Compare The Unintended Consequences of Curiosity prices across 50+ stores and find the best deal. Developed by Aikio. Published by Aikio. Released on 3/22/2019. Available on PC. Genres: Action, Adventure, Casual, RPG.

A couch co-op puzzle adventure built by one developer for a non-gamer audience. Charming concept, shaky execution, and a 50/50 split on Steam reviews tells you most of what you need to know.

I'll be straight with you: this is not my usual beat. No TTK to measure, no netcode to stress-test, no ranked ladder to grind. What we have here is a solo-developer passion project, a slow-paced puzzle adventure built because its creator wanted something simple enough for a non-gamer partner but still engaging enough to hold a more seasoned player's attention. That context matters when you're setting expectations. The setup is genuinely pleasant. A group of small-town kids breaks a magical snow globe that was keeping winter at bay, their hometown freezes over, and now they need to fix it. Environmental puzzles form the backbone of the experience, with progression built around finding items, combining them at crafting stations, and using the results to push the story forward. Think early 1990s adventure game logic, low stakes, slow tempo. The original soundtrack reportedly includes over 20 compositions, and the general vibe is warm and whimsical when things are working. When things are not working, though, you feel the solo-dev seams pretty hard. Items have been reported to disappear between area transitions. Save states around boss encounters have failed players, forcing repeated runs through content they already cleared. The boss fights themselves sit awkwardly inside the otherwise casual, puzzle-forward structure. They are billed as highly tailored encounters, but they read more like genre confusion than a deliberate design choice. For a game that markets itself as accessible and couch-friendly, moments that force restarts due to bugs, rather than player error, are a real credibility problem. The Steam community sits at a 50/50 split on reviews with only 12 total, which is a small sample but not an encouraging one. The strongest argument for this game is its local co-op structure. Up to four players on a single screen, controller support included, cloud saves in place. For families, couples, or a low-key game night where nobody wants to learn a complicated ruleset, the format is exactly right. The premise is cheerful, the puzzles are gentle, and the original soundtrack gives it more atmosphere than you might expect from a budget indie. Solo players can also complete the full adventure, and the pacing is relaxed enough that it never demands much from you mechanically. The weakest argument is the current state of polish. If the bugs present at launch have not been patched in the years since release, patience-testing moments will undercut the cozy appeal this game is clearly going for. There is no competitive hook here, no replayability to speak of beyond a second playthrough with a different couch companion. For the audience it targets, parents with young kids, non-gamer partners, casual-game-night crews, it might land well if the session bugs out at an easy point. For anyone else, the value proposition is thin. Fred, Scout Team

The Unintended Consequences of Curiosity
ActionAdventureCasualRPG

The Unintended Consequences of Curiosity

Mar 22, 2019Aikio
GamerScout Says

A couch co-op puzzle adventure built by one developer for a non-gamer audience. Charming concept, shaky execution, and a 50/50 split on Steam reviews tells you most of what you need to know.

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About The Unintended Consequences of Curiosity

I'll be straight with you: this is not my usual beat. No TTK to measure, no netcode to stress-test, no ranked ladder to grind. What we have here is a solo-developer passion project, a slow-paced puzzle adventure built because its creator wanted something simple enough for a non-gamer partner but still engaging enough to hold a more seasoned player's attention. That context matters when you're setting expectations. The setup is genuinely pleasant. A group of small-town kids breaks a magical snow globe that was keeping winter at bay, their hometown freezes over, and now they need to fix it. Environmental puzzles form the backbone of the experience, with progression built around finding items, combining them at crafting stations, and using the results to push the story forward. Think early 1990s adventure game logic, low stakes, slow tempo. The original soundtrack reportedly includes over 20 compositions, and the general vibe is warm and whimsical when things are working. When things are not working, though, you feel the solo-dev seams pretty hard. Items have been reported to disappear between area transitions. Save states around boss encounters have failed players, forcing repeated runs through content they already cleared. The boss fights themselves sit awkwardly inside the otherwise casual, puzzle-forward structure. They are billed as highly tailored encounters, but they read more like genre confusion than a deliberate design choice. For a game that markets itself as accessible and couch-friendly, moments that force restarts due to bugs, rather than player error, are a real credibility problem. The Steam community sits at a 50/50 split on reviews with only 12 total, which is a small sample but not an encouraging one. The strongest argument for this game is its local co-op structure. Up to four players on a single screen, controller support included, cloud saves in place. For families, couples, or a low-key game night where nobody wants to learn a complicated ruleset, the format is exactly right. The premise is cheerful, the puzzles are gentle, and the original soundtrack gives it more atmosphere than you might expect from a budget indie. Solo players can also complete the full adventure, and the pacing is relaxed enough that it never demands much from you mechanically. The weakest argument is the current state of polish. If the bugs present at launch have not been patched in the years since release, patience-testing moments will undercut the cozy appeal this game is clearly going for. There is no competitive hook here, no replayability to speak of beyond a second playthrough with a different couch companion. For the audience it targets, parents with young kids, non-gamer partners, casual-game-night crews, it might land well if the session bugs out at an easy point. For anyone else, the value proposition is thin. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Couch Co-opLocal 4-PlayerPuzzle-AdventureSolo DeveloperFamily FriendlyStory-DrivenController RequiredCasual Puzzle

System Requirements

Minimum

OS
Microsoft® Windows® Vista / 7 / 8 / 10
Memory
2000 MB RAM
DirectX
Version 9.0c
Storage
3000 MB available space
Graphics
256 MB video card
Processor
Intel Core 2 Duo 2GHz+ or better
Sound Card
DirectX compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Aikio
Publisher
Aikio
Release Date
Mar 22, 2019

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