The Elder Scrolls IV: Oblivion (GOTY) - Compare Prices & Find Best Deals

Compare The Elder Scrolls IV: Oblivion (GOTY) prices across 50+ stores and find the best deal. Developed by Bethesda Game Studios, Virtuos. Published by Take 2 Interactive. Released on 4/22/2025. Available on PC. Genres: RPG.

Bethesda's classic open-world RPG returns remastered - Cyrodiil rebuilt for modern hardware, same sprawling quests, guilds, and Oblivion gates you remember (or missed the first time).

The Elder Scrolls IV: Oblivion needs no formal introduction to anyone who spent formative hours getting lost in Cyrodiil, but this GOTY remaster - developed alongside Virtuos - is the version that makes a genuine case for revisiting or experiencing it fresh. It is an open-world action RPG set in a high-fantasy Imperial province, where the main story tasks you with stopping the Mythic Dawn, a fanatical cult devoted to Mehrunes Dagon, from cracking open Oblivion gates and flooding the mortal world with Daedric chaos. The premise is pulpy and earnest in equal measure, and after years of Skyrim's more grounded aesthetic, Oblivion's melodramatic sincerity hits different - in the best possible way. Character building sits at the heart of everything here. You pick a race, a class (or build a custom one from scratch), and a constellation sign that shapes your starting stats. The leveling system is the game's most notorious friction point: major skills level your character, which levels the world's enemies alongside you, meaning if you sleep on combat skills and grind Acrobatics all day you will hit the midgame severely under-tuned for a fight. It is a janky, beloved system that rewards knowing it rather than ignoring it. The Birthsign and attribute bonuses on level-up still require a small spreadsheet if you want an optimized build, and the Scout Team recommends embracing that spreadsheet energy rather than fighting it. Build variety is genuinely wide - a stealth archer, a pure conjurer flooding rooms with bound weapons, a brute warrior in full Daedric plate - each plays meaningfully differently past the 40-hour mark. The guild questlines remain some of the finest faction writing Bethesda has ever produced. The Dark Brotherhood questline in particular lands narrative punches that later Elder Scrolls entries never quite matched. The Thieves Guild has actual heist structure. The Mages Guild forces you to reckon with institutional corruption before that was fashionable in RPG storytelling. The main quest, by contrast, is functional but thin - Sean Bean's Martin Septim carries it on voice acting alone, and the Oblivion gate segments (repeated dungeon-crawl structures leading to a central tower) wear out their welcome around gate number four. The Gates are Oblivion's filler quest problem in architectural form, and no remaster fixes a design decision baked into the original. On the technical side, this is a meaningfully upgraded package rather than a simple upres. Lighting, character models, and environmental detail have been overhauled by Virtuos to bring the visuals in line with contemporary expectations without scrubbing the art direction. Cyrodiil still looks like a Tolkien paperback cover given three dimensions, which is exactly correct. Performance and controller support are noted as partial, so keyboard-and-mouse players will want to verify their preferred input setup before diving deep. No Steam reviews are available at publication time given the recent release date, so community consensus on the remaster's technical state is still forming. Who is this for? Anyone who bounced off Skyrim's flatter characterization and wants an RPG that actually asks you to think about your build. Anyone who played Oblivion on Xbox 360 and wants to see Shivering Isles again with modern rendering. Anyone new to the series who wants to understand why people still quote the Adoring Fan. It is not a game for players who need tight mechanical feedback loops or modern UI conveniences - inventory management remains a test of patience, and the compass-driven quest design pre-dates waypoint minimalism. But for sheer breadth of roleplay space, faction depth, and the specific flavor of early 2000s high fantasy done with genuine craft, this remaster is the most compelling way to access that experience on modern PC hardware. Monika, Scout Team

The Elder Scrolls IV: Oblivion (GOTY)
RPG

The Elder Scrolls IV: Oblivion (GOTY)

Apr 22, 2025Bethesda Game Studios, VirtuosTake 2 Interactive
GamerScout Says

Bethesda's classic open-world RPG returns remastered - Cyrodiil rebuilt for modern hardware, same sprawling quests, guilds, and Oblivion gates you remember (or missed the first time).

PC
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About The Elder Scrolls IV: Oblivion (GOTY)

The Elder Scrolls IV: Oblivion needs no formal introduction to anyone who spent formative hours getting lost in Cyrodiil, but this GOTY remaster - developed alongside Virtuos - is the version that makes a genuine case for revisiting or experiencing it fresh. It is an open-world action RPG set in a high-fantasy Imperial province, where the main story tasks you with stopping the Mythic Dawn, a fanatical cult devoted to Mehrunes Dagon, from cracking open Oblivion gates and flooding the mortal world with Daedric chaos. The premise is pulpy and earnest in equal measure, and after years of Skyrim's more grounded aesthetic, Oblivion's melodramatic sincerity hits different - in the best possible way. Character building sits at the heart of everything here. You pick a race, a class (or build a custom one from scratch), and a constellation sign that shapes your starting stats. The leveling system is the game's most notorious friction point: major skills level your character, which levels the world's enemies alongside you, meaning if you sleep on combat skills and grind Acrobatics all day you will hit the midgame severely under-tuned for a fight. It is a janky, beloved system that rewards knowing it rather than ignoring it. The Birthsign and attribute bonuses on level-up still require a small spreadsheet if you want an optimized build, and the Scout Team recommends embracing that spreadsheet energy rather than fighting it. Build variety is genuinely wide - a stealth archer, a pure conjurer flooding rooms with bound weapons, a brute warrior in full Daedric plate - each plays meaningfully differently past the 40-hour mark. The guild questlines remain some of the finest faction writing Bethesda has ever produced. The Dark Brotherhood questline in particular lands narrative punches that later Elder Scrolls entries never quite matched. The Thieves Guild has actual heist structure. The Mages Guild forces you to reckon with institutional corruption before that was fashionable in RPG storytelling. The main quest, by contrast, is functional but thin - Sean Bean's Martin Septim carries it on voice acting alone, and the Oblivion gate segments (repeated dungeon-crawl structures leading to a central tower) wear out their welcome around gate number four. The Gates are Oblivion's filler quest problem in architectural form, and no remaster fixes a design decision baked into the original. On the technical side, this is a meaningfully upgraded package rather than a simple upres. Lighting, character models, and environmental detail have been overhauled by Virtuos to bring the visuals in line with contemporary expectations without scrubbing the art direction. Cyrodiil still looks like a Tolkien paperback cover given three dimensions, which is exactly correct. Performance and controller support are noted as partial, so keyboard-and-mouse players will want to verify their preferred input setup before diving deep. No Steam reviews are available at publication time given the recent release date, so community consensus on the remaster's technical state is still forming. Who is this for? Anyone who bounced off Skyrim's flatter characterization and wants an RPG that actually asks you to think about your build. Anyone who played Oblivion on Xbox 360 and wants to see Shivering Isles again with modern rendering. Anyone new to the series who wants to understand why people still quote the Adoring Fan. It is not a game for players who need tight mechanical feedback loops or modern UI conveniences - inventory management remains a test of patience, and the compass-driven quest design pre-dates waypoint minimalism. But for sheer breadth of roleplay space, faction depth, and the specific flavor of early 2000s high fantasy done with genuine craft, this remaster is the most compelling way to access that experience on modern PC hardware. Monika, Scout Team

Tags

steamOpen World RPGGuild QuestlinesRemasterClass BuildingAttribute SystemHigh FantasyFaction ReputationStealth ViableShivering Isles DLCSingle-Player Story

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Game Info

Developer
Bethesda Game Studios, Virtuos
Publisher
Take 2 Interactive
Release Date
Apr 22, 2025

Features

Single-playerSteam AchievementsSteam Trading CardsCustom Volume ControlsPlayable without Timed InputStereo SoundSurround SoundPartial Controller Support+2 more

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)