Compare The Ship: Murder Party prices across trusted key stores and find the best deal. Developed by Outerlight Ltd.. Published by Blazing Griffin Ltd.. Released on 7/11/2006. Available on PC. Genres: Action, Indie, RPG. Metacritic score: 76/100.

A multiplayer murder mystery set on a 1920s cruise liner where every passenger is both hunter and hunted. Social deduction with actual consequences.

The Ship: Murder Party is a multiplayer first-person game built around one brutal premise: you have been assigned a target to kill, and someone else has been assigned to kill you. The whole thing plays out aboard lavishly dressed 1920s ocean liners, where blending in with NPC passengers is as important as tracking down your mark. It is less of a shooter and more of a stalking simulation with a dark sense of humor, and that distinction matters enormously when you are deciding whether to pick it up. The core loop is tighter than it sounds. You have needs - hunger, rest, hygiene - that force you out of hiding and into the open, which is where the tension lives. Weapons are hidden around the ship in lockers and drawers, ranging from fire pokers to poison vials, and guards will intervene if they spot you committing a murder in plain sight. The result is a game that rewards patience, spatial awareness, and reading other players, not reflexes. When you finally corner your target in the ship's kitchen and slip a knife between the ribs while the guards' backs are turned, the satisfaction is absurd. For an RPG specialist like me, I'll be honest: the RPG label on this one is a stretch. There are no dialogue trees, no branching narratives, no character builds that evolve over forty hours. The game's depth is entirely systemic, emerging from player behavior and the social dynamics of a shared space. Think of it as a proto-social-deduction experience from 2006, predating Among Us by well over a decade. The worldbuilding is purely aesthetic - Art Deco interiors, period costumes, a cast of eccentric NPCs - but it is genuinely charming aesthetic work that holds up better than you would expect. The significant caveat is the online player base. Multiplayer servers have thinned considerably since release, and finding a spontaneous public match can be a frustrating exercise. The game ships with single-player modes and bot support, and bots are fine as a tutorial but hollow as a main experience. The real version of The Ship is eight players on a populated server, paranoid and giggling. Getting there in the current era means organizing a group yourself or catching a community event. The Steam forums occasionally coordinate sessions, so check before you write it off entirely. There is also a co-op campaign added by Blazing Griffin in later versions, which provides a slightly more structured context for newer players to learn the mechanics before being thrown to the wolves. It is short and narratively thin, but it does its job. The writing is breezy and period-appropriate without being memorable. Do not come here for prose. Come here for the specific joy of watching a player nervously pretend to read a menu while you circle them from behind. Monika, Scout Team

The Ship: Murder Party

The Ship: Murder Party

Jul 11, 2006Outerlight Ltd.Blazing Griffin Ltd.
GamerScout Says

A multiplayer murder mystery set on a 1920s cruise liner where every passenger is both hunter and hunted. Social deduction with actual consequences.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.66

GamerScout Verdict

Best enjoyed with a coordinated group of 6-8 players who appreciate tension over twitch shooting - a cult classic that still delivers when populated.

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About The Ship: Murder Party

The Ship: Murder Party is a multiplayer first-person game built around one brutal premise: you have been assigned a target to kill, and someone else has been assigned to kill you. The whole thing plays out aboard lavishly dressed 1920s ocean liners, where blending in with NPC passengers is as important as tracking down your mark. It is less of a shooter and more of a stalking simulation with a dark sense of humor, and that distinction matters enormously when you are deciding whether to pick it up. The core loop is tighter than it sounds. You have needs - hunger, rest, hygiene - that force you out of hiding and into the open, which is where the tension lives. Weapons are hidden around the ship in lockers and drawers, ranging from fire pokers to poison vials, and guards will intervene if they spot you committing a murder in plain sight. The result is a game that rewards patience, spatial awareness, and reading other players, not reflexes. When you finally corner your target in the ship's kitchen and slip a knife between the ribs while the guards' backs are turned, the satisfaction is absurd. For an RPG specialist like me, I'll be honest: the RPG label on this one is a stretch. There are no dialogue trees, no branching narratives, no character builds that evolve over forty hours. The game's depth is entirely systemic, emerging from player behavior and the social dynamics of a shared space. Think of it as a proto-social-deduction experience from 2006, predating Among Us by well over a decade. The worldbuilding is purely aesthetic - Art Deco interiors, period costumes, a cast of eccentric NPCs - but it is genuinely charming aesthetic work that holds up better than you would expect. The significant caveat is the online player base. Multiplayer servers have thinned considerably since release, and finding a spontaneous public match can be a frustrating exercise. The game ships with single-player modes and bot support, and bots are fine as a tutorial but hollow as a main experience. The real version of The Ship is eight players on a populated server, paranoid and giggling. Getting there in the current era means organizing a group yourself or catching a community event. The Steam forums occasionally coordinate sessions, so check before you write it off entirely. There is also a co-op campaign added by Blazing Griffin in later versions, which provides a slightly more structured context for newer players to learn the mechanics before being thrown to the wolves. It is short and narratively thin, but it does its job. The writing is breezy and period-appropriate without being memorable. Do not come here for prose. Come here for the specific joy of watching a player nervously pretend to read a menu while you circle them from behind.

Monika
Monika · Scout Team

RPGs

Tags

steamSocial DeductionHunter vs Hunted1920s SettingMultiplayer MayhemStealth KillsNeeds SystemParty GameHidden Weapons

System Requirements

Minimum

Processor
1.8 GHz
Memory
512MB RAM
Graphics
DirectX 8 level graphics card (1024x768)
DirectX
9.0c Input: Mouse, Keyboard Additional: Internet Connection

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Reviews & Ratings

Metacritic
76
Steam
86%(5,954)

Game Info

Developer
Outerlight Ltd.
Publisher
Blazing Griffin Ltd.
Release Date
Jul 11, 2006

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Frequently asked questions about The Ship: Murder Party

How much does The Ship: Murder Party cost?

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What platforms is The Ship: Murder Party available on?

The Ship: Murder Party is available on PC.

When was The Ship: Murder Party released?

The Ship: Murder Party was released on 11 July 2006.

Who developed The Ship: Murder Party?

The Ship: Murder Party was developed by Outerlight Ltd. and published by Blazing Griffin Ltd..

Is The Ship: Murder Party worth buying?

The Ship: Murder Party holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.