Compare The Forgotten City - Collector's (DLC) prices across 50+ stores and find the best deal. Developed by Modern Storyteller. Published by Dear Villagers. Released on 7/28/2021. Available on PC. Genres: Adventure, Indie, RPG. Metacritic score: 85/100.

A narrative time-loop mystery set in ancient Rome where every failed run teaches you something new. Think less combat, more consequence.

The Forgotten City is a dialogue-first, time-loop adventure set inside a hidden Roman city governed by one brutal rule: if a single person sins, everyone dies. You arrive as an outsider, the loop resets on death or transgression, and your job is to figure out exactly who broke the rule, why, and how to stop it. This is not an action RPG. There are almost no fights. The entire game runs on conversation, observation, and the slow accumulation of knowledge across loops, knowledge your character explicitly carries forward even after the reset. If that sounds like your kind of puzzle, you are already sold. The writing is the load-bearing wall here. Modern Storyteller built this from a Skyrim mod, and that scrappy origin somehow sharpened rather than dulled the final product. Every named character in the city has a backstory worth hearing, motivations that hold internal logic, and at least one secret that recontextualizes something you thought you understood. The four major endings are meaningfully different and require genuinely different approaches, not just a final-screen choice swap. Re-running the loop to chase a different ending feels like replaying a chapter of a novel with new annotations rather than padding. The time-loop mechanics are clean and well-communicated. You start each loop with a bow and a handful of gold coins, but knowledge is the real currency. Learning a character's pressure point in loop three lets you skip twenty minutes of groundwork in loop seven. The game respects your time in the best way: it never makes you sit through information you have already absorbed. There is a journal that tracks clues and conversations, which is genuinely useful rather than decorative. The city is small by open-world standards, but density beats size here. Every corner of it matters. What does not work quite as well: the combat, on the rare occasions it appears, is functional but forgettable. The bow mechanics feel lifted wholesale from an older engine generation, which is fair given the mod origins, but jarring against the otherwise polished presentation. Some players will also hit a wall in the mid-section where the optimal loop path is non-obvious and the game offers fewer breadcrumbs than it probably should. Patience with dialogue-heavy games is not optional; it is the entry requirement. If you showed up hoping for build variety or skill trees, this is the wrong city. For everyone else, the ones who stayed up too late reading every codex entry in Dragon Age, who reloaded saves just to hear alternate dialogue, who think a well-delivered philosophical argument is worth more than a boss fight: The Forgotten City delivers something rare. It has an actual point of view about human nature, sin, and collective punishment, and it earns the right to that point of view through the story rather than a loading-screen quote. The Collector's edition bundles the base game with extras for those who want to go deeper into the world and its production history. The core experience, though, is what you are here for. Monika, Scout Team

The Forgotten City - Collector's (DLC)
AdventureIndieRPG

The Forgotten City - Collector's (DLC)

Jul 28, 2021Modern StorytellerDear Villagers
GamerScout Says

A narrative time-loop mystery set in ancient Rome where every failed run teaches you something new. Think less combat, more consequence.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Forgotten City - Collector's (DLC)

The Forgotten City is a dialogue-first, time-loop adventure set inside a hidden Roman city governed by one brutal rule: if a single person sins, everyone dies. You arrive as an outsider, the loop resets on death or transgression, and your job is to figure out exactly who broke the rule, why, and how to stop it. This is not an action RPG. There are almost no fights. The entire game runs on conversation, observation, and the slow accumulation of knowledge across loops, knowledge your character explicitly carries forward even after the reset. If that sounds like your kind of puzzle, you are already sold. The writing is the load-bearing wall here. Modern Storyteller built this from a Skyrim mod, and that scrappy origin somehow sharpened rather than dulled the final product. Every named character in the city has a backstory worth hearing, motivations that hold internal logic, and at least one secret that recontextualizes something you thought you understood. The four major endings are meaningfully different and require genuinely different approaches, not just a final-screen choice swap. Re-running the loop to chase a different ending feels like replaying a chapter of a novel with new annotations rather than padding. The time-loop mechanics are clean and well-communicated. You start each loop with a bow and a handful of gold coins, but knowledge is the real currency. Learning a character's pressure point in loop three lets you skip twenty minutes of groundwork in loop seven. The game respects your time in the best way: it never makes you sit through information you have already absorbed. There is a journal that tracks clues and conversations, which is genuinely useful rather than decorative. The city is small by open-world standards, but density beats size here. Every corner of it matters. What does not work quite as well: the combat, on the rare occasions it appears, is functional but forgettable. The bow mechanics feel lifted wholesale from an older engine generation, which is fair given the mod origins, but jarring against the otherwise polished presentation. Some players will also hit a wall in the mid-section where the optimal loop path is non-obvious and the game offers fewer breadcrumbs than it probably should. Patience with dialogue-heavy games is not optional; it is the entry requirement. If you showed up hoping for build variety or skill trees, this is the wrong city. For everyone else, the ones who stayed up too late reading every codex entry in Dragon Age, who reloaded saves just to hear alternate dialogue, who think a well-delivered philosophical argument is worth more than a boss fight: The Forgotten City delivers something rare. It has an actual point of view about human nature, sin, and collective punishment, and it earns the right to that point of view through the story rather than a loading-screen quote. The Collector's edition bundles the base game with extras for those who want to go deeper into the world and its production history. The core experience, though, is what you are here for. Monika, Scout Team

Tags

steamTime LoopNarrative-DrivenAncient RomeMysteryMultiple EndingsKnowledge ProgressionDialogue ChoicesShort PlaytimeChoice Matters

System Requirements

System requirements for The Forgotten City - Collector's (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
85
Steam
96%(13,191)

Game Info

Developer
Modern Storyteller
Publisher
Dear Villagers
Release Date
Jul 28, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Modern Storyteller