Compare The Outer Worlds Expansion Pass (DLC) prices across 50+ stores and find the best deal. Developed by Obsidian Entertainment. Published by Private Division. Released on 10/23/2020. Available on PC. Genres: RPG.

Two story expansions for Obsidian's satirical space RPG, bundled together. More Halcyon, more corporate absurdity, more weird weapons.

The Outer Worlds Expansion Pass bundles the two post-launch story expansions for Obsidian's 2019 sci-fi RPG into a single purchase. If you finished the base game and wanted more time in the Halcyon colony's darkly comedic, corpo-dystopian world, this is the only official way to get it. Neither expansion is a throwaway content drop - both add new locations, new characters, new quests, and continue the tone the base game built its reputation on: writing that earns its laughs while quietly making you feel bad about capitalism. The first expansion, Peril on Gorgon, takes you to an asteroid research facility with a genuinely unsettling backstory tied to early Adrena-Time experiments. If you care about the Halcyon lore at all, this one pays off. The second, Murder on Eridanos, leans harder into a whodunit structure set at a luxury resort, and it goes places the base game never quite committed to tonally. Your existing character carries over, your perks and flaws stay intact, and both expansions scale to your build - so a late-game Intimidate-specced smooth-talker plays very differently from a gun-focused Spacer's Choice drone. What holds the pass back from being an easy recommendation is scope. These are not Dragon Age: Awakening-sized expansions. Each runs roughly four to six hours on a focused playthrough, maybe eight to ten if you read every terminal entry and exhaust companion dialogue. For RPG players who came to Outer Worlds specifically for the writing and world-texture, that depth-per-hour ratio is acceptable. For players who wanted more of the combat sandbox or were hoping for a substantially expanded colony map, the expansions will feel contained. The companion interactions across both expansions are where the writing earns its keep. Parvati, Ellie, Felix, and the rest have things to say about everything you encounter, and some of the best reactive dialogue in the whole package lives in these DLCs. The new weapons - including some appropriately ridiculous science tools that fit the Outer Worlds aesthetic perfectly - add flavor without breaking the build variety the base game established. Flaw accumulation still applies, enemy types are fresh enough to stay interesting, and the quest design avoids the padded XP grind traps that lesser RPGs lean on when they need to justify a runtime. Bottom line on fit: if you loved the base game's voice and want more of it, the Expansion Pass delivers that reliably. If you were lukewarm on Outer Worlds and hoped the DLC would fix its structural limitations - relatively linear quest paths, a smaller open world than it implies - these expansions are not a course correction. They are more of the same thing, competently done, with a few moments that genuinely surprise. Monika, Scout Team

The Outer Worlds Expansion Pass (DLC)
RPG

The Outer Worlds Expansion Pass (DLC)

Oct 23, 2020Obsidian EntertainmentPrivate Division
GamerScout Says

Two story expansions for Obsidian's satirical space RPG, bundled together. More Halcyon, more corporate absurdity, more weird weapons.

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About The Outer Worlds Expansion Pass (DLC)

The Outer Worlds Expansion Pass bundles the two post-launch story expansions for Obsidian's 2019 sci-fi RPG into a single purchase. If you finished the base game and wanted more time in the Halcyon colony's darkly comedic, corpo-dystopian world, this is the only official way to get it. Neither expansion is a throwaway content drop - both add new locations, new characters, new quests, and continue the tone the base game built its reputation on: writing that earns its laughs while quietly making you feel bad about capitalism. The first expansion, Peril on Gorgon, takes you to an asteroid research facility with a genuinely unsettling backstory tied to early Adrena-Time experiments. If you care about the Halcyon lore at all, this one pays off. The second, Murder on Eridanos, leans harder into a whodunit structure set at a luxury resort, and it goes places the base game never quite committed to tonally. Your existing character carries over, your perks and flaws stay intact, and both expansions scale to your build - so a late-game Intimidate-specced smooth-talker plays very differently from a gun-focused Spacer's Choice drone. What holds the pass back from being an easy recommendation is scope. These are not Dragon Age: Awakening-sized expansions. Each runs roughly four to six hours on a focused playthrough, maybe eight to ten if you read every terminal entry and exhaust companion dialogue. For RPG players who came to Outer Worlds specifically for the writing and world-texture, that depth-per-hour ratio is acceptable. For players who wanted more of the combat sandbox or were hoping for a substantially expanded colony map, the expansions will feel contained. The companion interactions across both expansions are where the writing earns its keep. Parvati, Ellie, Felix, and the rest have things to say about everything you encounter, and some of the best reactive dialogue in the whole package lives in these DLCs. The new weapons - including some appropriately ridiculous science tools that fit the Outer Worlds aesthetic perfectly - add flavor without breaking the build variety the base game established. Flaw accumulation still applies, enemy types are fresh enough to stay interesting, and the quest design avoids the padded XP grind traps that lesser RPGs lean on when they need to justify a runtime. Bottom line on fit: if you loved the base game's voice and want more of it, the Expansion Pass delivers that reliably. If you were lukewarm on Outer Worlds and hoped the DLC would fix its structural limitations - relatively linear quest paths, a smaller open world than it implies - these expansions are not a course correction. They are more of the same thing, competently done, with a few moments that genuinely surprise. Monika, Scout Team

Tags

steamStory ExpansionNarrative-DrivenBuild VarietyCompanion SystemSci-Fi SatireChoice & ConsequenceLore-RichWhodunit

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Game Info

Developer
Obsidian Entertainment
Publisher
Private Division
Release Date
Oct 23, 2020

Features

Single-playerDownloadable ContentFull controller supportRemote Play on TVFamily Sharing

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