Compare The Smurfs – Dreams prices across 50+ stores and find the best deal. Developed by Ocellus Studio. Published by Microids. Released on 11/7/2024. Available on PC, Xbox. Genres: Action, Adventure.

Ocellus Studio had no business making a platformer this competent. A 7-8 hour co-op-friendly 3D platformer that punches well above its licensed-game weight, even if it runs out of ideas before it runs out of levels.

My default setting for licensed platformers is suspicion, and The Smurfs: Dreams did nothing to shake that going in. A fifth Smurfs game in three years from a studio better known for mobile tie-ins and art support work on live-service titles. I had the uninstall button mentally queued. Then I actually played it. What Ocellus has built is a fixed-camera 3D platformer that sits squarely in the Super Mario 3D World mold: levels have a clear start and finish, you move in full 3D but the camera stays put, and the whole thing runs on a steady rhythm of jump, collect, repeat. Your moveset is modest but has some nuance to it. There is a standard jump, a flutter jump for extra air, and a bubble-freeze move that holds you in place mid-air while you wait for disappearing platforms to cycle back. The bubble can also be chained into a dive to reach spots that look inaccessible. On top of that, certain sections hand you temporary tools: a honey gun that stuns enemies and manipulates platforms, a lantern that reveals or hides light-based geometry, and a hammer for building or smashing glass pillars. None of these stick around permanently, but they break up the rhythm enough that levels rarely feel like pure padding. Boss fights close out each constellation of stages, and they are more demanding than the level design implies, requiring genuine pattern recognition even with generous mid-fight checkpoints keeping frustration in check. The level design is where the game earns real respect. Each dream world is tied to a specific Smurf, which gives the art team a mandate to do something visually distinct per zone. The result is a game that looks genuinely polished, better than you expect for the budget tier it occupies. Some critics have noted that the lesser Smurfs get more generic starscape backdrops while the named characters like Vanity and Smurfette get the more elaborate, personalised environments. That imbalance is real. The back half of the game gets more inventive with puzzle design, which is a compliment but also a mild frustration: the creativity front-loads towards the end when it should be spread more evenly. A mirror-maze level and a stealth section called Operation: Pants stand out as genuine highlights, the kind of one-off ideas good Nintendo games throw in and never revisit. Co-op is local only and supports two players through the full campaign. For the audience this game is actually aimed at, which is parents playing alongside kids or siblings sharing a couch, that is the correct call. Solo, a completionist run lands around ten to twelve hours including secret levels, collectible mushrooms, yarn bobbins, and the costume unlocks. A straight run through main stages is closer to seven or eight. There have been reports of a progression bug at door transitions that can strip player control entirely, so save often. The game runs on Unreal Engine 5 and PC players get the standard graphics options that come with that. Here is the honest read: if you came here expecting something to sink competitive hours into, you are in the wrong place. There is no online co-op, no ranked anything, and the difficulty ceiling is low enough that anyone with real platformer mileage will coast through. The Steam user reception sits at 92% positive across over 150 reviews, which tracks with the critical consensus: this is a solidly built, visually charming game that overshoots expectations for its IP while staying within the safe limits of a family-friendly release. It is not going to test you. It is going to entertain you for a weekend, especially if you have someone to hand a second controller to. Fred, Scout Team

The Smurfs – Dreams
ActionAdventure

The Smurfs – Dreams

Nov 7, 2024Ocellus StudioMicroids
GamerScout Says

Ocellus Studio had no business making a platformer this competent. A 7-8 hour co-op-friendly 3D platformer that punches well above its licensed-game weight, even if it runs out of ideas before it runs out of levels.

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About The Smurfs – Dreams

My default setting for licensed platformers is suspicion, and The Smurfs: Dreams did nothing to shake that going in. A fifth Smurfs game in three years from a studio better known for mobile tie-ins and art support work on live-service titles. I had the uninstall button mentally queued. Then I actually played it. What Ocellus has built is a fixed-camera 3D platformer that sits squarely in the Super Mario 3D World mold: levels have a clear start and finish, you move in full 3D but the camera stays put, and the whole thing runs on a steady rhythm of jump, collect, repeat. Your moveset is modest but has some nuance to it. There is a standard jump, a flutter jump for extra air, and a bubble-freeze move that holds you in place mid-air while you wait for disappearing platforms to cycle back. The bubble can also be chained into a dive to reach spots that look inaccessible. On top of that, certain sections hand you temporary tools: a honey gun that stuns enemies and manipulates platforms, a lantern that reveals or hides light-based geometry, and a hammer for building or smashing glass pillars. None of these stick around permanently, but they break up the rhythm enough that levels rarely feel like pure padding. Boss fights close out each constellation of stages, and they are more demanding than the level design implies, requiring genuine pattern recognition even with generous mid-fight checkpoints keeping frustration in check. The level design is where the game earns real respect. Each dream world is tied to a specific Smurf, which gives the art team a mandate to do something visually distinct per zone. The result is a game that looks genuinely polished, better than you expect for the budget tier it occupies. Some critics have noted that the lesser Smurfs get more generic starscape backdrops while the named characters like Vanity and Smurfette get the more elaborate, personalised environments. That imbalance is real. The back half of the game gets more inventive with puzzle design, which is a compliment but also a mild frustration: the creativity front-loads towards the end when it should be spread more evenly. A mirror-maze level and a stealth section called Operation: Pants stand out as genuine highlights, the kind of one-off ideas good Nintendo games throw in and never revisit. Co-op is local only and supports two players through the full campaign. For the audience this game is actually aimed at, which is parents playing alongside kids or siblings sharing a couch, that is the correct call. Solo, a completionist run lands around ten to twelve hours including secret levels, collectible mushrooms, yarn bobbins, and the costume unlocks. A straight run through main stages is closer to seven or eight. There have been reports of a progression bug at door transitions that can strip player control entirely, so save often. The game runs on Unreal Engine 5 and PC players get the standard graphics options that come with that. Here is the honest read: if you came here expecting something to sink competitive hours into, you are in the wrong place. There is no online co-op, no ranked anything, and the difficulty ceiling is low enough that anyone with real platformer mileage will coast through. The Steam user reception sits at 92% positive across over 150 reviews, which tracks with the critical consensus: this is a solidly built, visually charming game that overshoots expectations for its IP while staying within the safe limits of a family-friendly release. It is not going to test you. It is going to entertain you for a weekend, especially if you have someone to hand a second controller to. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscloud-savestier:aaaFixed Camera PlatformerLocal Co-op CampaignCollectible HuntingFamily FriendlyCouch Co-opShort PlaytimeTool-Based PuzzlesBoss Fights

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Reviews & Ratings

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Game Info

Developer
Ocellus Studio
Publisher
Microids
Release Date
Nov 7, 2024

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