Compare The Smurfs – Dreams prices across trusted key stores and find the best deal. Developed by Ocellus Studio. Published by Microids. Released on 11/7/2024. Available on PC, Xbox. Genres: Action, Adventure.

Ocellus Studio had no business making a platformer this competent. A 7-8 hour co-op-friendly 3D platformer that punches well above its licensed-game weight, even if it runs out of ideas before it runs out of levels.

My default setting for licensed platformers is suspicion, and The Smurfs: Dreams did nothing to shake that going in. A fifth Smurfs game in three years from a studio better known for mobile tie-ins and art support work on live-service titles. I had the uninstall button mentally queued. Then I actually played it. What Ocellus has built is a fixed-camera 3D platformer that sits squarely in the Super Mario 3D World mold: levels have a clear start and finish, you move in full 3D but the camera stays put, and the whole thing runs on a steady rhythm of jump, collect, repeat. Your moveset is modest but has some nuance to it. There is a standard jump, a flutter jump for extra air, and a bubble-freeze move that holds you in place mid-air while you wait for disappearing platforms to cycle back. The bubble can also be chained into a dive to reach spots that look inaccessible. On top of that, certain sections hand you temporary tools: a honey gun that stuns enemies and manipulates platforms, a lantern that reveals or hides light-based geometry, and a hammer for building or smashing glass pillars. None of these stick around permanently, but they break up the rhythm enough that levels rarely feel like pure padding. Boss fights close out each constellation of stages, and they are more demanding than the level design implies, requiring genuine pattern recognition even with generous mid-fight checkpoints keeping frustration in check. The level design is where the game earns real respect. Each dream world is tied to a specific Smurf, which gives the art team a mandate to do something visually distinct per zone. The result is a game that looks genuinely polished, better than you expect for the budget tier it occupies. Some critics have noted that the lesser Smurfs get more generic starscape backdrops while the named characters like Vanity and Smurfette get the more elaborate, personalised environments. That imbalance is real. The back half of the game gets more inventive with puzzle design, which is a compliment but also a mild frustration: the creativity front-loads towards the end when it should be spread more evenly. A mirror-maze level and a stealth section called Operation: Pants stand out as genuine highlights, the kind of one-off ideas good Nintendo games throw in and never revisit. Co-op is local only and supports two players through the full campaign. For the audience this game is actually aimed at, which is parents playing alongside kids or siblings sharing a couch, that is the correct call. Solo, a completionist run lands around ten to twelve hours including secret levels, collectible mushrooms, yarn bobbins, and the costume unlocks. A straight run through main stages is closer to seven or eight. There have been reports of a progression bug at door transitions that can strip player control entirely, so save often. The game runs on Unreal Engine 5 and PC players get the standard graphics options that come with that. Here is the honest read: if you came here expecting something to sink competitive hours into, you are in the wrong place. There is no online co-op, no ranked anything, and the difficulty ceiling is low enough that anyone with real platformer mileage will coast through. The Steam user reception sits at 92% positive across over 150 reviews, which tracks with the critical consensus: this is a solidly built, visually charming game that overshoots expectations for its IP while staying within the safe limits of a family-friendly release. It is not going to test you. It is going to entertain you for a weekend, especially if you have someone to hand a second controller to. Fred, Scout Team

The Smurfs – Dreams

The Smurfs – Dreams

Nov 7, 2024Ocellus StudioMicroids
GamerScout Says

Ocellus Studio had no business making a platformer this competent. A 7-8 hour co-op-friendly 3D platformer that punches well above its licensed-game weight, even if it runs out of ideas before it runs out of levels.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€7.88-74%
at YuPlay
Lowest tracked: €4.62
Track this price

GamerScout Verdict

Solid local co-op platformer for families or casual weekend play; way too gentle for anyone chasing a real challenge.

Compare Prices(5 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€7.88-74%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.99-73%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€29.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€29.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€4.624 Aug 2026
Current best
€7.88
Official storesKeyshops
€2.96€8.67€14.38€20.095 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About The Smurfs – Dreams

My default setting for licensed platformers is suspicion, and The Smurfs: Dreams did nothing to shake that going in. A fifth Smurfs game in three years from a studio better known for mobile tie-ins and art support work on live-service titles. I had the uninstall button mentally queued. Then I actually played it. What Ocellus has built is a fixed-camera 3D platformer that sits squarely in the Super Mario 3D World mold: levels have a clear start and finish, you move in full 3D but the camera stays put, and the whole thing runs on a steady rhythm of jump, collect, repeat. Your moveset is modest but has some nuance to it. There is a standard jump, a flutter jump for extra air, and a bubble-freeze move that holds you in place mid-air while you wait for disappearing platforms to cycle back. The bubble can also be chained into a dive to reach spots that look inaccessible. On top of that, certain sections hand you temporary tools: a honey gun that stuns enemies and manipulates platforms, a lantern that reveals or hides light-based geometry, and a hammer for building or smashing glass pillars. None of these stick around permanently, but they break up the rhythm enough that levels rarely feel like pure padding. Boss fights close out each constellation of stages, and they are more demanding than the level design implies, requiring genuine pattern recognition even with generous mid-fight checkpoints keeping frustration in check. The level design is where the game earns real respect. Each dream world is tied to a specific Smurf, which gives the art team a mandate to do something visually distinct per zone. The result is a game that looks genuinely polished, better than you expect for the budget tier it occupies. Some critics have noted that the lesser Smurfs get more generic starscape backdrops while the named characters like Vanity and Smurfette get the more elaborate, personalised environments. That imbalance is real. The back half of the game gets more inventive with puzzle design, which is a compliment but also a mild frustration: the creativity front-loads towards the end when it should be spread more evenly. A mirror-maze level and a stealth section called Operation: Pants stand out as genuine highlights, the kind of one-off ideas good Nintendo games throw in and never revisit. Co-op is local only and supports two players through the full campaign. For the audience this game is actually aimed at, which is parents playing alongside kids or siblings sharing a couch, that is the correct call. Solo, a completionist run lands around ten to twelve hours including secret levels, collectible mushrooms, yarn bobbins, and the costume unlocks. A straight run through main stages is closer to seven or eight. There have been reports of a progression bug at door transitions that can strip player control entirely, so save often. The game runs on Unreal Engine 5 and PC players get the standard graphics options that come with that. Here is the honest read: if you came here expecting something to sink competitive hours into, you are in the wrong place. There is no online co-op, no ranked anything, and the difficulty ceiling is low enough that anyone with real platformer mileage will coast through. The Steam user reception sits at 92% positive across over 150 reviews, which tracks with the critical consensus: this is a solidly built, visually charming game that overshoots expectations for its IP while staying within the safe limits of a family-friendly release. It is not going to test you. It is going to entertain you for a weekend, especially if you have someone to hand a second controller to.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooplocal-coopachievementscloud-savestier:aaaFixed Camera PlatformerLocal Co-op CampaignCollectible HuntingFamily FriendlyCouch Co-opShort PlaytimeTool-Based PuzzlesBoss Fights

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
6 GB available space
Graphics
GTX 970
Processor
i5 Gen 7

Recommended

OS
Windows 10
Memory
16 GB RAM
Storage
6 GB available space
Graphics
RTX 2060
Processor
i7 Gen 10 / i7 Gen 11

Keep exploring

Community Discussion

Be the first to comment on The Smurfs – Dreams.

Reviews & Ratings

No ratings available

Game Info

Developer
Ocellus Studio
Publisher
Microids
Release Date
Nov 7, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€7.88
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Ocellus Studio

Buy smarter: helpful guides

Looking for more? See games like The Smurfs – Dreams →

Frequently asked questions about The Smurfs – Dreams

How much does The Smurfs – Dreams cost?

As of 6 September 2026, the cheapest in-stock offer for The Smurfs – Dreams is €7.88 at YuPlay, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Smurfs – Dreams cheapest?

The lowest in-stock price we track for The Smurfs – Dreams is €7.88 at YuPlay (6 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Smurfs – Dreams available on?

The Smurfs – Dreams is available on PC, Xbox.

When was The Smurfs – Dreams released?

The Smurfs – Dreams was released on 7 November 2024.

Who developed The Smurfs – Dreams?

The Smurfs – Dreams was developed by Ocellus Studio and published by Microids.