
Them Bombs
If your group chat can survive 90 seconds of someone screaming 'WHICH COLOR ARE THE WIRES' into a mic, Them Bombs will deliver a genuinely tense co-op puzzle session. Keep Talking fans, this is your cheaper entry ticket.
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About Them Bombs
I'll be straight with you: I came to Them Bombs skeptical. Shooters are my lane, not bomb-manual simulators. But the core loop here is basically a communication stress test with a timer, and stress under pressure is something I understand down to my bones. One player, the Unlikely Hero, stares at a randomized bomb on screen packed with modules, buttons, and knobs. Everyone else on the Expert Team has the defusal manual, a 27-page PDF they cannot see the bomb with, while the Hero cannot see the manual. The only link between the two sides is voice. That asymmetry is the entire game, and it works. The module variety is the engine that keeps sessions from going stale too fast. Twelve distinct puzzle types show up at random, covering everything from Morse code sequences and musical symbols to Greek letters and wiring logic. Each bomb also has a battery type, a cover color, and a screw count that certain modules cross-reference, so the Hero has to describe fine physical details accurately under a hard clock. Wrong move, wrong description, jumbled communication: the timer accelerates as a penalty. Higher difficulties stack more modules onto the bomb and shave the clock further, so the Expert Team is genuinely sprinting through the manual pages. A custom mode lets you dial in the exact module set and time limit, which is useful once you and your crew have memorized the easy stuff and want a curated nightmare. There are also interruption mechanics mid-run, a draining flashlight that forces a recharge pause and a stress meter that makes the Hero stop and breathe, both designed to spike panic at the worst moment. The flashlight one in particular hits different when you have 40 seconds left. Here is the honest ceiling of the thing: the module count is fixed at 12, there is no workshop support to pull in community-made content, and once your group has run every module a dozen times the Expert Team stops fumbling through the manual and starts calling out answers from memory. At that point the game gets easier rather than scaling. The Steam player base is small, which means playing online with strangers relies on the official Discord server to matchmake. That is a workable solution, not an elegant one. The presentation is serviceable but plainly a port from mobile origins: 2D, flat, functional. Nobody is buying this for the visuals. Where it lands depends almost entirely on who you queue with. A group of four friends on voice chat who genuinely commit to the information blackout between Hero and Experts will get loud, chaotic, occasionally infuriating sessions that are exactly the kind of thing you replay at 1am when one run goes wrong and everyone agrees to go again. A bored duo going through the motions will exhaust the content faster. Cross-platform support between PC, Mac, and Xbox is a practical plus if your group is split across devices, and the controller support means couch play is totally viable. For a sub-5 dollar title it asks surprisingly little and delivers a tight, repeatable panic loop. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 400 MB available space
- Processor
- Intel® Pentium® D or AMD® Athlon™ 64 X2
Reviews & Ratings
No ratings available
Game Info
- Developer
- Yellow Dot
- Publisher
- Yellow Dot
- Release Date
- Jul 10, 2019
