Drama Society, a crew of six (eventually seven) schoolgirls who also happen to be magical girls capable of leaping into alternate-dimension versions of Shakespeare plays to rescue them from Lovecraftian nightmare infestations. Romeo is being held captive by mutant plants. Juliet is not entirely sure she wants him back. The game knows exactly what it is doing, and the fourth-wall breaks land consistently because the lead character is fully aware she is being played. The humor runs on two tracks: sharp modern irreverence at Shakespeare's more dated attitudes, and genuine warmth for the source material. Both tracks work. The combat is where this game surprised me most. There is no standard attack button - each of the four active party members fills seven slots with abilities drawn from an expanding pool, covering physical hits, elemental damage, status effects like poison, stun, and charm, buffs, and heals. Abilities are single-use per round unless a character spends a turn guarding to recharge them, which forces real decision-making every single turn. On top of that, each character builds toward a Hyper state that transforms all their moves into upgraded versions, and Unite abilities let pairs of characters combine powers for effects that scale up the longer you hold them in reserve. A mechanic where a character hitting zero HP temporarily goes into negative health for one high-damage turn adds another layer of risk-reward timing. None of this feels like homework. It feels like a puzzle you actually want to solve. The one genuine criticism: some ability descriptions are unclear enough that you may skip options that would have been useful, and tracking which status effects are on your own party (rather than the enemies) is harder than it should be. The dungeons are honest about being straightforward - biome-to-biome mazes with visible enemies on the field, occasional light environmental puzzles, and boss fights capping each Shakespearean world. No padding, no pointless fetch chains, no grind traps. Enemies do not respawn once cleared, though you can trigger additional fights on demand from the status menu if you want the XP. The pacing is Zeboyd's actual superpower: at 5 to 10 hours depending on difficulty (four settings, freely adjustable mid-game), the game never overstays. The episodic structure between dungeons - brief school-life segments with Shakespearean trivia moments and character beats - keeps things moving without feeling like a box-ticking obligation. The ending is a touch abrupt, and replay value is minimal, but neither flaw significantly dents the experience. Metacritic sits at 84, Steam user reviews land at 88% positive, and the consensus across critics is consistent: this is a tight, confident little JRPG with a soundtrack you will keep humming. Monika, Scout Team

This Way Madness Lies
RPG

This Way Madness Lies

Nov 10, 2022Zeboyd Digital Entertainment LLC
GamerScout Says

Sailor Moon meets the Bard, and somehow it works: a sharp, witty 5-10 hour JRPG with a combat system that will make turn-based veterans lean forward in their chairs.

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About This Way Madness Lies

My first instinct when I saw the pitch for this one was skepticism - Shakespeare mashed up with magical girl transformation sequences sounds like a novelty act, the kind of game that coasts on its concept and forgets to build anything underneath it. I was wrong. Zeboyd has constructed something with genuine mechanical teeth hiding behind the comedy, and the writing earns every joke it takes at the Bard. You play as Imogen and the Stratford-Upon-Avon High Drama Society, a crew of six (eventually seven) schoolgirls who also happen to be magical girls capable of leaping into alternate-dimension versions of Shakespeare plays to rescue them from Lovecraftian nightmare infestations. Romeo is being held captive by mutant plants. Juliet is not entirely sure she wants him back. The game knows exactly what it is doing, and the fourth-wall breaks land consistently because the lead character is fully aware she is being played. The humor runs on two tracks: sharp modern irreverence at Shakespeare's more dated attitudes, and genuine warmth for the source material. Both tracks work. The combat is where this game surprised me most. There is no standard attack button - each of the four active party members fills seven slots with abilities drawn from an expanding pool, covering physical hits, elemental damage, status effects like poison, stun, and charm, buffs, and heals. Abilities are single-use per round unless a character spends a turn guarding to recharge them, which forces real decision-making every single turn. On top of that, each character builds toward a Hyper state that transforms all their moves into upgraded versions, and Unite abilities let pairs of characters combine powers for effects that scale up the longer you hold them in reserve. A mechanic where a character hitting zero HP temporarily goes into negative health for one high-damage turn adds another layer of risk-reward timing. None of this feels like homework. It feels like a puzzle you actually want to solve. The one genuine criticism: some ability descriptions are unclear enough that you may skip options that would have been useful, and tracking which status effects are on your own party (rather than the enemies) is harder than it should be. The dungeons are honest about being straightforward - biome-to-biome mazes with visible enemies on the field, occasional light environmental puzzles, and boss fights capping each Shakespearean world. No padding, no pointless fetch chains, no grind traps. Enemies do not respawn once cleared, though you can trigger additional fights on demand from the status menu if you want the XP. The pacing is Zeboyd's actual superpower: at 5 to 10 hours depending on difficulty (four settings, freely adjustable mid-game), the game never overstays. The episodic structure between dungeons - brief school-life segments with Shakespearean trivia moments and character beats - keeps things moving without feeling like a box-ticking obligation. The ending is a touch abrupt, and replay value is minimal, but neither flaw significantly dents the experience. Metacritic sits at 84, Steam user reviews land at 88% positive, and the consensus across critics is consistent: this is a tight, confident little JRPG with a soundtrack you will keep humming. Monika, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaMagical GirlHyper ModeUnite AbilitiesSkill Slot ManagementStatus Effect FocusZero-GrindFourth-Wall ComedyShakespearean SettingBite-Sized RPG

System Requirements

Minimum

OS
Windows 7 32-bit
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Intel HD 405 Graphics 600 MHz
Processor
Intel Atom X7-Z8750
Additional Notes
Best viewed in 1080p

Recommended

OS
Windows 7 64-bit
Memory
4 GB RAM
Storage
2 GB available space
Graphics
2GB of VRAM: GTX 750ti, Radeon HD 7850
Processor
Core i3 4130, FX-4170
Additional Notes
Best viewed in 1080p

Reviews & Ratings

Metacritic
84

Game Info

Developer
Zeboyd Digital Entertainment LLC
Publisher
Zeboyd Digital Entertainment LLC
Release Date
Nov 10, 2022

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