Compare THE KING OF FIGHTERS XIV STEAM EDITION prices across trusted key stores and find the best deal. Developed by SNK CORPORATION. Published by SNK CORPORATION. Released on 6/15/2017. Available on PC. Genres: Action.

Fifty-eight fighters, a roster depth that shames most modern releases, and a 3-on-3 team format that rewards actual fight IQ. The catch: the online playerbase is thin and the netcode is delay-based.

My first honest look at KOF XIV on PC was through the lens of someone who spent years hopping between Street Fighter V and whatever the ranked shooter du jour was, treating fighters as a palate cleanser. What I found was a game that punishes that casual attitude hard and rewards the people willing to sit in training mode and actually learn its systems. The core format is 3-on-3 team battle: you pick three characters, slot them in order, and fight through each one sequentially until a team is wiped. This is not Street Fighter where you pick a main and grind neutral. Team composition here is a genuine strategic layer. Do you lead with your meter-builder, save your best character for anchor, or use a sacrifice pick to bait out the opponent's gameplan? That chess element adds a lot of replay value that purely 1-on-1 fighters lose once you have matchup knowledge memorized. The base roster sits at 50 fighters with a further 8 available via DLC packs, covering every archetype from grapplers to zoners to rushdown characters built entirely around frame traps. Returning staples like Kyo Kusanagi and Iori Yagami play exactly how long-time fans expect, while newer additions give the roster genuine variety rather than palette-swap filler. The combo engine is where XIV separates the curious from the committed. The RUSH mechanic lets newcomers string together hits by mashing light punch, which is a fine entry ramp, but the real ceiling is the CLIMAX SUPER SPECIAL MOVE system: canceling a Super Special Move directly into a Climax for massive damage is genuinely satisfying to pull off and takes real execution to land consistently under match pressure. Controls default to a six-button layout, which maps cleanly to an arcade stick or a pad with decent D-pad precision. If you play on a keyboard, expect pain. The PC version loads fast, runs at a locked framerate, and visually holds up better than the console launch version did thanks to a post-launch graphics patch that tightened up character models and animation. Now, the part that matters most if you are buying this for online play: the netcode is delay-based, not rollback. That is the honest truth in 2025. It was a friction point at launch, SNK issued patches that improved stability, and for regional matches on a wired connection it is functional. Cross-region matches are a different story. Connection quality bars fluctuate, and when the connection drops a tier mid-match you feel every frame of it. The online playerbase is also not large by any modern standard, so finding ranked matches quickly depends heavily on your timezone and region. Party Battle mode, which lets up to six players compete in a 3-on-3 setup across separate machines, is the game's most fun online format and historically ran smoother than standard ranked. If you have friends to coordinate with, that mode justifies the purchase on its own. Solo online grinding in ranked is more hit-or-miss. Offline, the game earns its keep. Story mode is a chain of ten bouts with cutscenes that do not change based on your character selection, so do not expect a cinematic arc per fighter. Survival, Time Attack, and a robust Training mode with online training support round out the package. For the player who wants to sink hours into frame data, spacing drills, and combo routes, the tools are here. For the player who wants a living ranked ladder with healthy matchmaking at all hours, this is the wrong choice in 2025 unless you are near a competitive community hub. Fred, Scout Team

THE KING OF FIGHTERS XIV STEAM EDITION

THE KING OF FIGHTERS XIV STEAM EDITION

Jun 15, 2017SNK CORPORATION
GamerScout Says

Fifty-eight fighters, a roster depth that shames most modern releases, and a 3-on-3 team format that rewards actual fight IQ. The catch: the online playerbase is thin and the netcode is delay-based.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€3.35
at Kinguin
Lowest tracked: €2.16
Track this price

GamerScout Verdict

Best for KOF veterans and combo-lab grinders who have a regional scene or friends to run Party Battle with.

Compare Prices(7 stores)

Edition:
KinguinBest price
StandardGlobalSteam KeyKey
€3.35
Priced in EUR by the store
Buy
SteamGlobalSteam KeyKey
€3.41
Priced in EUR by the store
Buy
StandardGlobalotherKey
€3.60-93%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.76
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.95-87%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.24-85%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.25-85%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€40.00
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€2.1626 Aug 2026
Current best
€3.35
Keyshops
€1.61€3.51€5.41€7.315 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About THE KING OF FIGHTERS XIV STEAM EDITION

My first honest look at KOF XIV on PC was through the lens of someone who spent years hopping between Street Fighter V and whatever the ranked shooter du jour was, treating fighters as a palate cleanser. What I found was a game that punishes that casual attitude hard and rewards the people willing to sit in training mode and actually learn its systems. The core format is 3-on-3 team battle: you pick three characters, slot them in order, and fight through each one sequentially until a team is wiped. This is not Street Fighter where you pick a main and grind neutral. Team composition here is a genuine strategic layer. Do you lead with your meter-builder, save your best character for anchor, or use a sacrifice pick to bait out the opponent's gameplan? That chess element adds a lot of replay value that purely 1-on-1 fighters lose once you have matchup knowledge memorized. The base roster sits at 50 fighters with a further 8 available via DLC packs, covering every archetype from grapplers to zoners to rushdown characters built entirely around frame traps. Returning staples like Kyo Kusanagi and Iori Yagami play exactly how long-time fans expect, while newer additions give the roster genuine variety rather than palette-swap filler. The combo engine is where XIV separates the curious from the committed. The RUSH mechanic lets newcomers string together hits by mashing light punch, which is a fine entry ramp, but the real ceiling is the CLIMAX SUPER SPECIAL MOVE system: canceling a Super Special Move directly into a Climax for massive damage is genuinely satisfying to pull off and takes real execution to land consistently under match pressure. Controls default to a six-button layout, which maps cleanly to an arcade stick or a pad with decent D-pad precision. If you play on a keyboard, expect pain. The PC version loads fast, runs at a locked framerate, and visually holds up better than the console launch version did thanks to a post-launch graphics patch that tightened up character models and animation. Now, the part that matters most if you are buying this for online play: the netcode is delay-based, not rollback. That is the honest truth in 2025. It was a friction point at launch, SNK issued patches that improved stability, and for regional matches on a wired connection it is functional. Cross-region matches are a different story. Connection quality bars fluctuate, and when the connection drops a tier mid-match you feel every frame of it. The online playerbase is also not large by any modern standard, so finding ranked matches quickly depends heavily on your timezone and region. Party Battle mode, which lets up to six players compete in a 3-on-3 setup across separate machines, is the game's most fun online format and historically ran smoother than standard ranked. If you have friends to coordinate with, that mode justifies the purchase on its own. Solo online grinding in ranked is more hit-or-miss. Offline, the game earns its keep. Story mode is a chain of ten bouts with cutscenes that do not change based on your character selection, so do not expect a cinematic arc per fighter. Survival, Time Attack, and a robust Training mode with online training support round out the package. For the player who wants to sink hours into frame data, spacing drills, and combo routes, the tools are here. For the player who wants a living ranked ladder with healthy matchmaking at all hours, this is the wrong choice in 2025 unless you are near a competitive community hub.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indie3-on-3 Team BattleDelay-Based NetcodeExecution HeavyParty Battle ModeCombo MasteryOffline-FriendlyArcade Stick RecommendedDLC Roster Expansion

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
Storage
16 GB available space
Graphics
NVIDIA® GeForce® GTX 480, Intel® HD Graphics 4400, ATI Radeon™ HD 5000 series, or better. OpenGL 4.3 required.
Processor
Intel Core i3-4160 @ 3.40GHz

Recommended

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
NVIDIA® GeForce® GTX 950 or better
Processor
Intel Core i5-4670 @ 3.40GHz

DLC & Add-ons for THE KING OF FIGHTERS XIV STEAM EDITION1

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on THE KING OF FIGHTERS XIV STEAM EDITION.

Reviews & Ratings

No ratings available

Game Info

Developer
SNK CORPORATION
Publisher
SNK CORPORATION
Release Date
Jun 15, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€3.35
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from SNK CORPORATION

Buy smarter: helpful guides

Looking for more? See games like THE KING OF FIGHTERS XIV STEAM EDITION →

Frequently asked questions about THE KING OF FIGHTERS XIV STEAM EDITION

How much does THE KING OF FIGHTERS XIV STEAM EDITION cost?

As of 7 September 2026, the cheapest in-stock offer for THE KING OF FIGHTERS XIV STEAM EDITION is €3.35 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy THE KING OF FIGHTERS XIV STEAM EDITION cheapest?

The lowest in-stock price we track for THE KING OF FIGHTERS XIV STEAM EDITION is €3.35 at Kinguin (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is THE KING OF FIGHTERS XIV STEAM EDITION available on?

THE KING OF FIGHTERS XIV STEAM EDITION is available on PC.

When was THE KING OF FIGHTERS XIV STEAM EDITION released?

THE KING OF FIGHTERS XIV STEAM EDITION was released on 15 June 2017.

Who developed THE KING OF FIGHTERS XIV STEAM EDITION?

THE KING OF FIGHTERS XIV STEAM EDITION was developed by SNK CORPORATION.