The Escapists 2 - Dungeons and Duct Tape (DLC)
A DLC pack for The Escapists 2 that drops you into a medieval dungeon setting, same core breakout formula, new walls to chisel through.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About The Escapists 2 - Dungeons and Duct Tape (DLC)
The Escapists 2 is a top-down prison-break sim where every hour is a micro-puzzle: maintain your cover routine, grind stats, scavenge contraband, and execute an escape plan that ideally does not end with a guard's baton in your face. Dungeons and Duct Tape is a DLC expansion that skins that formula inside a medieval dungeon setting, swapping the modern corrections-facility aesthetic for stone walls, iron gates, and a theme that feels like a low-budget D&D campaign crossed with a crafting spreadsheet. The core loop is unchanged, which is both the selling point and the caveat. If you have not played The Escapists 2 base game, the mechanics reward the kind of player who enjoys optimising daily routines. Morning roll call. Jobs. Contraband runs in the 10-minute windows between scheduled activities. Crafting requires specific item combinations, and learning those recipes without a guide is genuinely satisfying the first time and genuinely tedious the fifth. The dungeon setting adds thematic flavour but does not reinvent the underlying systems. You are still managing the same Intellect, Fitness, and Speed stats. You are still timing guard patrol routes. The medieval skin is window dressing on a familiar engine. What Dungeons and Duct Tape does well is atmosphere. The sprite work in the dungeon environment is distinctive enough that returning players will feel they are somewhere new rather than just a reskinned block of cells. The new contraband items and craftable tools fit the theme without feeling out of place. Multiplayer co-op, carried over from the base game, works reasonably well here too, and coordinating a dungeon break with a friend adds a planning layer that single-player cannot replicate. One person handles the guard distraction, one person moves the goods. It is the closest this game gets to a proper heist dynamic. The weaknesses are structural rather than thematic. AI guard behaviour in The Escapists 2 has always been rule-based rather than adaptive, which means experienced players will crack patrol patterns within a session or two. The difficulty curve plateaus once you understand the recipe system, and Dungeons and Duct Tape does not introduce enough mechanical novelty to push that ceiling higher. For a strategy-minded player looking for late-game decision complexity, the dungeon map will likely feel solved before you would want it to be. The mod ecosystem on PC extends the game's lifespan significantly, but this listing targets Xbox platforms where that option is not available, so replayability depends almost entirely on multiplayer and personal challenge runs. For newcomers, this DLC is not the recommended entry point. Start with the base game, get comfortable with the crafting index and the scheduling rhythm, and come back here when you want a change of scenery. For returning players who have cleared several base-game prisons and want a fresh map with a different visual identity, it is a solid afternoon of planning, and the co-op scenario alone justifies a look if you have someone to play with. It is a competent, well-themed expansion that does exactly what it promises without surprising you once. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Team17
- Publisher
- Team17 Digital Ltd
- Release Date
- Aug 21, 2017

