Compare The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle prices across 50+ stores and find the best deal. Developed by Obsidian Entertainment. Published by Private Division. Released on 10/23/2020. Available on PC. Genres: Single Player, First Person, RPG.

Obsidian's satirical sci-fi RPG plus both DLC expansions and the original soundtrack - the full Halcyon experience in one package, filler-free and genuinely funny.

The Outer Worlds is a first-person RPG set in the Halcyon Colony, a crumbling cluster of planets where every inch of human life is owned, licensed, and mismanaged by a cartel of competing mega-corporations. You wake up from cryosleep decades late, recruited by a half-mad scientist named Phineas Welles, and immediately dumped into a conspiracy that the Board very much wants buried. The anti-capitalist satire is not subtle - workers literally owe their bodies to their employers after death - but the writing carries it with enough dark wit that it never feels like a lecture. Obsidian built a world dense with faction politics, eccentric NPCs, and companion arcs that actually go somewhere, and the Halcyon Colony rewards players who read every terminal and exhaust every dialogue tree. Mechanically, this is a choice-forward RPG that lets you invest points across a wide skill tree covering long guns, melee, stealth, hacking, intimidation, persuasion, and more. Hitting skill thresholds unlocks meaningful bonuses - pump enough into Intimidate and enemies will flee when you drop one of their friends - and the Perks and optional Flaws systems add real texture to your build. The standout combat tool is Tactical Time Dilation (TTD), which slows time, reveals enemy weak points, and lets you line up crippling shots on specific body parts. Science weapons found via side quests are gleefully absurd, launching enemies into orbit or shrinking them down to ant size. The honest caveat: on standard difficulty, combat eventually becomes a walkthrough. The Supernova mode addresses this by adding permadeath for companions, hunger and thirst mechanics, and restricted saving - it is genuinely demanding and probably the second-playthrough mode it was designed to be. The Expansion Pass bundles both released DLC chapters. Peril on Gorgon is the stronger of the two - a pulp noir mystery set on a ruined science asteroid with a distinctive vertical layout, genuinely dangerous enemy density, and a story that slots cleanly into the base game's lore around the stimulant Adrena-Time. It adds around six to eight hours, a raised level cap to 33, new perks, flaws, and three science weapons that fit the abandoned-lab setting. Murder on Eridanos shifts tone to a campy whodunit on a floating luxury resort orbiting a gas giant, tasking you with investigating the murder of Halcyon's biggest celebrity. The NPC interrogation sequences are the highlight - each suspect has a layered motive, and working through their contradictions makes for sharp dialogue-skill gameplay. The Discrepancy Amplifier investigation tool is a smart concept hampered by over-tutorializing; it essentially solves puzzles for you rather than letting you think. Eridanos is the lighter, breezier DLC, and a small step down from Gorgon's atmosphere, but it still extends the level cap to 36 and adds new gear worth chasing. What holds the base game back from greatness is the UI, which requires you to track one quest at a time and makes equipment comparisons genuinely tedious. The world is also structured as discrete exploration zones rather than a true open world - refreshingly tight for some players, limiting for others. Neither DLC fully escapes the complaint that combat feels underchallenging at standard settings. But the main game runs roughly 25 to 40 hours depending on thoroughness, and almost every quest features branching paths with real consequences for faction reputation and companion fates. This is a game that rewards the persuasion-and-stealth build just as much as the gun-focused one, and the companion writing - from the earnest Parvati to the sardonically religious Vicar Max - is consistently one of the best in the genre. The bundle includes the original soundtrack, which is a nice bonus for anyone who wants the full atmosphere at their desk. Monika, Scout Team

The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle
Single PlayerFirst PersonRPG

The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle

Oct 23, 2020Obsidian EntertainmentPrivate Division
GamerScout Says

Obsidian's satirical sci-fi RPG plus both DLC expansions and the original soundtrack - the full Halcyon experience in one package, filler-free and genuinely funny.

PC
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About The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle

The Outer Worlds is a first-person RPG set in the Halcyon Colony, a crumbling cluster of planets where every inch of human life is owned, licensed, and mismanaged by a cartel of competing mega-corporations. You wake up from cryosleep decades late, recruited by a half-mad scientist named Phineas Welles, and immediately dumped into a conspiracy that the Board very much wants buried. The anti-capitalist satire is not subtle - workers literally owe their bodies to their employers after death - but the writing carries it with enough dark wit that it never feels like a lecture. Obsidian built a world dense with faction politics, eccentric NPCs, and companion arcs that actually go somewhere, and the Halcyon Colony rewards players who read every terminal and exhaust every dialogue tree. Mechanically, this is a choice-forward RPG that lets you invest points across a wide skill tree covering long guns, melee, stealth, hacking, intimidation, persuasion, and more. Hitting skill thresholds unlocks meaningful bonuses - pump enough into Intimidate and enemies will flee when you drop one of their friends - and the Perks and optional Flaws systems add real texture to your build. The standout combat tool is Tactical Time Dilation (TTD), which slows time, reveals enemy weak points, and lets you line up crippling shots on specific body parts. Science weapons found via side quests are gleefully absurd, launching enemies into orbit or shrinking them down to ant size. The honest caveat: on standard difficulty, combat eventually becomes a walkthrough. The Supernova mode addresses this by adding permadeath for companions, hunger and thirst mechanics, and restricted saving - it is genuinely demanding and probably the second-playthrough mode it was designed to be. The Expansion Pass bundles both released DLC chapters. Peril on Gorgon is the stronger of the two - a pulp noir mystery set on a ruined science asteroid with a distinctive vertical layout, genuinely dangerous enemy density, and a story that slots cleanly into the base game's lore around the stimulant Adrena-Time. It adds around six to eight hours, a raised level cap to 33, new perks, flaws, and three science weapons that fit the abandoned-lab setting. Murder on Eridanos shifts tone to a campy whodunit on a floating luxury resort orbiting a gas giant, tasking you with investigating the murder of Halcyon's biggest celebrity. The NPC interrogation sequences are the highlight - each suspect has a layered motive, and working through their contradictions makes for sharp dialogue-skill gameplay. The Discrepancy Amplifier investigation tool is a smart concept hampered by over-tutorializing; it essentially solves puzzles for you rather than letting you think. Eridanos is the lighter, breezier DLC, and a small step down from Gorgon's atmosphere, but it still extends the level cap to 36 and adds new gear worth chasing. What holds the base game back from greatness is the UI, which requires you to track one quest at a time and makes equipment comparisons genuinely tedious. The world is also structured as discrete exploration zones rather than a true open world - refreshingly tight for some players, limiting for others. Neither DLC fully escapes the complaint that combat feels underchallenging at standard settings. But the main game runs roughly 25 to 40 hours depending on thoroughness, and almost every quest features branching paths with real consequences for faction reputation and companion fates. This is a game that rewards the persuasion-and-stealth build just as much as the gun-focused one, and the companion writing - from the earnest Parvati to the sardonically religious Vicar Max - is consistently one of the best in the genre. The bundle includes the original soundtrack, which is a nice bonus for anyone who wants the full atmosphere at their desk. Monika, Scout Team

Tags

steamBranching DialogueFaction ReputationTactical Time DilationSupernova ModeScience WeaponsCompanion ArcsAnti-Corporate SatireSkill-Check QuestsNoir Mystery DLC

System Requirements

Minimum

Memory
4 GB RAM
Storage
40 GB
Graphics
Nvidia GTX 650 Ti or AMD HD 7850
Processor
Intel Core i3-3225 or AMD Phenom II X6 1100T
System requirements
Windows 7 (SP1) 64bit

Recommended

Memory
8 GB RAM
Storage
40 GB
Graphics
GeForce GTX 1060 6GB or Radeon RX 470
Processor
Intel Core i7-7700K or Ryzen 5 1600
System requirements
Windows 10 64bit

Reviews & Ratings

No ratings available

Game Info

Developer
Obsidian Entertainment
Publisher
Private Division
Release Date
Oct 23, 2020

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