Compare The Legend of Heroes: Trails of Cold Steel II Steam prices across 50+ stores and find the best deal. Developed by Nihon Falcom. Published by XSEED Games. Released on 2/14/2018. Available on PC. Genres: Single Player, Third Person, RPG. Metacritic score: 81/100.

Civil war tears Erebonia apart and Class VII is scattered. Cold Steel II picks up the cliffhanger immediately, trading school corridors for battlefields, giant mechs, and long-overdue payoffs.

Trails of Cold Steel II is a turn-based JRPG that drops you back into Erebonia roughly one month after the catastrophic ending of the first game. Protagonist Rean Schwarzer wakes from a coma in the mountains near his hometown of Ymir, his classmates from Thors Military Academy scattered across a nation now consumed by civil war. The Noble Alliance and the shadowy crime syndicate Ouroboros are pulling the strings, and Rean has to reunite Class VII, pilot his giant armored Knight Valimar, and untangle a conspiracy that has been building for several games worth of careful Falcom lore-laying. If you have put time into the Kiseki series before, the density of that worldbuilding paying off here is genuinely satisfying. Characters who felt like background fixtures in Cold Steel I get real arcs. Chekhov's Guns planted across earlier entries finally fire. The political drama carries weight because the game trusts you to remember who everyone is. The combat carries over the turn-based Link system from the original, and it is still the engine that keeps things ticking. Link Strikes let you chain bonus attacks by exploiting enemy weaknesses, and your bond levels with each party member directly affect how powerful those chains become. Cold Steel II adds Overdrive, a new mechanic that lets two linked characters spend a full meter to take three consecutive turns, cast Arts instantly, and guarantee Unbalance status on every hit. The catch is that the enemy gets three uncontested turns right after, so activating it is a genuine gamble with real strategic weight. Quartz slotting on the Arcus system adds another customization layer, with three tiers of Quartz now requiring Sepith investment to unlock higher slots. On the field, the old Schoolhouse dungeon structure is replaced with optional Elemental Shrines scattered across the map, which is a clean improvement over Cold Steel I's more repetitive underground loops. Mech combat against rival Knights is also more frequent, resolved through a rock-paper-scissors stance system targeting specific body parts. Here is where I have to be honest with you. The first act is noticeably padded. You are sent from region to region reassembling the team, which is structured almost identically to how Trails in the Sky SC handled the same beat a generation earlier. The pacing sags in the middle stretch, and the mech battles accumulate to the point where their dramatic impact dulls. The epilogue runs long in ways that will either feel indulgent or deeply satisfying depending on your tolerance for Falcom's signature "one more cutscene" habit. Boss fights are spongy in places, and players who are not already invested in the characters will find Act I a slow burn that asks a lot before it gives back. On the PC specifically, XSEED did strong port work. The game runs cleanly at 60fps, supports up to 4K resolution, offers granular graphical settings with real-time preview, and includes additional English voice lines recorded specifically for this release. A Turbo Mode lets you blast through familiar combat or dialogue at accelerated speed, which is genuinely useful when you are on your third run through a dungeon. Your completed save from Cold Steel I carries over level progression, relationship bond values, and unlocks dialogue differences throughout the game, which means that prior investment has real mechanical and narrative consequence here. Newcomers can access a voice-acted backstory summary in the main menu, but calling that a substitute for playing the first game would be overselling it considerably. This is a direct continuation, not a standalone entry. If you finished Cold Steel I and cared about where Rean, Alisa, Laura, and the rest of Class VII ended up, this game rewards that patience with one of the better second-act payoffs in the Kiseki series. The writing defies expectations in the back half, and the final hours carry genuine emotional momentum. Just be ready to sit through some fetch-quest diplomacy before the curtain rises on the good stuff. Monika, Scout Team

The Legend of Heroes: Trails of Cold Steel II Steam
Single PlayerThird PersonRPG

The Legend of Heroes: Trails of Cold Steel II Steam

Feb 14, 2018Nihon FalcomXSEED Games
GamerScout Says

Civil war tears Erebonia apart and Class VII is scattered. Cold Steel II picks up the cliffhanger immediately, trading school corridors for battlefields, giant mechs, and long-overdue payoffs.

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About The Legend of Heroes: Trails of Cold Steel II Steam

Trails of Cold Steel II is a turn-based JRPG that drops you back into Erebonia roughly one month after the catastrophic ending of the first game. Protagonist Rean Schwarzer wakes from a coma in the mountains near his hometown of Ymir, his classmates from Thors Military Academy scattered across a nation now consumed by civil war. The Noble Alliance and the shadowy crime syndicate Ouroboros are pulling the strings, and Rean has to reunite Class VII, pilot his giant armored Knight Valimar, and untangle a conspiracy that has been building for several games worth of careful Falcom lore-laying. If you have put time into the Kiseki series before, the density of that worldbuilding paying off here is genuinely satisfying. Characters who felt like background fixtures in Cold Steel I get real arcs. Chekhov's Guns planted across earlier entries finally fire. The political drama carries weight because the game trusts you to remember who everyone is. The combat carries over the turn-based Link system from the original, and it is still the engine that keeps things ticking. Link Strikes let you chain bonus attacks by exploiting enemy weaknesses, and your bond levels with each party member directly affect how powerful those chains become. Cold Steel II adds Overdrive, a new mechanic that lets two linked characters spend a full meter to take three consecutive turns, cast Arts instantly, and guarantee Unbalance status on every hit. The catch is that the enemy gets three uncontested turns right after, so activating it is a genuine gamble with real strategic weight. Quartz slotting on the Arcus system adds another customization layer, with three tiers of Quartz now requiring Sepith investment to unlock higher slots. On the field, the old Schoolhouse dungeon structure is replaced with optional Elemental Shrines scattered across the map, which is a clean improvement over Cold Steel I's more repetitive underground loops. Mech combat against rival Knights is also more frequent, resolved through a rock-paper-scissors stance system targeting specific body parts. Here is where I have to be honest with you. The first act is noticeably padded. You are sent from region to region reassembling the team, which is structured almost identically to how Trails in the Sky SC handled the same beat a generation earlier. The pacing sags in the middle stretch, and the mech battles accumulate to the point where their dramatic impact dulls. The epilogue runs long in ways that will either feel indulgent or deeply satisfying depending on your tolerance for Falcom's signature "one more cutscene" habit. Boss fights are spongy in places, and players who are not already invested in the characters will find Act I a slow burn that asks a lot before it gives back. On the PC specifically, XSEED did strong port work. The game runs cleanly at 60fps, supports up to 4K resolution, offers granular graphical settings with real-time preview, and includes additional English voice lines recorded specifically for this release. A Turbo Mode lets you blast through familiar combat or dialogue at accelerated speed, which is genuinely useful when you are on your third run through a dungeon. Your completed save from Cold Steel I carries over level progression, relationship bond values, and unlocks dialogue differences throughout the game, which means that prior investment has real mechanical and narrative consequence here. Newcomers can access a voice-acted backstory summary in the main menu, but calling that a substitute for playing the first game would be overselling it considerably. This is a direct continuation, not a standalone entry. If you finished Cold Steel I and cared about where Rean, Alisa, Laura, and the rest of Class VII ended up, this game rewards that patience with one of the better second-act payoffs in the Kiseki series. The writing defies expectations in the back half, and the final hours carry genuine emotional momentum. Just be ready to sit through some fetch-quest diplomacy before the curtain rises on the good stuff. Monika, Scout Team

Tags

steamTurn-Based CombatLink Strike SystemOverdrive MechanicMech BattlesSave Import ConsequencesPolitical IntrigueBond SystemQuartz CustomizationKiseki Series

System Requirements

Minimum

Memory
4 GB RAM
DirectX
11
Storage
19 GB
Graphics
Shader Model 5 (GeForce 400 / Radeon HD 5000 / Intel post-2012)
Processor
Intel Atom x7-Z8700 2.4 GHz
Additional Notes
1280x720 / 30 FPS with portable settings
System requirements
Windows 7; 64 bit

Recommended

Memory
6 GB RAM
Storage
19 GB
Graphics
Gece GTX 770 / Radeon R9 280X
Processor
Intel i3 3 GHz
Additional Notes
1920x1080 / 60 FPS with high settings
System requirements
Windows 7; 64 bit

Reviews & Ratings

Metacritic
81

Game Info

Developer
Nihon Falcom
Publisher
XSEED Games
Release Date
Feb 14, 2018

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